Things like this make me think MM is rigged

Facts
of
the
day
:rofl:

Yes I happen to agree, I was being too polite to say otherwise.

no, you make stupid statements like “MMR is not the same as rank”. than please provide us here with solid proof that this is the case. I will be very happy too see some proof. Until that you can google " hots strom league changes" where developers say the following : “Your Rank (League Tier and Division) is now determined by your MMR directly”. As long as you have no proof I think we should trust the developers on this one.

Hahaha that’s the Overwatch MMR system!

Some of the randoms I’ve gotten were so bad and toxic it has turned me off from playing ranked. I might give it another go if I found a group. Even running a 3 stack has way better results.

It really is impressive to play against someone with that level of mastery. I’ve seen a few Kel’Thuzad, Genji and Medivh players like that. I’m never really salty losing to them either cause it’s cool to see. You also learn a lot from those games. I remember I played against Trykslayer in a brawl once and he did stuff on Yrel that I still can’t comprehend.

This is 100% why they won’t give us visible MMR. I think they were going to since I was expecting a MM overhaul but I think that got cut with all the resource reductions to the hots team.

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google for “hots storm league changes” developers say the following : “Your Rank (League Tier and Division) is now determined by your MMR directly”. MMR is the same as your rank. It’s perhaps a different scale (like celsius or fahreheit) but you can now convert your rank directly into MMR and the other way around

People would have flat out refused to play sc2 or games like dota2 if they were mixing mmr’s so erratically together and expecting the highest player to magically “carry” everything

And even if you could, it will be incredibly frustrating with allies that need constant hand holding or don’t understand basics.

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Oh man, players in Dota2 would riot if MMR mixing was taking place. The real issue I have with Hots is that you’re expected to carry allies that have no clue what they’re doing. All that while dealing with trolls too.

I don’t think you understand what they’re saying here…

Sorta

MMR is now tied to wins and losses. That means they match your games based on your current win and loss record at your rank. Not sure how far it goes back into you match history though. The problem lies with the forced 50% win rate. See Blizzard like to make players feel good about themselves so they like to make sure over enough games that you never drop or rise too far from 50%.

It’s a system to keep casual players from feeling bad about losing. The system props them up. This is found in a lot of Blizzard ranked and non ranked competitive stuff. The problem is that the system actively holds down long time returning players too. This adds toxicity since no matter how many games the system is forcing balance instead of allowing the ladder to work like a ladder.

so what i understand wrong here? im sure there is nothing to understand here wrong. MMR is Rank or how do you imagine it?

So if this is true and Rank and MMR is exactly the same which is both based off of wins and losses and not skill then why have two systems that provide the same thing. Why not just have rank if its exactly the same.

I cant believe that bliz would toss in a completely separate system that already serves the same function as the current one…who would do that?

Essentially what they’re saying here is that your MMR is an expression of your current rank. Separately the match maker uses wins and losses to find balanced lobbies. Therefore whatever your rank that’s your MMR. There’s a problem though.

Let’s say you are on a win streak. To balance you winning consistently they will match with a team of players also on similar win streaks. Not a problem right? Except you have two more games won in row compared to the best win streak on the enemy team. The system decides to put two players on loss streaks on your team to compensate the lobby. See the issue?

Now lets say over your last 20 games you won 15. Really good win rate but now the MM says okay the next 20 games need to be readjusted for you. So over those next 20 games you get partnered with players on losing streaks. This results in a 7 games won over 20 games.

When the MM does these kinds of things the ranked ladder feels less competitive and more scripted. A ranked ladder is supposed to be a system where you face other random players as close to your rank as possible. Then rinse an repeat.

Its just me thinking that there are probably 2 different SCALES not systems. Its the same, like expressing the same temparature in celsius or fahreheit, nothing changes. It doesnt get warmer or colder even tho the numbers are very different.

there is no proof for that claims. The devs never said that you get matched with people on loosing streaks or win streaks on purpose.Also there are no “adjustments” by the MM. The only match criteria is MMR(or rank) and nothing else (could be different for QM tho).

There’s plenty of evidence out there just from players alone. Doesn’t matter what the devs say. The burden of proof is on them. They can’t prove everyone wrong who are all having similar MM experiences. If they could they would.

MMR is your rank. The issue is MM being so ineffective. There’s tons of evidence if you bother to look. Just go through your match history look for yourself.

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yeah yeah I saw this “evidence” … Its like with the flat earthers, we all see the same things but some people still decide to spin their own absurd theorys.

So i’m a flat earther because I notice ugly patterns in the matchmaker? It’s not an absurd theory either. You can’t go a week without multiple threads about this “theory” because lots of people experience it and are frustrated by it. Please do continue to be petty and dismissive though. Trolls gotta troll after all.

this is the wrong way to look at it. Murky is 1 hero in all ways except death timer and xp granted on death. Ignore him and he will single-handedly push to your core within minutes. True, you don’t need to send two heroes after him, but you should certainly have one hero dedicated to countering him - preferably one who can most easily take out his puffer.

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This is currently topic on Reddit as well. One of the most frustrating things in HOTS. It’s not that its rigged but its kind of foreseeable what happens when:

  • You get someone that hasn’t play for ages
  • You get someone who has gained xx reports for AFK / INT
  • You get someone with a winrate <40%

Why? HOTS is designed as teamgame and it’s very very hard to compensate one missing or braindead player. It’s literally only possible by outplaying them hard and getting fast kills in the lategame.

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