Why Exp Globes are Rough

There’s many threads discussing this topic already but I feel like my concerns about Exp Globes are not addressed anywhere.

Yes, the exp globes hit previous master soakers like Aba and Azmo especially hard and I’ve heard a few people say they just need a few adjustments.
Maybe true.

And Yes, previous Range and DoT characters will have a much tougher time soaking since they have to contest the lane against Bruisers and Melee Assassins.
Also true.

But my problem with the Exp Globes is more fundamental, it greatly influences my playstyle no matter what role I play.
It is this.

People that have experience with DotA2 or LoL will know that “Laning” takes a very different meaning when applied to HotS. One big difference being that the lanes on HotS maps are much closer, everyone has mounts in HotS and characters just have a really easy time switching lanes.
It’s a pretty profound difference to the other 2 MOBAs. You never really 1v1 in HotS, you’re constantly fighting the entire enemy team in a way. If they are MIA for a solid 20 seconds they could all be in any bush on the map.

Which is why in my opinion you have to do a lot of priority switching yourself when playing HotS. It used to be optimal play to kill the minions in your lane asap and then to switch to another lane to gank or soak, to get mercs or to do an obj.
Now this Exp Globe business obstructs this process of decision making. It makes it much harder to leave the lane.
In LoL and DotA2 it is ok to focus on 1 enemy and kind of “duel” them to see who pokes better, who last hits minions better. But getting this dueling mindset in HotS puts you in a lot more danger. Enemies can be anywhere in no time. The moment they are off the minimap you have to consider the chances of you getting ganked within seconds.

These Exp Globes basically decrease the motivation for traffic between lanes. As Lane Switching is discouraged through Exp loss. Split pushing is made impossible and people will start lane freezing to get a shot at their silly duels.
People will play with more tunnel vision as they can each only soak 1 lane at a time effectively.

This removes the fundamental Awesomesauce of HotS which makes it so much more appealing to me than the other MOBAs.
This change in my mind was done by someone who wants to mimic the other MOBAs by basically throwing the old philosophy under the bus.

I love Lane Switching. I love Split Pushing. I hate Lane Freezing.
This is the core of my argument.

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Why weren’t you able to simply put this in one of the existing threads, it’s not like you touched on anything other but the core topic in your post?

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I’ll humour OP:

This is funny that you suggest mutli lane soaking and rotations are worse with the change.

When just yesterday I posted that for brawlers Laning and multi soaking has never been better. And I’m not just saying Dehaka and Rag.

Rotating is easier than ever now since the XP gloves have a decay window. Allowing you to be late to a wave hitting your wall, grabbing up the XP and rotate back. All while staying mounted.

As OP said, the game is forcing a playstyle change with orbs, and clearly OP you’re either unwilling to adjust or haven’t yet been able to.

There is nothing wrong, just different. In fact I’ve noticed I can carry better now in my ranks since unadjusted players like yourself are easier to capitalize on or carry. I’ve never been a fan of the idea a mage can control a lane better than a brawler or melee. The XP orb changes reverses the advantages quite literally, and it’s better for players like me and just makes more sense.

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ye, sorry. I tried on a few but I got ignored and people talked more about how poor Azmo and Abathur are and how mages have such a rough time now.
It didn’t seem to go anywhere and I couldn’t get my impact.

Skyi
uhm… love your name. Reminds me of yogurt. Where to start…

Ok simple talk.
Before change, you kill wave, you get exp, you leave, or you leave while killing even, then you do other stuff, then come back before next wave is here so you get more exp.
Now though. You kill wave, you grab globes, you also specifically have to stay next to minions as they die to get exp. Then you leave.
You have significantly less time between waves to attend to other priorities. So you might as well stay, maybe squeeze in a siege camp… maybe… if you find some spare time…

Collecting orbs on mounts sounds like a minuscule contribution.
You’re not pushing, you’re getting maybe half the exp, and is that really worth the trip even? You might as well dismount and push a little while you’re there…

And Mages control waves better than Bruisers?
Please… when did Bruisers have problems? Dehaka, Imperius, Artanis, they are all uber buff chads. They go in, rock any mage’s world and come out smiling.
You can’t tell me there was ever a problem with that.
Even before, Mages could get zoned away by Bruisers just fine. I mean who wants to get stabbed, tongued or prismed? Those are all insta kill moves.

Ye, it’s forcing a playstyle. One with much less activity… and… cough
Lane-Freezing. Shudder

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this is why I always just say “______ can you cover me at 1:00 so I can get [camp opposite the 1st objective/w.e first camp im gonna get]”

Edit: i mean to say camp in same lane as obj, you really want opposing lane camp pushing during obj

Yes, so not much has changed. What has changed is when a bruiser happens to actually be clearing a lane, and a jaina walks up, presses W, and leave immediately lol. Feels pretty bummer. But, swhatever

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I play mostly tanks and bruisers, and I find the exact opposite happening. Before, I would have to stay in lane longer when up against a mage, as they could clear fast and have their wave crash into my wall, because a decent mage will never let a bruiser near them. It was one reason Blaze was the top choice for the solo lane, since he was one of the few tanky heroes who can clear at range.

Now, I can clear the wave in melee range, get the XP immediately since I am on top of the minions as they die, then rotate out to gank, clear another lane, or get a camp, and still be back to my original lane in enough time to get the XP, as if a few of my minions died for whatever reason, I still have that extra 6 second window to pick up the globes. It gives me more time between waves to do something useful.

While I do have some concerns about the new system, and although there are certainly things I would like to see changed, having to stay in one lane is definitely not one of them.

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Problem is the community in hots, they are defending Blizzard Crew no matter what. Laning lane are coming to fast, we don t have time to go helping our teamates too. The laning minions are too important and people prefer to brawl instead soaking lane. That s the problem.

If lane would come slower or bigger time between lane minions, people will be able to regroup and maybe take a fights or a camp.

Game is worse at it was.

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I disagree about the part where the community is defending the developers. Instead I think that the good portion of community is actually stupid and inexperienced. When they defend something it is mostly because of how biased the change is and because it compliments a limited hero selection they play with.

Many of these users are still completely unaware of the meta shift and how the game has been negatively affected as a whole at a macro level with the last patch. They only see that the lane interactions have become more interesting and require more player input, but fail to realise how a big number of ranged heroes basically lost the only advantage they had over the melee - their range which is their safety net. They still have almost no self healing and their health numbers are drastically lower.

Movement speed is a resource, so is the hero model radius. When they see changes to these in the patch notes, they don’t understand the implications because they aren’t familiar with some of the core concepts such as friendly or hostile body blocking either.

If anyone should be defending their staff, they should focus on the art department. Everyone else demonstrated various levels of incompetence over the years that the community stopped bothering with it.

What I mean by stupid people is those that try to argue facts with personal opinions and try to twist your words in their favour. Every so often someone will drop in with “BuT My ExPERIEncE iS EnTirelY DiFfErent FroM YouRS”, like the guy other day that opened a fresh thread on an already existing topic and started his post with words exclaiming that he mains a single hero.

If you are so unsure in your arguments that you can’t include them in a thread that has been top of the page for a full week which has a significant amount of feedback in it but instead feel the need to open a new one in order for your opinions to catch attention, you should probably stop wasting everyone’s time.

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Tbh I dont really care where OP posts. Because of the forum notifications it’s really easy to keep track of different threads, if he just wants more publicity, or didn’t want to make a long post as a comment, or whatever, to me it’s fine.

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Exp globes are not rough, they are horrible!! They can have globes or have goals, ie making cannons shoot, payload. You can’t do both! It’s fine for spider queen, but have you noticed how it’s killed the experience for Blackheart bay, payload, and pretty much every map where you have to leave your lane to complete the goal. No one helps anymore, example: immortals, they just stay in their lanes to get experience.

Between the globes and death wing this game is horrible now. If DW is in the lane he takes all experience and all he has to do to steal it is mount and fly to your lane. Get rid of him, or change his build, we’re sick of having to change lanes cuz DW always seems to switch to whatever lane has just killed the most minions. Horrible timing for these releases too, why do them together? To have everyone spend money to get him so they can get experience, sounds money hungry.

Still CHANGE THE GAME BACK!!! GET RID OF EXPERIENCE GLOBES. Listen to your players, whom you have ignored for over a week. Beta test over, this sucks! You’ve ruined the game!

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Hi guys, I played a few dozen games this weekend and I changed my mind a little bit. I still hate exp globes, but they actually don’t affect my playstyle as much as I thought.
Actually no matter what role I play, Bruiser, Tank, Mage, Melee Assassin, it’s mostly the same. I mean with Li Ming I guess I have to walk more than before.
But with Genji, Zeratul, Imperius, Brightwing, Tychus, Mal’Ganis, Gazlow, Kael’Thas it actually feels almost the same.
That’s pretty much my repertoire xD

I had this expectation that Exp Globes are supposed to act like some kind of priority that everyone will kill themselves over to get. And it will encourage some kind of pull and tug laning phase.

But that doesn’t seem to happen. People kill minions, they grab the exp, if it seems too inconvenient then they just leave to do something more productive.
Time is Exp as always.
There is no exp denial really. There kinda is but to a very minute extend. It practically never happens and you can completely ignore it really.

It is still the most optimal play to kill the whole wave asap and anyone who thinks they’re “lane freezing” is in reality not doing very much.
So the game I love is actually still awesome inspite of this change.
I still can’t fathom why they added exp globes. They are still bad and make nothing more interesting, they just slow down the game a little bit. And that’s it.

It still kinda sux for Aba and Azmo… and knowing Blizz they prbly won’t buff them for a year at least. I mean, Zagara only just finally got her buff after the Turret Ammo was removed. That kinda hit her hard and hardly anyone cared.
It will prbly be the same for those 2.

I read all your comments. I appreciate your thoughts… except Matos. I can’t understand him.

Jamuro
Ye Pings are great. And ye, Mages vs Bruisers is unchanged, agreed.

Hoku
Moar Time? The exp globes on the ground… it’s so confusing to me why those even exist. They contribute so little. I’ma say I disagree with that one.
I can’t even think of a Bruiser who is particularly fast with Mercs… Dehaka maybe… Rag… Blaze… There aren’t many. Tho, Rag is really a Mage in disguise.

GriM
I mean you can have a Nihilistic view on the whole fanbase interaction. But Money still talks in this world. And Fans that are more invested in games just fork over more than the people that don’t care to immerse themselves in the intricacies of our games.
I am quite happy with how hard Blizzard got smacked in the face with the whole Diablo Immortal thing and how now it actually brought them to announce a D4… it’ll still take 4-8 years to come out but it got the ball rolling. That’s awesome :smiley:

HotS is a bit awkward since it’s kinda niche. When Blizzard makes a big change then we don’t have as much of an impact. But somehow I keep coming back to this game and this community ^^
I mean they still have better game designers than Riot and Valve imho xD

Angelifairy
Nah, they’re bad. Let’s leave it at that.
They don’t ruin the game, they don’t make it more interesting. They just are… in a bad way.
And DW really? He’s so weak. I mean usually when new heroes come out they spend the first month or so rockin’ down the ladder since they’re so OP. Qhira, Orphea… ok that’s kinda it. It took a little while for people to cope with them.
But DW is just so underwhelming. He can be strong. But he’s not OP.
And I disagree with the lane switching too. DW is remarkably slow. He really can’t be everywhere.

The globes persist on the ground for 6 seconds after they die. This means you have an extra 6 seconds to pick up the XP if they die without you in lane, where before you would just miss the XP. As to bruisers who can clear camps quickly: Sonya, Malthael, Rexxar, Varian, and a certain big protoss that I play from time to time.

Looks at her avatar

Of the bruisers who benefit from the XP change, I would say Malthael would be the primary one, as he can go in to get the globes, and potentially Wrath Strike back out to safety. With On a Pale Horse, double soaking is easier for him than ever, as he doesn’t even have to be there the second the minions die, but can be doing something elsewhere, mount up, and simply ride through the globes to soak it all.

there ya go, end of thread.

My 40k exp aba game was easy stuff. Adapt. The few adjustment has to come from the player not game hero.

The range of the exp grab being shorter and being forced to be next to the minions as they die inconveniences every hero. It’s just that ranged heroes are inconvenienced much more than melee ones.
In reality your ability to soak multiple lanes and to do mercs is reduced as compared to before exp globes were added.

The time of the globes on the ground doesn’t really compensate and it still forces you to get back in lane, where as before you could get exp from larger range and not be forced to get back to the lane until the next minion wave arrives.

So really, you’re on a tighter leash than before.

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I’ve just returned to hots after 5 years hiatus. This experience globe mechanic sucks. I used to like Hots because it was simpler than other Mobas. This makes it less attractive.

  1. way late to the ballpark
  2. xp globes have the same range as before the change, increase the visibility for soaking, and reduce lane-punishment for keeping games closer on xp control
  3. getting xp has always been “simple” and there isn’t anything that consumes it (no shop)
  4. your complaint does not convey how something is problematic
  5. lotta devs stop caring about feedback from people that havent touched their game for 5 years, esp since they tend to have moved on to something else
  6. maybe seeing any of these points will help you do a bit better with how you spend the next five years :slight_smile:
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Nah soak range was 12.75 before XP globes.

It was undeniably simpler before. It’s not super hard now, but because of the range, you can sort of box people out.

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Shorter range, to get xp for stuff you didn’t last hit. More time to soak stuff you never saw to die.
Imo, it made soaking net easier.

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Jeebus, so this! How does the globe mechanic not simplify things? It caters to players who can’t be bothered to actually, you know, soak. I am actually fine with it, because it allows me to play heroes lacking waveclear in a casual setting without feeling that I am totally dependent on my mindless ARAMing team.

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Just to play the contrarian, before exp globes you could soak from bushes which you can argue is simpler than having to “expose” yourself to danger (1 hero in particular is affected by this change)

That said I do think overall the exp globes are a good thing for the game.