Conpletely changing a hero and decimating/removing an entire build wasn’t necessarily necessary.
Rather than that, some nerfs could’ve been used.
I wont say that she was “completely balanced”-- she had a zeratul thing going on in that the really good players on Chromie could make a much bigger difference than on other heroes. That is to say, she has a higher skill ceiling, I suppose. And that skill ceiling may as well have been without a roof, for all intents and purposes.
She was sitting at a 50% winrate in ranked, though, and was the 1# popular hero back when she had her infinity sandblast quest.
puts it perfectly, honestly.
It’s a dangerous road to take with all reworks that aren’t because the hero is simply completely outdated like Raynor, Kerrigan and Chen were.
There are plenty of people who completely main a Hero. Completely destroying these heroes risks aliening players and driving them off.
As it is, I play this game waaaaay less than before Chromie time trap-build removal. And of the less playing I do of this game, it’s also waaaaaay less Chromie as I can’t really stand the new Chromie.
For the most part, I only play Chromie for nostalgia’s sake and mostly only when I’m in a proper group playing with healers & tanks because she’s so utterly defenseless and weak now. Just a paper-thin glass cannon.
If we’re balancing for anti-fun reasons, then please remove Abathur who is a truly annoying slug with global healing/shielding/extra damage that turns some heroes into monsters and everyone a little more annoying as well as making rotations a pain not to mention the occasional mega toxic nests bombs, as well Zeratul with his dozens of teleports and KTZ who can delete two heroes at a time and can delete entire 5man teams alone as has been seen on Wtf moments a number of times so far.
And get rid of the anti-fun living bomb since people keep running to me with them while I try to run away from them fruitlessly.