THIS THREAD IS GOING TO BE SUPERSEDED BY A NEW ANALYSIS. I AM CURRENTLY IN THE PROCESS OF REBUILDING THE DATABASE FOUND AT HOTSAPI (WHICH HEROES PROFILE USES) AND I WILL RUN A NEW ANALYSIS WITH FRESH NUMBERS.
This is a response to another thread that you can find here.
That thread tries to draw a conclusion that solo players are at a disadvantage, but the conclusion is unsupported.
Below is the data they used from a Reddit thread that used an API to pull data for 16,820 games.
To the uninformed, this may seem like it’s significant enough to draw a conclusion from, but there is simply not enough data to suggest that since solo players ended up with a 49.6% winrate that they’re at a disadvantage.
You can find the Statistics Math below.
| Team Composition | Win | Lose | Games Count | Win % | Lose % | 95% Confidence | % of Games |
|---|---|---|---|---|---|---|---|
| 5 Stack | 857 | 756 | 1613 | 53% | 47% | ±2% | 10% |
| 1 Solo Players + 4 Stack | 700 | 606 | 1306 | 54% | 46% | ±3% | 8% |
| 3 Stack + 2 Stack | 201 | 199 | 400 | 50% | 50% | ±5% | 2% |
| 2 Solo Players + 3 Stack | 1437 | 1426 | 2863 | 50% | 50% | ±2% | 17% |
| 1 Solo Players + 2 Stack + 2 Stack | 677 | 666 | 1343 | 50% | 50% | ±3% | 8% |
| 3 Solo Players + 2 Stack | 2544 | 2590 | 5134 | 50% | 50% | ±1% | 31% |
| 5 Solo Players | 1994 | 2167 | 4161 | 48% | 52% | ±2% | 25% |
| Overall | 8410 | 8410 | 16820 | 50% | 50% | ±1% | 100% |
Alright, here goes. Let’s take all of the games that have a possible solo player in them. This means 1 Solo + 4 Stack, 2 Solo + 3 Stack, 1 Solo + 2 Stack + 2 Stack, 3 Solo + 2 stack, and 5 Solo.
Total Wins = 7352
Total Losses = 7455
Total Matches = 14807
Winrate = 49.6% winrate
Disadvantage as a Solo Player
7352 wins, 7455 losses, 14807 total, 49.6% winrate.
H_0: Winrate = 50%
H_a: Winrate < 50%
p = 0.19865
Conclusion: Fail to reject the null, you cannot draw a conclusion that a solo player is at a disadvantage.
5 Stack
857 wins, 756 losses, 1613 total, 53% winrate.
H_0: Winrate = 50%
H_a: Winrate > 50%
p = 0.00595
Conclusion: Reject the null, there is strong evidence to suggest an advantage with a 5 stack.
1 solo + 4 Stack
700 wins, 606 losses, 1306 total, 54% winrate.
H_0: Winrate = 50%
H_a: Winrate > 50%
p = 0.00465
Conclusion: Reject the null, there is strong evidence to suggest an advantage with a 4 stack.
I’m not going to type out the rest because you fail to reject the null hypothesis on all of them so 3 stacks and 2 stacks probably don’t have an advantage. However, it does appear to be supported that Blizzard favors 4 and 5 man stacks.
HOWEVER, the hypothesis that a solo player is at a disadvantage is unsupported.
Blizzard should reassess the MMR bias for 4 and 5 man teams, but there’s not evidence to suggest that queueing as a solo player in SL will cause you to lose matches.
In other words, Storm League appears to be working as intended. Whether or not 4 and 5 man stacks are truly intended to be favored is another story, but there is less than a 0.5% chance that 4 and 5 man stacks are not favored.
Source: Engineering Statistics class at Arizona State University
TL:DR
- 5 mans are favored to win.
- 4 mans are favored to win.
- 5 solo players are favored to lose.
- There is not enough evidence to support the theory that queuing as a solo player in any composition where you have solo queued puts you at a disadvantage. More data must be collected.
EDIT:
The reddit thread in question.
EDIT 2:
Edited the title to make the intent clearer. It means you need more data to conclude that solo players are at a disadvantage, it does not prove that they aren’t.