Tyrande basic attack range

Then write ‘armour reduction’ and not just ‘armor’.

??

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Read that again, I specified base.

Maybe, maybe actually, read.

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Okay. Still not something she can directly benefit from herself. It’s mostly for her team to take advantage of.

That’s literally the point though, you don’t pick those FOR YOU, your UTILITY is for THEM.

Utility is never YOU, its team, this is a team based game where a healer picks talents specifically to benefit their team.

What is exactly hard in understanding this?

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Your first mistake was assuming that people who post here know Tyrandes kit and do not require further explanation.

Tyrande is fine in general, but you could always kill 2 birds with 1 stone and buff some owl talent to double Q CDR.

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Ah yes the “we want snipe owl build where i miss half of the shots build as I exploit people with very little sense of movement build”.

Old news, seens people literally don’t change after a year and half when it comes Tyrande to the point peopel seems to not even understand her kit fully while failing reading.

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I agree. She is a bit to OP when buffed with her att range.
What they can do is buff owl build at 4 and her lvl 1 talents (not elunes chosen)

Both of her other owl talents say “the first target hit” the only benified owl build has is that if you can do a perfect shot your cd is reduced. But when do enemys stand perfectly in line. And the cd is also to big
Compared to the increased range or the immo killer talent the extra wide is nothing. Ranger is only good when you hate abathur

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Even despite that Ranger build is too niche to pick just cuz they have Aba.

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Well to give an idea level 16 and 20 would have a field day with this range buff, especially Shooting Star or Iceblade Arrows LOL. And with how easy it is now to get to late game thanks to the XP changes you can’t just write off the late game talents anymore as being “rare”.

Where tf did the discussion even come close to that in this thread?

They always end up like this at some point whenever Tyrande gets discussed here or Reddit.

I’m just generalizing the people who post like they know as MortalWombat specified “anything” about Tyrande, because every time Tyrande discussed people seems to have no idea how even this Tyrande work, consider the few comments above for some hints. :+1:

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I agree. Would be great/balanced if the effect of 13/16 hits the first 2 targets or for half the effect?

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Honestly should really dump it and give some interesting combo interactions with other talents.

E.g cast stun and apply an owl them causes a debuff or something.

Maybe even cause a splash of healing, I don’t really think snipe owl will ever work, as if it ever worked before.

Owl bulld is like orb build liming in a nutshell.

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Tyrande is a really strong Healer and her “balance-leash”, to keep her at bay, is her limits to AA which are closely tied to her heals.
If you buff her range, you remove/loosen her “leash”, because she loses a weakness she got by design.

Ppl are asking for the removal of designed weaknesses way to often…

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Why so salty? Tbh, I didn’t notice the “base” in your sentence, so I as well thought you meant armor buff @1. Calling it “armor reduction” would have been more clear.

Doesn’t change the fact that the stun is long range and potentially aoe. It’s super strong.

Well, in this case it came up because you brought it up ¯_(ツ)_/¯

Seriously Sami, go to sleep or eat a Snickers.

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It’s not my fault you people fail to read base kit as I mention the 4 base utilities, don’t tone police my post as an argument either thanks.

Some would have done it either eay.

Mom I swear I’m not hungry

I think this it the main problem here. Tyrande is one of the harder healer to play properly, but on the other hand she has more potential in her current kit and talents than most healers.

Additionally, I think people just want from every hero to be playable in not ideal situations and in random chaotic and unorganized QM environment.

Why she needs to be safer in the first place?

She is supposed to be harder to play (which is also one of the reasons why people love her). As I mentioned earlier she has enormous potential so to compensate that devs made her harder and the fact that you can prevent her form AA is not only one of the way how to make her balanced, it also the key part of her learning curve. Making her safer would also make her much more braindead and thus broken in higher ranks.

If you are already good Tryande, it would definitely make her OP in your hands.

I am lvl 63 Tyrande and I have to say I would pick her in QM only if I played with friends, solo queue as Tyrande in QM is suicide! But it is good. Not every hero has to be great in that chaotic mess, we already have many good healers who work well in QM (Anduin, Li LI).

Tyrande was designed for a team game (which is the way this game is supposed to be played in the first place!), not for QM with unorganized crazy team comps.

She requires only to AA, not to AA heroes. I pick her on maps where I can autoatck non-Heroes on objective, like BoE, AP, Sky temple of GoT. She is super strong there, but she isn’t as good on maps with big open objectives. If you want to be less AA dependent pick Moonlit Arrows (it is actually way better talent than Icy Veins says!) at lvl 7, because now you need less AAs to get the same CD reduction. Elune’s Chosen + Moonlit Arrows is great source of high healing numbers and one of the reasons why she would be op with longer AA range.

Additionally, hitting heroes with her basic abilities also reduce Q CD, so you should practice that. Even using Owl on enemy tank right next to you for that CD reduction is sometimes very useful.

It is great setup, you just need to time and aim it properly.

So, she only requires normal team composition (not 4 burst mages) and competent assassin player? How is that bad?

Positioning, stutterstep and at least semi competent frontline (even in Unranked you find them).

She is still strong. Not S tier, but definitely A tier.

You forgot sustain heal (Elune’s Chosen), burst heal (if you can time your Q to cast 3 of them in a row), zoning (Starfall), dmg reduction (Harsh Moonlight) which is good against burst mages, burst on enemies with high health (Empower), 2 charges of soft cleanse which can make heroes like Mura or Uther useless in terms of their setups (Celestial Attunement), movement speed which is good against heroes like Garrosh (Quickening Blessing) and great potential to setup kills (E + Trait).

Did I forget something?

I think devs should finally decide if Owl is vision tool, utility tool or dmg tool and balance it around that.

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Yes, that’s what they want.
And I can’t support this desire.

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Cool! Thank you for the tips and advice! (That being said I still probably won’t play her much. I just don’t find her as fun as other healers)

The frontline is probably why I am having issues. I usually end up playing her in brawl or qm. I don’t think I’m horrible with positioning and I know I can stutterstep decently.

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I was being specific about her base kit, I mean literally there’s 3 people who have missed the base kit in that quote.

And yeah you missed nothing really, she’s overclutted with utility and people are surprised why she was mandatory pick.

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