could you fill me in to what exact D.va’s unique gameplay style that is being lost here in the rework?
I’ve got idk, 15-20 games on D.va maybe, but based on a quick run through some things versus AI and looking at abilities i’m not seeing what is super radically different.
You couldn’t be more off the mark, and presumptive.
It’s everything DVA was smoothed out and buffed. You’re chosing to be ignorant. The missles are a skill shot that target the same way W does. It literally fits her playstyle perfectly, is great for camps and TFs.
I suppose you own more heroes than I do. I have yet to play another hero with that exact gameplay style. I suppose it doesn’t mean much for you, and I suppose you could say all heroes are the same if you consider that to get anything radically different you would need a whole new game. But I digress. My point is this:
That’s also my personal believe, because D.va performs quite decent on ptr. She’s definitely stronger than the old one. Only her near-enemys buffed autos might be concerning, because they could end up oppressive.
While the majority of her talents were changed, her core is the same. You’ll have to change your build(s), but you should be able to put together something that plays in a very similar fashion while being at least as effective (and likely more effective).
Yeah the new D.Va is actually useful. With the old D.Va, if you won the match, you didn’t win because of D.Va, you won despite having her. The new D.Va is better in every aspect. She has better sustain, more survivability, and much more damage as before, and actual build diversity.
There are still good D.va player out of there, who make the difference, it’s just harder, but it feels rewarding playing an underpowered hero and be successful.
OKAY, and how is the rework a radical departure from D.va’s current style?
Which is what I asked. Because she doesn’t feel very different overall from the small amount i’ve messed around with her on PTR.
So “I never tried to use the new one, but i hate it!”
Yes, it is annoying to lack a heroes old kit.
But D.va’s rework to me (who doesn’t play D.va a ton) an improvement and mostly keeping things playing similarly to as is.
Based on the response of others who have also tried using D.va in PTR, and you noting earlier it was purely based off the patch notes and you not actually answering the question leads me to believe you’re full of it.
I take a spin on this, you didn’t win because you were amazing as Old D.va, you won because the enemy was considerably worse. Yeah, sure. You mained D.va and had been pretty skilled with her but the point is to be really effective with Old D.va you had to outplay the enemy considerably.
Anyways, since people keep wondering why some say the playstyle of the Old D.va is gone here’s an example how I played her:
I picked Rush Down at level 1, 9 times out of 10. I didn’t think the other feats were bad but my particular playstyle was hanging on hypermobility. Why? Because I hardly stayed on one lane for long. I played as an off-tank. I kept rotating like mad and reinforced solo lanes, flanked and do things which the enemy can expect way less. Why again? Because if the enemy had a fair fight then I was kind of useless. I used Matrix to negate burst damage and had it frequently online. I usually put pressure on enemies via Defense Matrix and body blocking. Of course I also drew plenty of fire but since I always had Booster ready I was extremely hard to pin down. So I take a beating, drawing fire from more powerful damage dealers, boost to my healer, get back to the fight and repeat. I also frequently used mini boosts. These are tiny timed boosts where I cut off the boosters just before I receive damage. In the end my playstyle was very tank-like without having CC to outright disrupt them. I forced them into unfavorable positions, pressured backlines and also blocked incoming combo damages. I kept being an annoying presence which massively reduced the enemy team’s effectiveness.
New D.va? For starters she doesn’t have remotely as good mobility compared to before. Her Defense Matrix is also way weaker now while being online considerably less frequently. Her pilot form is also no longer a ranged AA hero without GG WP boosting her damage. Oh and her mech is way more valuable, you will suffer more from de-mech compared to before. In some fights with Old D.va you could have 3-4 mechs with ease. Or more annoyingly you had 2-3 ways to instantly get your mech back, none of these are in the reworked version anymore.
So yeah, D.va feels and plays way differently with the rework. She’s a proper bruiser now with some pretty interesting talents. It’s just the “unique” aspects which gave power for the Old D.va are also gone. I personally don’t mind this. I think the changes are overall giving us a much more fun D.va to play as.
…but for the love of God please change Stop&Pop. It’s a disgrace of a talent now.
She gained a ton of self sustain, which will help her a lot in the solo lane. She is no longer “lane until my mech gets blown up, giving the enemy team xp, then summon a new mech”, now she can heal her mech pretty effectively while staying in lane, so she doesn’t lose out on xp.
Big Shot + Pew Pew Pew is still there, and you even gain both at drastically earlier levels than with the old one, which was always the most reliable way to get your mech back fast.
Big Shot’s mech CDR is reduced considerably so instead of two people, you need to Pew Pew Pew 3+. That’s a huge difference, especially since Pew Pew Pew also has the drawback of being so long you could be easily bursted down while casting it.
In theory you can still instantly get your mech back but in practice it won’t happen and likely you’ll have to cast Big Shot 2-3 times even with Pew Pew Pew.
THIS: I don’t like the fact that the old kit is lost forever. That’s it.
And the old Tassadar is one of the heroes I played a lot. I played the old DVa many times as well. I will surely miss that, even if the new one is better (which by the patch notes doesn’t seem like, but I guess it will be a matter of getting used to it)