Top 10 Wins/Loss Percentage

Making a new version of what is your top win rate heroes and your bottom win rate heroes. You can filter by characters who have 10+ games or by storm league if you want. Me, I personally just play QM.

Additional Questions: Who are you most surprised about having a high win streak? Who do you want to do better as?

Top 10 unfiltered:

  1. Fenix: 32 wins 12 losses (72.7%
  2. Hammer: 67 wins 30 losses (69.1%)
  3. Kerrigan: 39 wins 19 losses (67.2%)
  4. Xul: 38 wins 21 losses (64.4%)
  5. Rexxar: 16 wins 9 losses (64%)
  6. Tracer: 40 wins 23 losses (63.5%)
  7. Butcher: 25 wins 15 losses (62.5%)
  8. Deathwing: 20 wins 12 losses (62.5%)
  9. Guldan: 15 wins 9 losses (62.5%)
  10. Azmodan: 53 wins 35 losses (60.7%)

Top losses:

  1. Gall 1 win 3 losses (25%)
  2. Stukov 9 wins 26 losses (25.7%)
  3. Illidan 4 wins 15 losses (26.7%)
  4. Zeratul 14 wins 38 losses (26.9%)
  5. Garrosh 10 wins 20 losses (33.3%)
  6. Greymane 15 wins 28 losses (33.9%)
  7. Genji 15 wins 27 losses (35.7%)
  8. Blaze 14 wins 25 lossses (35.9%)
  9. Malganis 4 wins 7 losses (36.4%)
  10. Abathur 16 wins 28 losses (36.4%)

Who am I surprised at? Honestly, Tracer. I don’t really care for highly technical heroes, but I guess I’ve just been really good with her.

Who do I want to be better with? Any tank in my bottom bracket really. A lot of them I’m not surprised with. Like I said, highly technical heroes are really not my thing, but the tanks down there have no excuse.

Other stats:
My best map is Infernal Shrines at 55% wins.
My worst map is Blackheart’s Bay at 47.7% wins.

This is no surprise. I hate Blackhearts Bay.

4 Likes

Blackhearts is a great map. As the playerbase has declined in skill over time, the revulsion of a map with more win conditions is understandable.

I’ve always hated Blackhearts Bay. Mostly because I’m primarily a QM player and Blackhearts requires a team that can pay attention.

3 Likes

Ok. Those are stats from all modes.

Top wins:
1.Zul’Jin 16 wins/5 losses (76.2%)
2. Jaina 21 wins 9 losses (70%)
3. The Lost Vikings 284 wins 168 losses (62.8%)
4. Probius 15 wins 9 losses (62.5%)
5. Auriel 75 wins 48 losses (61.0%)
6. Xul 39 wins 25 losses (60.9%)
7. Blaze 87 wins 56 losses (60.8%)
8. Tassadar 489 wins 319 losses (60.5%) (Don’t [redacted]ing dare to ask why his winrate dropped, answer is clear like the sky)
9. Kael’Thas 49 wins 33 losses (59.8%)
10. Dehaka 22 wins 15 losses (59.5%)

Top loses:

  1. Greymane 2 wins 9 losses (18.2%)
  2. Gall 4 wins 10 losses (28.6%)
  3. Alarak 7 wins 16 losses (30.4%)
  4. Leoric 9 wins 19 losses (32.1%)
  5. Garrosh 20 wins 37 losses (35.1%)
  6. D.Va 5 wins 9 losses (35.7%)
  7. Johanna 9 wins 15 losses (37.5%)
  8. Malfurion 18 wins 29 losses (38.3%)
  9. Medivh 55 wins 81 losses (40.4%)
  10. Chen 16 wins 22 losses (42.1%)
5 Likes
  1. Leoric 0 Wins 20 Losses (0.00%)
1 Like

Probius is in the top, and johanna, who is known to be broken , has a low win rate.

You’re obviously lying (Or worse) :slight_smile:

1 Like

that’s not so bad, just a macro version of a K/D from a game

I can always back up with screenshots, you know that.

Xul is broken for solo queueing - 63% after 333 matches (about 7% higher than my Nazeebo). Got a few more at high % but with much lower sample size so it is not worth talking about.

That’s an impressive hammer win rate.

You have quite the well rounded palate. Ranged attackers, melee attackers, tanks and bruisers. No healers in your top 10 :disappointed: though.

1 Like

Top (only SL)

1 Tracer 100% (1 game)
2 Sonya 71,9% (23 wins 9 losses)
3 Butcher 63,3% (93 wins 54 losses)
4 Azmodan 62,7% (202 wins 120 losses)
5 Hogger 59,5% (47 wins 32 losses)
6 ETC 58,6% (17 wins 12 losses)
7 Varian 58,5% (86 wins 61 losses)
8 Imperius 57,1% (44 wins 33 losses)
9 Rexxar 57,1% (4 wins 3 losses)
10 Reghar 56,2 (100 wins 78 losses)

Loses

1 Deathwing 20% (2 wins 8 losses)
2 Gall 16,7% (1 wins 5 losses)
3 lucio 0% ( 7 losses)
4 Tyrael ( 3 losses)
5 Chromie ( 3 losses)
6 Malthael ( 2 losses)
7 Thrall (1 loss)
8 Falstad (1 loss)
9 Jaina (1 loss)
10 Cassia (1 loss)

best Map (sl only) Warhead 54,7% (70 wins to 58 losses)
Worst Towers of Doom 44,7% (134 wins to 166 losses) note though that hanamura is slightly above ToD with 47,7% (72 wins to 79 losses) as of right now

1 Like

You’d be surprised at how many people just don’t know how to play against Hammer.

1 Like

Ok my turn. AI not included in stats. Also removed heroes with < 20 games.

69.4% = Mei - 36 games
66.7% = Tyrael - 21 games
65.9% = The Butcher - 126 games
64.3% = Lili - 28 games
64.2% = Illidan - 452 games
61.7% = Lucio - 129 games
61.0% = Tracer - 254 games
59.8% = Johanna - 122 games
59.5% = Alexstrasza - 111 games
58.4% = Deckard - 101 games
57.3% = Valeera - 241 games

Worst:

0% = Alarak - 20 games
30% = Stukov - 20 games
34.1% = Genji - 44 games
34.6% = Gall - 26 games
35.0% = Chromie - 123 games :frowning:
35.1% = Hammer - 37 games
37.0% = Artanis - 81 games :frowning:
37.7% = Cho - 53 games
38.1% = Hanzo - 21 games
38.1% = KTZ - 42 games.

I enjoy playingmelee assassins, but looking at that list my secret calling seems to be tanks and healers.

1 Like

I’m removing vs AI and aram cuz otherwise the top ones are all 100% and the bottom are all 0%

Best
Artanis 100 (2/0)
Valla 100 (2/0)
Maiev 100 (1/0)
Junkrat 100 (1/0)
Zagara 80 (4/1)
ETC 71.4 (5/2)
The Lost Vikings 56 (691/542)
Gazlowe 55 (11/9)
Murky 50 (4/4)
Gall 50 (1/1)

Worst
Rehgar 0 (0/1)
Rexxar 0 (0/1)
Alarak 0 (0/1)
Kerrigan 0 (0/1)
Blaze 0 (0/1)
DVA 0 (0/2)
Malthael 0 (0/5)
Azmodon 20 (1/4)
Abathur 23.1 (6/20)
Zul’jin 25 (1/3)

I play vikings way too much

2 Likes

My TLDR for this list is, for this season is Deathwing is the top with 29 W, 13 L out of 42 games having a %69.0 win rate

Lili is the bottom with 0 W, 9 L out of 9 games giving a %0.00 win rate

If including heroes with exactly one game played it would be Stu with %100 win rate and Auriel at %0

Mode: QM only because I haven’t placed yet.

1 Like

I always hated BHB b/c if I’m playing Ragnaros there, the Molten Core (D) skill is pointless. The range is nowhere near the center turn-in point, which is frustrating and makes the skill feel useless on that map.

Also, the cannons do so much damage that the snowball effect can quickly become impossible to turn a match around.

You’re not wrong, MC is too far away from the turn in point on BHB. MC is still useful to defend pushes, and Molten Core can sometimes be used to save a structure by absorbing a few cannon shots.

1 Like

Ive heard the argument before that BHB is snowbally.

With every successful turn in, the price goes up by 2 gold. The team doing well soon finds it increasingly more difficult to turn in. Surely that counts towards helping mitigate a snowball effect?

1 Like

Not really. A single turn in is guaranteed to destroy a fort/keep. This means you can make the enemy team have a lane disadvantage in like 3 minutes.

1 Like

It really doesn’t.

BhB is a map that has aged like milk. Typically what happens is that you will have one team that runs around doing nothing while the other team gets two, maybe three consecutive turn-ins in a row.

The beginning chests provide 10 coins, skeletons on your side of the map will provide a total of 4, siege giants will provide 2. On average, one team will likely get at least 7 coins once the chests appear because there will always be 1 player on the bottom lane who flounders; they either struggle against their lane opponent or, in most cases, they just don’t bother.

The team with less coins (assuming they actually pay attention to the objective) will usually panic and try to stop turn-in, trickle towards the chest 1-by-1 and then wipe, and then 2-3 players on the winning side will just refarm the skeletons.

Most players also don’t realize that losing forts early on is pretty bad because they never think about catapults adding additional lane pressure.