No, Lastai, I’m talking about the Extra healing that Lionheart gives you.
It gives you 50% bonus for heroes. It does not increase the healing for non-heroes.
Yes, but you don’t lose that healing by taking second wind or victory rush.
The talent gives you 50% healing extra against heroes from your Q. So i’m counting only that 50% Because you get the rest with or without the talent.
It’s 30 EXTRA an attack. And in 8 seconds, if you’re in a creep wave, you should be able to execute 10 attacks, or 300 hp.
300 more HP than the 0 that going lionheart gives you.
hitting a hero and 2 creeps WITHOUT lionheart is: 210 HP gained.
Hitting a hero and 2 creeps WITH lionheart is: 280 HP gained.
So Lionheart got you 70 extra HP.
Second Wind would give you about 30 extra hp per attack, provided that you’re over 50% hp.
So after ~2.5 seconds, 3 attacks, second wind would have healed 90 hp extra over baseline. If you are under 50% hp, second wind will heal about 65-70 hp/attack without HKQ.
Victory Rush is justified 100% on Infernal Shrines. The objective where you have to kill 40 of the monsters to get a punisher is super good for victory rush because them dying to enemies also counts towards it’s cooldown reduction.
So you can get it to trigger every few seconds.
Otherwise, maps where you are fighting near minion waves are the ones where Victory Rush is arguably viable, for example:
Tomb of the Spider Queen rarely has fights away from minions, so Victory Rush can trigger 5-6+ times in a fight.
Dragon Shrine arguably is good also, as objectives/fighting points are right be minion waves for the same thing.
Lionheart is, I guess you’re supposed to take it if you’re not on Infernal Shrines, and the enemy team has loads of blinds.
Or if you expect to be wondering around at lowish hp and need to be able to burst heal and are expecting to hit 4-5 people on the enemy team with Lion’s Fang. In which case you’re deliberately playing badly to make the talent get value.