But they do have a chance to improve, it’s literally called practice mode.
Let me be more clear about what I mean by “good”. I am not suggesting every player need to be a pro. What I AM suggesting is the game experience simply isn’t good if you have one player throwing the game. It’s not good for the NINE other players who either sit there for 15 min getting trashed, or the other 5 who get a game that isn’t competitive. It’s slightly more fun to steamroll than be rolled, but steamrolling a team isn’t that rewarding.
So, when I type “good”, I’m reffering to the game experience. I am all for people getting better and learning, if they are actually trying to learn . . .
Look, they ban people for saying you suck, presumadly because it isn’t fun for the other players. Under the exact same reasoning, it isn’t fun having one player ruin the game for nine others. I would argue it’s much much worse to waste everyones time, compared to having some toxic player (that you can just block btw). It’s actually far worse for the gaming experience to let one player ruin a game for nine others, with no ability to do anything about it . . . .than it is when you get a toxic player in a game that you can just silence and move on.
That is why HoTs will never be “good” in the senese of game experience, . . . they aren’t fixing the game experience.
And for the guy who snappily replies that it’s one game, . . . come on, . . . have you played lately. It’s the norm now for games to be decied by the team who gets the guy who’s trowing. Yeah, sure, it balances out, mmr still functions, and averages are you get the bad guy then someone else does . . . BUT way more BAD games are in that balance. Increasing the percentage of BAD games is . . . well . . . bad for the game.
Which is why, I think they really really need to worry about the quality of games, and why taking some action against afkers, non participators, those who intentionally feed . . . is long long overdo.