I am sorry, but optimism in this game is the next thing to delusion. There are so many games that you can EASILY tell are a total mismatch. It is one thing to have a team wipe in the beginning when things are close. It is totally another when all you see is stupid. These are not worth my time, no matter what or how many penalties are dolled out.
As much as I would like to agree, I don’t. Sure there are games that look pretty lost, and you finally get one engage that is game (altering/ending). These are about 1 in 20.
At lower leagues, you will never convince the laning healer who refuses to even participate after tilting. You cannnot nicely ask for the primary/secondary tank to peel a bit more for back liners…no it is the backliners fault that they didnt dash under a keep to their demise, etcetcetc.
The game is VERY different in the trash bin than anywhere else. It is not solved by mindset. It is not solved by ‘getting better’. There is virutally no way to carry a team unless you are much much much better than everyone else on the map. Not just better, but an order of magnitude better…which means you won’t ever be in that spot in the first place.
There are massive issues with their matchmaker that they will never even bother to admit. The current team seemingly has no clue how the damn thing was made. They have done nothing to it except at the very high end of rankings.
Their is zero difference between bronze 5 and silver 1. Zero. Their is a huge difference at any other similar level difference. Some of this is explainable, by simple statistical differences in players at these ranks. But the fact is, you can go on a 20 game winning streak with relatively good players on both sides (for crapastic levels) and then have 50 in a row where you are just utterly astounded at where the hell blizz finds these dolts. It is most obvious the system is wholly borked at the low levels when you go from never banning to ALWAYS banning. It is predictable, repeatable, testable. Yet all blizz says is ‘we don’t punish you for winning.’ UTTER BS. You don’t get to play with better players at the junctures, you are handed worse and worse scenarios until there is no way in hell for you to win.
At higher levels you also rarely have to deal with their craptastic bots. I won’t go into how and why these are so aggregiously bad, but the fact stands. Playing out a game that is a 95% chance to lose simply because someone left near the start, or just stands in town until booted after 2.5 min (not counting the loading screen or the 30 seconds before the games starts) is just stupid to have to do. It is simply not worth my time to bother with these. And the happen a lot.
MOBAs are the only genre that you are punished for surrendering the game. This is senseless. They say a lot of things like ‘you can always still comeback!’, or ‘it promotes teamplay’ or ‘it helps the queue in xyz ways’ This is all nonsense. If it were true, you would never find a game in SC2 ever. The queue times are generally less than HotS (true, max you have 4, rather than 5 players).
There are games that are legitimately over in less than 3 minutes. People will surrender sometimes when the game is still winnable, and the others will play it out (but there you at least get the money being mined from the player that is gone). Some of these get nuts.
This is where almost all disparity at low levels stems from. You have zero consistency of quality down in the crapper. You are punished for getting out of bounds of how bad the mathmaker says you are. There is no recourse if someone leaves early. Their bots have just been made more useless every single gd time they update them. Leaving games that are obviously over is punished, so you are stuck with either playing an extremely frustrating experience out, or leaving in frustration.