Even after his level 1 got buffed no one takes them.
The level 7 one has even lower popularity I don’t think I’ve even seen it before
EDIT:
I just crunched the numbers on his level 7 healing talent (the talent that gives 50% bonus healing to lion fang per hero hit):
IT’S SO BAD
Lionheart gives 70 bonus healing PER hero hit.
Victory rush gives 350 healing every 30 seconds, cooldown reduced by 10 seconds every minion or monster death.
Assuming ZERO cooldown reduction on victory rush, you still need to hit FIVE heroes every 30 seconds with lion fang to get the same value as victory rush. Lion fang has a 8 second cooldown. Realistically you can only cast it about 3 times in 30 seconds even if you spam it (walking into position to cast it takes time and enemy heroes won’t always be available for you to cast it on). So you have to hit 5 heroes with your 3 casts every 30 seconds.
This means that, even ASSUMING 0 cooldown reduction on victory rush, lionheart talent is so bad that it is just barely on par with victory rush. In other words, the most optimal usage of the lionheart talent is just barely equivalent to the poorest usage of victory rush.
Now consider the following:
-
When there is a pause in the middle of the fight while both teams regroup (which is very common), victory rush is still cooling down. Meanwhile, lionheart talent is getting 0 value because there are no heroes to hit at the moment (so you can’t hit your 5 hero quota every 30 seconds to be on par with victory rush)
-
When varian retreats because he is low, victory rush is still cooling down for the next burst heal. Lionheart is getting 0 value (so you can’t hit your 5 hero quota every 30 seconds to be on par with victory rush)
-
Sometimes, hitting lined up minions will give more healing than hitting heroes. Doing so gives 0 value from lionheart (and makes it so you can’t hit the 5 hero quota every 30 seconds)
-
Victory rush has a higher burst amount of healing which is far more valuable
-
Victory rush gets you value outside of fights. Lionheart actually gives 0 value outside of fights
-
And of course the biggest nail in the coffin, victory rush actually gets 10 second cd reduction per monster/minion (and almost every map you can benefit from this heavily even while fighting over the objective)
To make it fair, there is one thing bad about victory rush compared to lion fang which is that it can’t be controlled, so sometimes, you will waste it to heal only a little bit of hp and the usage may not always be optimal. But the thing is, THE SAME ISSUE EXISTS for lion fang. Lion fang is often used for its slow even when you may not need its healing. In that case, it also gets very little value from the lionheart talent at level 7.
Sometimes, just crunching the numbers alone makes you wonder if blizzard intentionally sets noob traps for people to pick without using their brains. I feel like I’m missing something. That talent can’t be this bad. Can someone enlighten me please?
Even ignoring the cooldown reduction aspect of victory rush, just the fact that lionheart gives 0 value outside of fights means it has to give far greater value in fights to be comparable to victory rush. Since victory rush healing (WITHOUT cooldown reduction) is comparable to hitting 5 heroes with lion fang, you probably need to hit about 10 heroes every 30 seconds with lion fang in fights to make up for the fact that lionheart has no value outside of fights. So the question you need to ask yourself is:
ARE YOU HITTING 10 HEROES WITH YOUR 3 CASTS OF LION FANG EVERY 30 SECONDS? If you are not, then victory rush is probably the better talent regardless of map, regardless of team comp, regardless of anything
I mean, how are the talents even comparable?? (sorry to the people in this thread who already said they take the lion fang talent at level 7. Don’t intend to be mean to you :p)