You can’t cleanse stun, you have to use it before you get stunned. If this would be a cleanse I would agree this talent is great, but it is not a cleanse at all. You still can get stunned, if you dont use it before.
This item anomaly is pretty scary. I was cool with the others but this one has pretty severe consequences on heroes across the board.
This is true but a diver may not have it ready for an engage compared to a ranged hero just sitting back. A more close ranged hero may need to use it to avoid CC more frequently than any ranged hero.
Maybe I am bad I am fine with it and when I was wrong we will see it, when it is live or on PTR. It is pointless anyway to cry over sth. we didn’t tried out yet, except you have experienced it on ptr?
Heroesprofile, just check diamond and above for Storm League.
Also after playing 300 SL games this season, every Garrosh I saw had Unstoppable.
It is not pointless.
People were telling from start that the weather anomaly is stupid as it breaks certain heroes and nerfs others.
And not only it was true, the anomaly was removed.
Giving all heroes self cleanse is just even more stupid and broken than shield and movement speed.
I play long enough and have a lot of games, bot unranked and ranked to know what cleanse can do and how strong it is in crucial moments.
How it is “self cleanse” I don’t get it, can you explain it to me? Because you can’t cleanse stuns, but only be prepared for 1 sec, if someone is going to stun you.
Considering we have CC-meta (what doesn’t end), adding GM to every hero sounds reasonable. Why? Because teams, what doesn’t have cc or something vs cc-chain mostly lose.
All this does is make being out of position and brain dead players less likely to ever learn. It punishes players who are in the right spot and make the right plays because the DEVS want to be like League of legends.
I never declined that it will have impact on higher leagues, but I am not sure if it is really that gamebreaking, even it is a strong tool. If it is really that gamebreaking the devs wouldn’t make it go live because they get the results on ptr.
Mosh has almost a 1 sec windup time.
There is miniature window after slide ends and mosh starts to use it.
There are countless of times when running away from Malfs roots or Orpheas stun will result in turning the fight and winning the game.
Which will be allowed now for eveey hero.
You are naive if you think there are people on PTR which are testing things. The sample is just not big enough.
Also PTR is more for finding out hidden bugs or things that may break the game, the balancing is secondary.
Well people just play, but blizzard will still get the data of the games like on live servers and what about you? Don’t you use ptr for testing things? I did and tried D.va and Gazlow, my first impression are they are nice. And I agree with Dark in her thread.
From the moment you are hit.
Which doesnt stop his slide.
His slide takes about a second.
IF he hits you at the end and immediatelly cast mosh, you cant do anything.
If he hits you before the middle of the slide, you can activate the medallion and ignore the following mosh pit.
I have only played around with it a little, it doesn’t seem too bad so far. I don’t have a problem with a cleanse once every five minutes, someone like ETC can cast Mosh twice in the same period of time.
One thing I noted, it’s incredibly effective against Maiev’s umbral binds, as timing it is pretty easy. But again, once every 5 minutes.
The details could maybe be adjusted, like unlocking access at level 10 for example, but overall this serves as a decent solution to an overbearing CC meta. I daresay it might even increase the ability to solo carry a game.