WoW classes in HotS

And I’m guessing most of these “Iconic” characters from WoW are probably about as “Iconic” as Lasarra from Starcraft. To everyone who isn’t fairly deep into WoW.

Oh yeah. If this is your stance, I’ma flat out say it:
Lasarra deserves to be in before any of your “iconic” WoW characters.

Their “Mistake” is enabling them to be more creative with hero design by not being limited to needing mana on every hero.

That does drop some minor things you can do with Mana burn as a mechanic, but it opens up FAR more in terms of game design.

:100:

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gasp! You mean the classes from an MMORPG are not copy pasted directly into an RTS game. Blasphemy dude, real blasphemy! we should have blizzard sued or something, right?

Except she does. In fact, she used to have quite a lot of talents that were related to mana management.

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Yo I tried this before. Many other heroes also fill WoW roles in this game. Here you go:

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He’s swinging axes around. In what universe is that a ranged attack?

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Nothing makes me less happy than seeing Li Li eat up the Mistweaver spot, and then I remember they absolutely gutted Fistweaving anyway. It used to be melee heals a’la Green Khazam, but then that was ToO pOwErFuL so they just turned them into basic mana healers. Their heals involved a lot of movement other than their basic heal which was essentially just Clemency.
Would be nice to see a Mistweaver, it would essentially be Stukov without detonate mechanics affixed to Khazam’s base kind of gameplay loop-- enter fight, punch and heal, peace.

Would also love to see a full Enhancement Shaman. Thrall ironically feels more in common with an elemental, Enhancement is my WoW main and I adore it but I think it would be best expressed as a hero that picks up a lot pf extended functions out of talents, meaning talent build can drastically impact the end result of what that hero can do. Who would it be? Mmmm…not totally sure about that. Someone like Nobundo maybe, or someone else from the books?

I don’t consider it “self-limiting” to look for WoW representation directly, as in abilities and mechanics taken out of WoW and ported into HotS. There are crossover mechanics and abilities between Diablo and WoW because they’re from the same company, but any relation between them in HotS is indirect at best.

Sonya has a rage mechanic and whirlwind. Fury has a rage mechanic and whirlwind. They function differently, though, and the version we got is from Diablo, not directly from WoW. It’s a stretch to call that Fury Warrior representation.

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class fixation is kinda silly for HotS imo. Over the various expansions, what one spec had been has changed so different generations of players have different expectations of what that “role” would be represented by in the Nexus. In terms for HotS, those are all different ‘play styles’ that could be represented by multiple characters. (eg holy/discipline priests mean different things in different expansions)

Similarly, a number of unique qualities were only ever held by NPCs; the playable system doesn’t encompass the entirety of variety each class has had – Shadowhunters and Shadow Shamans are classes not playable – and some classes get the raw deal with their WoW representation (such as priests who have a wider power balance than just light or shadow)

If anything, I’d say each WoW class could arguably have a 4th spec, at least, and reference a lot more than just a few select options per character.

Some 5 years ago I did a post on the old forums in trying to suggest how each class would suit each role in the Nexus (support, dps, tank, specialist at that time) and I even added sub-class options (such as rangers and sorcerers) to incorporate overlap from Diablo-verse into the same system and thus suggest some 50+ additional hero ideas.

Warriors -> Sentinel Huntresses, Sin’dorei Spellbreakers and various Troll tribes all have mid-ranged weapons that could also be thrown, so arguably, a ‘4th’ class warrior would use “glaives” to be more than just a demon hunter exclusive.

Hunters -> Both elven rangers,dark rangers, and troll shadowhunters have a little extra something something going for them that playable hunters don’t have in their kits.

Mage -> ‘Shadow mages’ exist, but there also used to be the frostfire school for a multischool effect, so a similar effect could be added/used again and create a spec of cross-school spells.

Priests -> Priestess of the Moon and Priests of various Loa are very different than what playable priest offer to WoW; WoW used to have personalized racial abilities to reference some of the distinctions of worship/power to the various WoW religions, and a ‘spec’ could have been added to flesh those out as unique aspects of the class. HotS could still make use of that as (shhh, it’s a secret) Tyrande isn’t a ‘playable’ priest class in WoW.

Paladin -> Mounted combat. Warcraft 2 paladins were mounted, WotlK had an event for jousting combat, let’s get a mounted cavalry paladin in the nexus! Or, just say that yrel isn’t a retro/prot whatever, and she’s now this magic 4th spec.

Death Knight -> The original Death Knights aren’t like Arthas’ Death Knights. While some ability references are there (Gorefiend’s Grasp) there is a difference from one “Death Knight” to another that could be explained with a different ‘spec’

Monk -> Before MoP, NPC monks existed in classic WoW. Make up some, I dunno, Flamegiver Monk spec that’s one of the Scarlet Crusaders that mixes in Holy Fire with their chi.

Druids -> Honestly, the resto/balance/feral trees didn’t really make sense to me; they’d have been better associated with the type of druid instead eg Druid of the Talon, Claw, Moon, Anter, Branch etc. And there’s plenty of druid variety to have other specs/characters too, esp more than just ol Malfmalf. Wayback when, I had hoped that Druids of the Fin would have been a fleshed out spec in WoW (before deathknights) so another class could make use of +ice mods aside from mages.

Shaman -> even aside from Shadow Shaman, the ancestor/spirit aspects of shamanism is pretty downplayed in WoW and feels like the whole chunk of Tauren shamanism stopped existing. Well maybe I wanna play as a ghost-like cow thing that beats stuff with a lantern in the Nexus.

Rogues -> could do a scavenger or even demolitionist spec, which is just terms to get some unit classes from rts warcraft to fit into WoW’s system.

Warlock // Demonhunter -> I had wondered for years how WoW did 3 specs for demon hunters; finally looked it up, and they didn’t. >.< There is a lot of overlap between Demonhunters and Warlocks anyway, so I’d almost just as soon as put the 2 together, see it as 5 specs, and thus need to take on 1 more option for all the other classes XD
If I were to think up a +1 spec for them though, I suppose a demon hunter could be a runemaster; some of the design aspects of that ‘class’ ended up being incorporated into Death knights, but Demon Hunters are a big mess of runes as is, so they can clearly use runes to some degree that could be fleshed out into some sort of utility/support kit.

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There is a crossover between WoW/WC and Diablo because when they make WC3, they use some ability from D2. For some example, Thrall’s chain lighting is copy and past from D2 sorceress. Both arc-mage and sorceress have Blizzard.

Some of the WoW class design is base on D2 and some D3 class design is base on WoW. Subtlety Rogue is base on the D2 assassin.

WC3 Druid’s phaseshifting is base on D2 Druid’s phaseshifting

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Honestly, I don’t know how can people be surprised by the fact that games from one company can share ideas…

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I think you mean both D2 and W3 used similar ideas from DnD :stuck_out_tongue:

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We need Khadgar as an arcane mage.

So… You haven’t seen the big orc in the red armor that’s been the main character of Battle for Azeroth.

Lasarra was a named nobody for one missio. Saurfang has a charater arc that stretches from his role as the leader of the joint Alliance-Horde forces in the War of the Shifting Sands to his death at the gates of Orgrimmar.

Don’t even compare them.

See the above. Lasarra isn’t even worth stealing Kurtok the Slayer’s spot. Your Waifu is trash.

EDIT:

Not when there are people who main those classes and want to see them properly represented.

Maybe next time you should read the second sentence instead of just stopping at the first.

True but Li-Ming is an represent from Diablo not Warcraft I guess Arcane mages in Diablo don’t have mana burn, that’s why Ming don’t has it. I see no mistake here. And still their playstyle as someone mentioned is a bit similar.

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I would say Medivh sort of fits the arcane spec.

Prerework AA Tassadar was the closest we’ve gotten to shadow priest. So hopefully, we can get that back.

Gall is more like a warlock than shadow priest.

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Uhhh… We have an arcane Mage. Why do people forget Medivh… he literally has an arcane attack and even has talents named after iconic mage abilities, such as Arcane Intellect and Arcane Explosion, and even polybomb (same thing as polymorph, except it can spread), which is technically in the arcane school on WOW.

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Whilst technically not a druid, I feel that Greymayne really hits the spot with that melee / shapeshifter playstyle.

Hey, at least he’s from WoW?

I personally love the mana burn gameplay of the arcane mage. It’s like having the ability to run in order to travel quickly, but feeling exhausted afterwards. Walking is a significantly more efficient use of your energy, but the trade off is that you’re slow.

Whitemane has this very concept and i think it’s awesome. Sadly, her mana management mechanics receives a lot of negative feedback from the general public.

It’s almost as if cooldowns are put in place to save players from themselves. Spam all your abilities on cooldown and your mana management “feels right”.

However, if a character comes out with shiny buttons available all the time, people continue to spam them then complain about mana issues.

Post note: Sorry, this wasnt supposed to be a rant attacking other players. It’s meant to be a love note to whitemane saying, “I get you. Thanks for being in the game and providing the gameplay that you do”

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I’ve been forced to play WoW like… 10 times?

Friends bug me enough, I play on a free account, it is super boring and I stop.

I have no idea who that is, period.

Waifu?
No. She’s my foil for all these “iconic” characters that people say need to be in the games.

An iconic character is one that you can mention and someone who has never or barely played the games goes “oh them!”.

Jains, Thrall, Raynor, Kerrigan, Diablo. These are examples of iconic characters.

lol I don’t know why but I completely forgot about him XD Probably because he’s support instead of assassin.

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And still he can dish out a lot of dmg, when played correctly. But he’s one of the harder heroes in the game.