Picture this: You hit the Root run at the target hit it with a glowing Frostmourne Stun Boom kill (idk about length gut feeling says 1 sec or less).
Would this help Arthas make him viable or broken?
I suppose it would strengthen him in his already strong match ups (like Illidian) rather than making him a viable tank option (might be a little pessmistic tho)
Im not an Arthas player and he probably needs more tweaking on his talents and overall kit rather than giving him a Stun and calling it a day but I donât know Arthas well enough to go for an in-depth rework.
yea thanks for reading (and maybe even responding) to this random idea.
it would only be non-broken if it was every third activation like Muridins talent only baseline
and remember there are ways to reduce cool-down increase damage get two strikes in on activation.
theres probably a better way to make him more viable
Muradins Stun getâs CDR at 10 both Stun would be on a 10 sec cooldown so the 2 sec cdr from his 13 talent [Frost Strike] doesnât seem to OP to me the slow after getting stunned would maybe be a bit much. The 16 [Frostmourne Feeds] making it Possible to stunlock targets is Strong but 16 is Power Spike for most heroes Diablo may take extra Charges overpower on 16 and Garrosh has Mortal Combo. He would probably need more Tweaking and his 13 and 16 would require a closer look the D talents would overshadow his others. Reworking him into a bruiser is better rather than just giving him more CC.
Part of Arthasâ problem is although he has had some tweaking, it isnât up to part with the current roster while also having a kit that isâŚgeneric. It really does not scream Lich King so much as Generic Death Knight #43101.
Whenever I play as him, even against A.I, I usually go the route of bruiser as it is more rewarding and effective than trying to go tank. The one time I did play against other people with him it wasâŚrough trying to be a tank.
Some of his talents could be baked in baseline to then be replaced with better alternatives: Eternal Hunger, Immortal Coil, and perhaps Frost Presence for example could be put into his base kit.
The above could ease up on some issues while also making way for a broader range of talents that deviate Arthas away from being generic to actually feeling like the Lich King that he is.
If you use W to engage, you have no peel or escape.
If you hold W to peel you have no engage, or escape.
If you hold W to escape, you have no peel or engage.
(And since itâs a slow moving skillshot, you might have nothing at all)
Muradin engages with Q escapes with E.
ETC engages with Q backs off with W (Or can use Q)
Garrosh engages with Q or plays with vision. Escapes with massive armor
Blaze, W and E.
Stitches Q and W.
Anub, Q and E
Jo, Trait.
Etc.
The easier implementation would be the lvl 13 âFrost Strikeâ to change from a slow to a stun, albeit with a lower duration.
One of Arthasâ weaknesses is a lack of hard cc to threaten and interrupt enemies. However, I donât think giving him a stun on D would offset the other issues he has going on. Arthas is a hero designed from an older era of the game, and heâs been pushed out by mobility creep, tank redesign, and bruiser solo lanes.
Most tanks have at least 2 options for hard cc plus additional control after that, they tend to have mobility or unstoppable that he doesnât, they get additional sources of in-combat healing, and they probably have outright better mana control. What little edge Arthas might have in a unique area (root instead of stun) it offset by how long it takes for him to actually cast or get into position.
Thereâs a youtube and reddit reveal in other recent topics about an older reveal on a rework iteration, so a number of these concerns were potentially getting addressed, but the iteration wasnât balanced at the time, so Iâm still hoping a version of that has been in the works in the background between these bug-fix patches.
tl;dr, at a talent option, the stun wouldât be broken imo, but it might cause a few complaint threads to qq about premades stunlocking pug players.
Didnât cross my mind and considering death knight lore there arenât that many âescapeâ options. There is Death Gate which would be a lot like Medivhâs portal but for himself or tweaked Wraith Walk which in WoW is just a wimpy version of Leoricâs Wraith Walk. Might be some others that could be tweaked since I had not looked into death knight lore since Legion where they took an L in mobility.
Arthas raid boss fight does have a move called Shadow Trap which, if triggered, would yeet anyone caught in the blast into orbit. He wouldnât be running away, he would be making his opponents run away.
Even a micro stun, albeit fully melee but completely on demand would be ridiculous. See Deckard for further explanation. What I would do for Arthas is remove Root abilities except on Sindragosa maybe. I would much more prefer his D to negate all movement speed increases and temporarily disable mobility casts (such as Slide, Charge, Blink and Dash). Essentially a silence effect against a limited number of abilities.
After 4 years of underperformance, Arthas finally gets some adjustments that make him one of the most balanced heroes.
He doesnât need anything more.
The guy would have to WALK into melee range to be able to use a stun. It should be rewarded. Like Uther. (And note that Utherâs is usually used as follow up, and has more range than Arthasâ trait.)
Give the guy a spectral Horse or something. I mean, there has to be some reason heâs called a knight. The horse would go âNeighâ and at the end of the move Arthas would say âShut up stupid ghostââŚthen the horse says âNeighâ, then Arthas saysâŚ
Honestly, I would make his E his trait.
Well, he wouldnât be making then run away so much as flipping them. Arthas could flip ETC. Get it?
But Deckard doesnât die, and has an AoE root to set it up, as well s a long range AoE slow. Thatâs why Deckardâs is so good.
Get slowed
Get rooted
At the end of the root get stunned.
If youâre still aliver after, maybe you get to play if you donât fall asleep.
In the games after becoming a death knight he goes and resurrects his fallen horse, Invincible, to then ride around on it. While he never uses it in World of Warcraft it drops from his raid boss in World of Warcraft and is actually a snazzy looking horse that can fly.
Arthas, as the Lich King in WoW, kinda justâŚdoes whatever he wants. Sometimes he teleports around. Once or twice he one shots the player to then resurrect them because they are not ready yet. He is capable of deleting the entire raid but holds off until they almost beat him, with him only losing because he underestimated Tirion Fordring and the Ashbringer sword. At least once he spares the player as they are questing just because he thinks they are funnyâŚafter lopping off the head of someone that annoyed him.
It would actually fit his lore having something like Johannaâs Iron Skin with him just going âYou know what? No.â To then just walk away from dying. Or just afflict the enemy team with something that slows them down while he dabs away from death.
It was basically WoWâs equivalent of the Dragon Knightâs punt, but slower and more comical as you slowly floated off of the raid platform to then be cuddled by gravity to then go splat. It was the only danger of fighting him once you were above the raidâs level, requiring hosing Arthas down with AoE to keep the traps from setting up.
It was either that or keeping your back to the throne and hope that when the trap goes off you bounce off the scenery behind you like an organic pinball.
With his current tree, he has an option for a second hit of D at 16, so with the cdr, a single target could spend 2 - 3 seconds stunned out of an 8 second duration to then be stunned looped again.
Stuns are generally considered stronger than slows, so the usual HotS balance tries to maintain a particular level of âpowerâ. If Arthas is âfineâ, then changing a slow to a stun would adjust the power distribution accordingly as it could otherwise be upsetting for pugs, skew his talent distribution, and garner angry posts from Illidan.
I may be the minority here, but i feel perfectly comfortable playing arthas as a tank. Sure, mobility and stun are great tools, but imo a tank doesnât need them as mandatory requirements.
That being said:
Whilst a stun may be strong, his D talent at level 13 (D applies 50% slow for 1.5s) does make Arthas feel good to play. His aura has a wind up time to reach full effect and applying a strong slow right off the bat helps mitigate that.
Having that level 13 talent as baseline sounds good to me