What I want to see for the Tassadar rework

First thing, and most important thing… I want to see Tassadar’s Archon be moved to his trait, but be placed on a long, Ragnaros and Alexstrasza type cool down. Now, Archon will also function differently. Archon will be much, much stronger, with more far more shields, health, and damage. BUT, it will come at a cost. You must merge with one of your allies. Clicking your trait on a nearby ally will have you merge with them to become a super powered archon. it takes a player out of the fight but you get a boss level entity on the field to wreak havoc on your enemies. This is to bring the fantasy of a true archon to life. Archon’s should feel big, they should feel brimming with power. And really, this gives the chance to use Archon more often. No longer being an ult choice, it fits with the theme of a high templar to always have the ability to merge into an Archon as a sort of last resort. I was thinking player one would control the archon, it’s movements and auto attacks, while player 2 will be able to use its abilities. Sorta like cho’gall in a way, or the protector on Volskaya.

(Quick note, there will be a small cast time to enter the archon state So you can’t use it to avoid death… or not easily… and if you die in archon both heroes who merged die as well. Also, the duration will be reduced to 8 seconds… from 10.)

I believe this change alone already makes Tassadar much more interesting, but there are more still I would like to add.

I want Tassadar fully reworked into a mage. I don’t want him to have shields anymore. Honestly that is the worst part of his kit. or should I say… always the hardest part to balance. It’s either incredibly strong, enabling certain assassins out of their minds, or is completely worthless. It’s made even more redundant by the fact that we have Zarya in the game already who applies very basic high health shields on allies. The shield mechanic on Tassadar I feel just doesn’t need to exist anymore, especially considering it really has too much focus in his kit, which made it to where all of his other abilities had to feel lacking just to balance it out.

Instead, I’d like for his Q to turn into a different ability.

Purification Orbs: Sends out three slow moving orbs in three different directions (Middle, left, and right. Think Genji Shuriken but wider.) from cast point. Each orb deals amplifying damage as they pass through a target. Targets hit by Purification orbs will be left with the de-buff (resonance) Resonance lasts for 5-8 seconds and allows Tassadars auto attacks to chain between all heroic targets that are effected by the resonance debuff if they are within range.

Yes, Tassadar will retain his channeling slow auto attack. But it has a purpose within the new rework I am concocting.

For Psionic storm. I want the damage of it to be increased, and for a new mechanic to be added on top of it. Now, when an enemy is standing in Psionic Storm, when Tassadar channels his auto attack on a heroic target, the beam will be enhanced. Visually the beam will grow larger and brighter, and it will do roughly 50% increased damage to those targets who are in the storm. Chained targets from the resonance debuff will be effected by the enhanced auto but only if the chained target is also standing within the Psionic Storm.

As for dimensional Shift it’ll remain mostly the same. However, with Tassadars new combat prowess it’ll need to be nerfed. I think reducing the invuln time to 1.5 seconds from 2 seconds would do. Maybe it’ll need more… who knows. That would require testing.

For his first Ult. It’ll still be force wall… but a Cooldown increase is justified. That is a very annoying talent for your enemies to deal with, would be especially strong with Tassadars new power. Increased to 15 seconds now.

For his second ultimate…

Hallucination: This will work differently than the actual version of hallucination… it is a bit of a combination of the dark Archons Confusion and the original hallucination. So, this will either be a short ranged point and click ability on an enemy heroic target, or a skillshot like Dehaka’s isolation. Either way, the effected target will go completely dark. They will not be able to see anything around them properly, the map will be dark, screen dark… and on top of that hallucinations will start to appear around the target. (Only the afflicted target will see these hallucinations.) The Hallucinations will be randomly spawning copies of the enemy heroes on the map. They will try to attack the afflicted target, casting abilities and auto attacking… but the hallucinations will do no damage, and will die in one hit. The Hallucination duration will be about 2 seconds to 2.5 seconds. This ult will be on a very long CD.

I summon DrLogan.

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What is any of that supposed to mean…?

DrLogan is the forum’s resident Tassadar main and expert. He basically always weighs in on stuff like this.

12 Likes

I guess I can hear what he has to say. Put a lot of effort into this design so I’m all for feedback.

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Too short duration.
No matter how powerful is your transformation, if it’s too short - it’s useless. Why? Because it’s easy to counter by:

  • enemies just run away from you for those 8 seconds and comeback when it ends. Or they will poke/kite you from big distance during your ult.
  • CC chain. You won’t even use your ult because you will be CCed by enemy team. Then focused. And dead.
    And for 8 seconds of duration you want 120-150 CD on it… No.
    Like with protector, your allie better to have an ability to cancel Arhon by leaving it earlier. You could say that “You can’t just cancel Arhon by leaving it”. My answer is “You can’t live after Arhon at all, you die”.

I want Tassadar to be mage-support, like Medivh and I don’t want him to be full mage.

Shield isn’t worst his part of kit.
It’s hard to balance, because Lifesteal, so I wouldn’t be against if they deleted Lifesteal.
Shield is always useful, there are heroes, who don’t get value from it.
Zarya’s shields make her strong mostly, when Tassadar’s - his allies.

So you want to delete shield because we have Zarya, but you want to add dmg ability, what is very similar to Li Ming’s Arcane Orb, but it’s triple?

Very funny.

Seems… Interesting. Personally I want to add slow on Psionic Storm when you get damaged by it.

You may increase its cool down to 35-40 seconds, but duration better to not touch.

If you want to increase CD, increase its duration to 3 seconds or size.

Seems interesting. But “very long CD” for skillshot… CD would be 100-120 seconds maybe.

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This can be supplemented by giving archon a slow and extended range on autos. Very difficult to run away from but I guess having duration back to 10 would be okay. It needs to be tested.

You mean like another hero that is never played…?

Delete lifesteal it’s literally zarya’s shield. What would be the difference? That zarya’s gives energy? Makes Zaryas flat-out better than.

Literally both help their allies. Both apply a big shield and reduce damage. But Zarya gets to benefit from it, Tassadar doesn’t.

Not similar. They don’t explode, and are small. They move slowly, and they do ticks of damage that rev up fast. They also move through enemies. They will always reach their destination. Can’t be obstructed. Also applies a debuff that works with the rest of hit kit.

All in all it’s not the same at all aside from what you imagine it to be.

But his auto already does that…

Experimental. It needs testing. it’s not the cd don’t worry about that, it’s the idea of what it does.

Only another Assasin player would speak like that.
Assasins are the biggest part of heroes pool already, so cut it out.
On top of that, saying that “nobody plays him” is very bold.
Rare hero to play /=/ nobody plays him

I will repeat again - Zarya gets more value from her shields than her allies, when Tassadar less, but his allies get same amount of value from shields, like Zarya from hers.

Tassadar casts his Ws from big range, but his AAs aren’t so long, so you can’t slow by AA all time when you cast W.

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What’s the difference? It still absorbs a huge amount of damage. It can consume a full flamestrike… or ming orb, just like a tass Q.

So you want it to be broken? Where is the skill in that? Auto slowing is strong but balanced, especially in line with my kit changes. everything in his new kit works off each other. it’s hyper skill focused with big, big satisfying results.

Maybe there are too many assassins in this game, but it doesn’t matter. Tassadar will never be fun, nor popular if he retains that stupid shield ability and can’t ever pump out consistent and high damage.

Medivh is in no way a mage support. His Q is his only damage ability and it takes forever to rev up. He’s just a support. he has a damage ability but again, he’s still just a support. Zarya does more damage than he does usually.

Plus, support role in general is just messy. I mean you have vikings in there and they don’t really… support. They just lane and soak exp but they don’t have a single support ability on them.

And what makes the difference between a healer and support? Do healers not support as well? I mean the role makes no sense.

In my opinion, no large rework is needed. Just strengthen the basic damage from using “W” and change some talents.

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Well he’s getting one. Because despite your opinion he needs one.

If course it doesn’t matter for Assasin players, but it maters for other people. Tank, healer, support players are tired to not get heroes for their roles. And if you want to steal X hero from Y role and add him to A, role, because Y role isn’t popular, it sounds like complete disrespect to people from Y role. It’s not their fault their heroes are unpopular.

5-10% slow would be fine. Maybe on 16-20 lvl you would be able to make it better.

I explained you, but seems like I need to repeat.
Shields value:
Zarya > Allies
Tassadar < Allies
In details:
Zarya gets energy from damaging shields, what increases her dmg.
Tassadar’s shield gives his assassins sustain, what makes their dmg to heal them, not Tassadar.

:man_facepalming:
TLV’s support your team by soaking all lanes as one hero, when in general you need 3 heroes as minimum to soak all lanes. On top of that when your team fights, you still get exp from TLV and you can overfarm enemy team in soak and snowball them. +macro value, what is hard to deal with without global heroes or gankers.

Jesus Christ, if you don’t understand why support role exist, why do you try to complain about supports?

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All I care about is what is fun, not roles. Abathur is fun, he’s a support. Tassadar? He is not. His kit fails to work with itself outside of crucial talents. He’s so slow to ramp up and do anything with, he’s merely acting as a shield and wall bot in the later game.

I’d prefer damage. Doesn’t need more utility…

But the life leach can’t be balanced. You even said it yourself you would remove it. Which makes it just a shield… and zarya does a shield… wow. Yeah, Zarya both benefits from it, and so do her allies. Only Tassadars allies benefit from his shields.

So TLV are support likes Zarya and aba? See, the thing is, with that classification they then go against other supports like medivh, like zarya, like Tassadar. And they function completely differently. All supports aside from them directly support their ally through buffs and shielding. TLV just give exp. It makes the matchmaking wonky.

I know the differences. It’s just stupid is all. Supports are so damn niche I’d honestly be fine with all of them getting reworked to better fit the game like specialists did. Even less supports than specialists… even more niche.

???
Zarya can soak 3 lanes?! Even Abathur can soak 2 lanes on same time at maximum, if he doesn’t hat his allies on battle.

That’s enough BS for me for today. Have a good day.

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Wut. Yeah aba can maybe keep up wit tlv but zarya and tass? No. And tlv can’t buff his allies like the others can either. What even was your point.

Whatever, man. Called out how stupid the role is now you throw a fit… a tantrum and storm off. Good debating with you.

A protos without shields is a day I dont want to see! (Zera and alarak are from a diffirent faction)

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Probius…? Sure, he has one I guess… in talents so it doesn’t count. Not every protoss needs shields. And Tassadars just doesn’t fit the game anymore.

There is nothing wrong with tassadar the way he is, I have no clue why they are reworking him. DVA I get, tassadar is dumb. The only issue with tassadar is his tragic level 1 shield quest.

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i was thinking it would be something like what we have in starcraft 2

a mage who is fragile, but is also capable of both support and damage.

for example, you can make an abillity called feedback, which deals 30% damage after 5 seconds, equal to the spell damage cast. for example, zeratul comes and tries to delete someone. ccasting this spell on him makes it so any damage he inflicts, is dealt to him as 30% after 5 seconds.

maybe, it can be cast on an ally to use 30% YOUR mana as a shield equal to twice the amount.

what i want to see, is a tassadar that has a unique shield mechanic, and can still dish out high damage not from a single basic abillity.

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No. He just needs to be full mage. Make him actually fun for once. That feedback ability doesn’t sound fun at all. Still runs into the same problems as his other Q. No synergy with his kit.