Wrecking Ball (Hammond) Concept [Overwatch]

Wrecking Ball’s meant to be a squishy bruiser that dips in and out of the fight after dealing burst damage, but can maximise his potential in battle by optimal positioning and ultimately never allow the enemy team to have a moment of silence - that is until you introduce chain stuns and kill the hamster, but that’s besides the point

Wrecking Ball

Title: Champion of the Arena
Role: Bruiser
Difficulty: Hard
Franchise: Overwatch
Attack type: Ranged
Health: 1650
Health regen: 3.2
Resource: Mana
Unit radius: 1.125
Attack speed: 4
Attack range: 4.4
Attack damage: 31

Q - Adaptive Shield - 13 seconds - 60 mana - Gain a shield equal to 5% of your maximum health, increased by 10% for every enemy hero within 4 units, or 2.5% for every enemy minion. Lasts 4 seconds. Can be used in Ball Mode. Adaptive Shield does not stack with itself.

W - Piledriver - 11 seconds - 50 mana - Rise into the air, becoming immune to all hostile effects and slowing your move speed by 50% for 1 second. After this, slam into the ground dealing 180 damage in a 2.25 unit range and slowing enemies by 10% for 1.25 seconds. Instantly puts you into Ball Mode.

E - Grappling Claw - 10 seconds - 35 mana - Attach a Grappling Claw to terrain within 6 units and transform into ball Mode. You can only move within a 6 unit range of the grapple point, and after moving for 1.5 seconds your move speed is increased to 140% and causes collisions against enemies to deal 100 damage and knock them back 1 unit (0.5 second cooldown on hit for each enemy to be hit again). Pressing E again releases the grapple and continues the move speed increase for 1.75 seconds.

Trait - Ball - 0.25 seconds - Transform in and out of Ball Mode. While in Ball Mode, you cannot attack but your move speed is increased to 110%.

R1 - Minefield - 60 seconds - 50 mana - Release a flurry of mines around you up to 4 units away that are stopped by terrain and activate after 1.25 seconds. When an enemy comes within a 1.15 unit range of a mine, it explodes, dealing 320 damage in a 1.5 unit range around it. Mines last 10 seconds and have 500 health.

R2 - The Claw - 40 seconds - After 0.5 seconds, fire a claw that travels up to 4 units away, latching onto the first enemy it hits, dealing 70 damage. The enemy then becomes attached, becoming unable to move more than 4 units away from you no matter where you move for up to 4 seconds. During this time, you remain in Ball Mode.

Lvl 1
Overdrive - Increase the duration of Grappling Claw’s max speed to 2.5 seconds, and the move speed bonus increases by a further 10% after 0.75 seconds of being active.
Be the Ball - After 3 seconds of being in Ball mode, increase your move speed by a further 10% and you gain 25% increased basic attack range for 2 seconds.
Armour Improvements - Quest: Gather regen globes. Reward: Increase your health by 10 for each regen globe. After collecting 15, increase your max health by a further 150 and gain 5 armour.

Lvl 4
Target Acquired - After hitting an enemy with Grappling Claw’s bonus move speed, gain 25% increased basic attack damage for 5 seconds.
Dynamic Operating System - Reduce the cooldown of Adaptive Shield by 1 second for each enemy hero hit by Piledriver, and Increase the damage of your next Piledriver for each enemy hero you gain a shield from Adaptive Shield by 10%.
Microfibre Wiring - Increase the range of Grappling Claw by 25%, and decrease the time taken to reach max speed by 0.75 seconds.

Lvl 7
Momentum Transfer - Activating Piledriver while Grappling Claw’s max speed is active increases its range by 25% and pulls all enemies in its range 0.5 units towards you.
Enforced Collision - Grappling Claw’s max speed stuns all enemies for 0.15 seconds and reduces their armour by 10 for 2.5 seconds.
Hyper-Coolant - Piledriver’s cooldown refreshes 20% faster while in Ball mode, increased to 35% while Grappling Claw’s max speed is active.

Lvl 13
Meteoric Landing - Enemies hit by Piledriver are stunned for 0.75 seconds, and increase its slow by 1 second.
Ride Along - Grappling Claw can hit heroes. Hitting an enemy hero reduces their move speed by 15%, and hitting a friendly hero increases their move speed by 15%.
Reactive Actuators - Reduce the cooldown of Adaptive Shield by 3 seconds and increase its detection range by 3 units.

Lvl 16
Symbiotic Battle-System - Basic attacks reduce your heroic cooldown by 0.5 seconds. Basic attacks against slowed, rooted, or stunned enemies increase your basic attack speed by 20% for 2 seconds.
Shield Surge - Increase the shield gained by Adaptive Shield to 20% of your max health for each enemy hero and its duration is paused while in Ball mode, but decrease its duration by 1.5 seconds.
Enforced Plating - Gain 25 armour while in Ball mode.

Lvl 20
Burrowed Mines - Minefield travel 25% further and deal 25% more damage. After 2 seconds of being active, they become stealthed, becoming undetectable after remaining in stealth for 1.5 seconds. Passive: Minefield no longer expires, but only one can be active at a time.
Travel Buddies - The Claw now pierces and stuns all enemies it hits.
Emergency Blast Shield - Activate to teleport and instantly cast Adaptive Shield - 60 seconds… Passive: Adaptive Shield now gives all allies within its range a shield equal to 50% of the shield gained.
Ball is Life - Grappling Claw’s cooldown recharges 100% faster while in Ball mode.

1 Like

I’m so glad to see this as a request, I love Hammond!