It’s not how it works. At Bronze 5 with 600 pts, you gain a lot more than only 15 pts a win.
Besides that, for the last 2 months, what did you learned and improved on your play style? Do you read guides, watch pros?
It’s not how it works. At Bronze 5 with 600 pts, you gain a lot more than only 15 pts a win.
Besides that, for the last 2 months, what did you learned and improved on your play style? Do you read guides, watch pros?
Every season ends, your rank is set to placement. The only way you went to Bronze from Gold is if you had really poor placement matches. In which case, you can’t hold that against them.
You do not rank decay below Diamond traditionally. However, you also aren’t guaranteed your rank when you come back after the season ends.
Rank has been directly mapped to your MMR in Storm League for over a year now.
Ranked Points are now directly mapped to a player’s Storm League MMR.
Rank is no longer considered by the matchmaker.
The MMR range has been rebuilt and remapped to handle this.
For example you can no longer be a high MMR gold 3 who bans over a gold 1. The gold 1 is now automatically the higher MMR player. There is no more “hidden” MMR in Storm League. Whoever has the most rank points in the lobby is now automatically the highest MMR player.
Practice is pointless if it’s just a bunch of kids running around in the park without anyone to organize and drill them with experienced wisdom and game knowledge.
That’s what you are all missing from this formula. Teams just don’t practice together, Older, more experienced players train the younger less experienced players. Coaches are often retired players with many years more of experience. Also, practice and scrimiging isn’t just for individual players to learn, its for the whole team to learn how to work together and play off of each other’s strengths and weakness. Every player doesn’t get thrown into a different position every single game, and players who excel at one position are given the opportunity to hone that skill even more.
Exactly, practice and coaching works because the coach is a retired master or grand master in his/her field (like that football or baseball coach who won big tournaments in their youth).
A bunch of beginners simply playing together and trying to coach each other wont lead to anything positive.
What new players need is a high ranked coach. A very high rank streamer can work wonders in that regard although it lacks a personal touch/personal guidance.
In this regard, rank is a meaningless metric as far as ladder competition is concerned. MMR is a tool for making matches, not for determining any kind of detailed rank. You and the guy 100 MMR above and below you are pretty much the same. THis change, for the most part, destroyed the competitive part of the ladder game, leaving ladder players to obsess over watching a progress bar go up and down repeated over the course of months or years.
While you say “2 years” depending on when/how you left there are a couple of possible explanations. Years back, people could sit out two (or so) seasons in ranked to ‘reset’ their mmr. Back then, that had a 10 game placement system that could wildly swing matches to try to re-calibrate matching for players. So if you ‘left’ back then, then you may have ‘reset’ your mmr and when the ranked merged happened (combing solo and team, removing qm mapping, only 3 placements, and a number of other changes) you may have been too out of the ranked loop and just got pegged a default without any other rating for the system to use through the transition.
That’s speculation on one possible outcome. A number of players that come back aren’t quite as particular on their leave/return play and often neglect details that can matter since they otherwise didn’t care until they found out they had been in bronze, and were otherwise expecting to magically be higher.
Bigger issue of ranked systems is people believe the system when it places them high, berate it when it sets them low, but otherwise don’t have enough experience to be able to tell if they were inflated/boosted, or relied on other gimmicks to have placed as they did.
Regardless, it is a known thing that it generally only takes solid basics for players to climb out from the lower ranks; some streams joke that “soaking is cheating” in low ranks for that very reason.
Honestly, but your math is wrong, you don’t need to play 53 games to get out of bronze, because you will get more points, when you comes closer to your promotion game. It’s probably around 20-30 games, but never 53. And 20-30 sounds fair to me, where the majority of players hangs around after Blizzards explaination, especially, if you consider 35 games for the new reward as goal for everyone.
This comes from someone, who played himself out of B5 two times.
So you believe a project lead that was not even there when the matchmaker was made, didn’t seem to bother to watch the video where they explained that they DO put you with worse players (relatively) on longer streaks to stress test, etc etc etc. Fine keep your head in the sand
Take inspiration from Vultimate’s (post #2) advice.
Yes, stuff happens. I tend to move my rank in a quite broad range, which means, that you can be very lucky and unlucky with your teammates. Losing 15 in a row is a very possible reality.
But, I also do bounce back. Usually. If not this season, then the next.
So if you do have skills, you should have a small win rate margin, say, 55%, which means that gradually you’ll climb out of said rank. Takes a while, sure, unless you can single handedly outplay the enemies like GMs.
You can’t influence other players. Focus on yourself. Don’t expend energy on being frustrated.
Besides the very useless advice of get better, I find that simply focusing on having fun and doing stuff is enough. Focus play heroes that you’re good with, and it’s not about padded numbers, but results. Winrates. The game tells you on your Profile, even.
One more thing. Some B2GM advice is practically bonkers.
Or rather, do things that complement your team, don’t blindly follow advice. Related to the saying, stupidity is failing by repeating the same thing, but expecting different results.
Specifically, Fan advertises that soaking wins games. But whenever I play Nazeebo, the proper thing to do is to teamfight. I don’t know why, everybody thinks I’m stupid, but I have 0% (!) winrate while soaking (and not too shabby at that) but about 50% when teamfighting (trapping people, helping to score kills). Maybe, while I understand macro, my teamfight is actually better. Although I get the best results if I do a mix of both (Qhira, Tassadar).
Could you explain how it works? I know how it works for the usual league with the +/-200 points per match bearing some minor adjustments due to the overall MMR. But how is it working for the low B5 league?
Maximal explanation in the above link, though the point structure went unexplained there:
It’s really just another league, which hasn’t been officially named.
Where you stand in Bronze 5 depends on your rank points (0 being the very bottom of the league, with no floor - the opposite of Grand Master)
I am still a little bit confused. I think I just need to know what the graph is representing. Does the x-axis is the matchmaking rating and the y-axis is the rank points? In this case, I would understand how the Bronze5 is harder to go out as it seems that the actual score which is used is the matchmaking rating. By the way, there is a symmetry and this also would mean that is takes more time (compared to other League) to go out of GrandMaster.
I think I just need to know what the graph is representing.
The 1000 represents the rank point size of a division. The 4000 represents the size of the 4 other divisions in Bronze combined.
As you can see, there are too many people in Bronze 5. It’s overcrowded. It’s a pit that just keeps on growing. It’s a tough problem to solve.
League of Legends fixed their similar issue by officially creating an Iron league under Bronze (pushes the same problem down to Iron 5 though).
I’d prefer there’d be more ranks to push the problem down but xenterex uses logic and says nothing will change as rank is just a visual indicator. I say screw logic and make ignorant people feel better and feel their progress is real ±200 points like everyone else. More bottom ranks will also make the people on bottom feel better for being higher than the very bottom at the expense of the people on the very very bottom. TBH tho bronze 5 is already low
It’s actually not. That’s why they introduced the PBMM into the game which should actually contribute to the points you get. You’ll see it nowadays only to make you “feel” better when you get the “positive” messages after the game ended: “Congrats, you died only 1 time, compared to other players who die 2.8 times on your level”.
They wasted the game’s potential just because they got some backlash. Because fine-tuning isn’t really a thing.
Hum… I am still not sure to understand the, hum, mechanical (?) link. Let me try to explain it in my own words.
What I understood from the link are the followings:
The important point seems to be that the Bronze5 is actually wider in population. Acutally, I am thinking that the problem is more about the range of the matchmaking rating in Bronze5 compared to the other leagues and that the population does not matter for the problem of earning less rank points in the B5 league.
Let’s take some numerical example with some made-up values. Matchmaking rating range to rank point range:
Rank point range to rank:
Note that I didn’t mention any population level. Now, as I understand, playing a ranked game would give you, let’s say, +/- 200 matchmaking rating. Due to the curve used to link mathcmaking rating and rank points, the B5 player would earn less rank point than a B4 or above player. It would be the same whether the Bronze5 league has 10 or 10 000 players in it.
Is this how it works?
Matchmaking rating and rank points are the same thing. They aren’t two different numbers.
I think they are the same thing up to a deformation.