Valeera's Outdated Talent Design Must Be Modified

Hello everyone, I’m Kami, a player from China. For years, I’ve dedicated myself to the hero Valeera, creating numerous guides and streaming countless games. My passion for her runs deep, and that’s precisely why I hope to have an in-depth discussion with the remaining developers of Heroes of the Storm about the issues she currently faces. I sincerely wish to see the game evolve and improve, and perhaps starting with optimizing my beloved Valeera is the perfect first step.

1. Late-Game Weakness of Stealth Engage Mechanism

Valeera heavily relies on the Stealth mechanic to engage enemy backlines, with most core talents designed around “activation after maintaining Stealth for a duration.” However, as the game progresses into mid-to-late stages, opponents’ anti-stealth capabilities escalate significantly—heroes unlock more counter-stealth talents, and the area and frequency of AOE abilities increase substantially. In contrast, Valeera’s stealth-based engage tools lack corresponding scaling, making it challenging for her to safely initiate teamfights. This imbalance directly undermines both her stable entry and sustained damage output.

Suggestions: Add scaling tasks or effects to her D ability (Stealth passive), such as:

  • At level 16 or 20, change D ability to 2 charges;
  • Increase Teleport range;
  • Reduce the waiting time for Stealth to activate the teleport mechanism.
    Hoping for more optimizations from the developers.

2. Imbalance Between Late-Game Damage Scaling and Talent Functionality

Valeera’s level 16-20 talents severely lack consistent damage scaling, overemphasizing utility and self-protection (e.g., Blind, Cloak of Shadows). Some damage-boosting talents (e.g., “Initiative”) have limited triggers and low damage output. In the current meta, where level 16-20 teamfights determine victory, Valeera often struggles despite early-game advantages.

Specific Optimization Proposals:

  • Level 13 Talents: Add base damage to “Blind” and “Strangle” to address their insufficient control strength in late-game teamfights;
  • Level 16 Talents:
    • Improve “Seal Fate” trigger mechanism (e.g., grant a buff that continuously provides Combo Points and damage boost upon activation);
    • Increase “Assassinate” Armor Reduction to 30, or directly boost damage and extend the duration;
    • Change “Thistle Tea” to 2-4 charges, restoring 50 energy per use (current 100-energy restoration often leads to overhealing and suboptimal efficiency);
  • Level 20 Talents:
    • Expand “Smoke Bomb” area or duration;
    • Change “Cloak of Shadows” to 2 charges at level 10, with CD reduction via Combo Point consumption at level 20;
    • Add extra effects to “Rupture” (e.g., extend poison effects through continuous attacks);
    • Supplement movement speed talents with damage reduction or “stealth cannot be forcibly revealed” mechanics.
2 Likes

I agree valeera needs a buff

卧槽我还能在这遇见你,好久不见!hhhhh