There’s many threads discussing this topic already but I feel like my concerns about Exp Globes are not addressed anywhere.
Yes, the exp globes hit previous master soakers like Aba and Azmo especially hard and I’ve heard a few people say they just need a few adjustments.
Maybe true.
And Yes, previous Range and DoT characters will have a much tougher time soaking since they have to contest the lane against Bruisers and Melee Assassins.
Also true.
But my problem with the Exp Globes is more fundamental, it greatly influences my playstyle no matter what role I play.
It is this.
People that have experience with DotA2 or LoL will know that “Laning” takes a very different meaning when applied to HotS. One big difference being that the lanes on HotS maps are much closer, everyone has mounts in HotS and characters just have a really easy time switching lanes.
It’s a pretty profound difference to the other 2 MOBAs. You never really 1v1 in HotS, you’re constantly fighting the entire enemy team in a way. If they are MIA for a solid 20 seconds they could all be in any bush on the map.
Which is why in my opinion you have to do a lot of priority switching yourself when playing HotS. It used to be optimal play to kill the minions in your lane asap and then to switch to another lane to gank or soak, to get mercs or to do an obj.
Now this Exp Globe business obstructs this process of decision making. It makes it much harder to leave the lane.
In LoL and DotA2 it is ok to focus on 1 enemy and kind of “duel” them to see who pokes better, who last hits minions better. But getting this dueling mindset in HotS puts you in a lot more danger. Enemies can be anywhere in no time. The moment they are off the minimap you have to consider the chances of you getting ganked within seconds.
These Exp Globes basically decrease the motivation for traffic between lanes. As Lane Switching is discouraged through Exp loss. Split pushing is made impossible and people will start lane freezing to get a shot at their silly duels.
People will play with more tunnel vision as they can each only soak 1 lane at a time effectively.
This removes the fundamental Awesomesauce of HotS which makes it so much more appealing to me than the other MOBAs.
This change in my mind was done by someone who wants to mimic the other MOBAs by basically throwing the old philosophy under the bus.
I love Lane Switching. I love Split Pushing. I hate Lane Freezing.
This is the core of my argument.