The system lowers my win rate. What?

But someone with 500 MMR difference should just NEVER be on that team…

So is yours?

Where do you think your skill should put you in Ranked? Which Rank do you think is your current place? Because I doubt that all your games have Diamond+ Smurfs (5%-10% of the playerbase, not all Smurfs, they climb out fast), so let’s say you claim you’re Gold, than a Gold Smurf makes it even on the enemy. Same with Plat, in which case a Gold Smurf is not enough.

If you have 60% winrate you already climbed, right?

Which is your Region?

Agree.

There wasn’t a single player from your 75 games you’d like to have again?

Good question, ppl want it since Alpha.

(Also more strict SL requirements to filter out Smurfs would be great as well.)

At low Ranks, that might be true, but I played with many great soloplayers as teams.

Which Region do you play?
SL is not skewed by the Queue.

I shotcall many times in soloQ, I was never punished.

You know I climbed to Masters solo, right?
You don’t need a team.
But why complain you lose 30% of your games, you’ll climb if you can keep a positive winrate.

there was, then I don’t see them again for a month…

YES PLEASE!

NA

Ever made a call that was bad and got reported for abusive/feed/afk by everyone? (happened to me!) (Sorry, I make mistakes)
Ever get ignored by that 1 teammate (because it was not HIS plan) so your plan doesn’t work or cannot be done, then no1 follows your plan anymore, because your plan that was not obeyed or even responded to was ignored and failed as a consequence? If this was WoW, that player would not be in my group). How can you shotcall effectively if people screw you over?

I don’t want to be masters for bragging rights. I just want to be at a rank where teams are working together and communicating effectively, I love strategy, I love a plan that comes together, I love thinking on my feet to react to change, I like playing mind games with opponents. What I hate is a game where 99% of the population ignore everything that I love about games like this and just want a Team Deathmatch or Single player game.
I want to be properly rewarded for playing well and punished for playing bad. Nothing feels worse than playing your best game yet, and still lose because your team simply cannot keep up or lack the skill/cohesion to win.

I think this game is just not for me, not because of the gameplay, but because of the failed social design that forces people to be anti-social and only care about oneself.

None of the Ranks guarantee this.

I don’t think that’s the game’s fault. Which part of the game “forces” selfishness or an antisocial attitude?

Search for a team here or on Reddit, or on the HotS FB Group. Good luck!

The fact that you can be such a player with 0 repercussions, even though you are a burden on others. When such a player is on my team, I am essentially “forced” to play with this player. If I say “I’m not playing this 4v5 game anymore” and alt-F4, I am punished and put in leaver queue and lose 600 points (BS) with penalty redemption after.

If ppl uncooperate, you can report them for non-participation. If you leave, they can report you. Selfish ppl exist, and make the matches harder, but you can win with them as well. If you don’t want to deal with them, find 4 others. You’re right that the game should make this easier and more managable, but just because it’s not given to you by the game it doesn’t mean it’s no doable. It’s on you, if you really want it and do for it, you’ll find teams.

(Sidenote: for any who don’t know: altf4/disconnected games won’t appear in your winrates, just in your match history (and I think your MMR), so ppl can have high winrates without actually be good, since they filter out the “obvious losses” and only play when they believe they’ll win.
But to be clear, I’m not saying you do this, just that it’s a thing.)

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No, I read it. Having teammates with low winrates is irrelevant.

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I do not actually alt-F4, but I wish I could sometimes. Instead of wasting my time bashing my head against a brick wall. I CRINGE at the poor plays of my teams sometimes as I feel only someone of the lowest level of intelligence or a troll would even try to defend their actions were the correct thing to do (and continue doing because they cannot be wrong, ever, period.).

which server are you in? in my server if you have above 49% winrate, you are a pretty decent player most of the time.

my server is pretty low populated, filled with smurfs and 5 man stacks that constantly play as 5 to farm winrate.

35% winrate is pretty normal, 65-80% winrate for winrate farmer is also pretty normal.

how is this not relevant? from what i understand from op, his team’s average winrate is lower than that of enemies, but i think he havent take in the possibilities of enemies being 5 stacks that farm winrates, since hots wont show if enemies are stacked or not.

and what’s with the low winrates is irrelevant? i have a discussion with another guy in this forum, seems like this idea is something very normal in hots, which is totally different in any other game.

If you’re talking about QM, the MMR spread can be wider than that. It simply uses MMR averaging to “balance” both teams. Game needs more players, especially to fill out the top end.

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A 500 spread between the top and bottom player in a match isn’t really anything… I look at some of Fan’s old QM’s and there are 1k+ mmr spreads…

´https://heroesprofile.com/Match/Single/?blizz_id=211931&battletag=Fan&region=1&replayID=3663570

The most outrageous ones I saw on hotslogs, with people rated 200-300 paired with 3k+'s. It’s just a random roulette at that point regarding the outcome of the match. People whose skill lv is ~bronze 5 with masters.

But as they average to a number like 2200, and the enemy average is 2200, the system deems that a fair match. I disagree, but it is what it is.

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Buuut… you just denied your own beliefs. I also noticed this, the more you play, the more the system “twists” you.

But this is even half the trouble: you say that “you need to try, not give up and then everything will be ok”, but how do you suggest trying if the players in your team are below 50% win rate, and your opponents have 60+?

The last time I had such matches was 5 and it is quite difficult to pull it out, u know…

And why I need to do this? In my opinion, it is not fair from the side of the game to do this at all…

Where? :thinking: Like you can say that, but it won’t be true. Show me where do my sayings contradict themselves.

Who cares what winrate do they have. You don’t know it before and during the match. It doesn’t effect your mentality.
And even a 40% winrate is “high” enough to win a lot. Like throw a few dice and see how much 40% is.

Only if you’re good.

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Are you kidding me? I recently played 10 mathes in a row and I can tell you for sure 100% that the game of person with win rate of 47+ is very different from the game person of 60+. And if you also consider that half of them in 50% of cases go to afc …well yez, ofc they plays different.

Like simply feeding, no soaking, they not even goes on event. Ofc u know that.

Now turn back to the main message - haw can I get a win with 50- win rate teammates vs 60+?

It’s not that simple in a team game. A few seasons ago I was diamond, got paired up with some really, really bad allies and BAM, now I’m…what? Gold? - and I’m consistently the best one on my team; best stats, lowest deaths (if any) and frequently MVP. My mechanics as Deathwing are superb - to the point where I can play vs his counters and still win, hell even 2 counters and I’m still okay if I play safe.

Match making in HotS is really, really bad because it can’t account for allies who are so awful they will throw in the worst ways possible - and doesn’t promote people who clearly are beyond that level of play fast enough. Especially if they have an old account.

It’s irrelevant because the system matches based on MMR, not winrates. At no point is winrate ever a consideration for matchmaking. It’s possible to be Bronze with a 60% winrate, or Diamond with a 48% winrate.

The OP is losing matches because they gained enough MMR to put them out of their own skill bracket.

You can have 45 wins gaining 300 MMR per win, and 55 losses losing 225 MMR per loss, and still be at a net positive gain in MMR despite losing more than winning. It all depends on who your teammates and opponents are. If you win a match against people way better than you, you will gain massive MMR, but by the same token, if you lose that match you’ll lose less MMR than you normally would.

Hence, winrates are irrelevant. What matters is MMR.

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Not sure why you’re wasting time engaging with them i think theyre just here to whine.

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I got paired with with bad allies as well and fall from 3k Masters to D4. Climbed back to Masters again. If you’re good, you should find ways to get back.

But maybe playing safe is not enough. Maybe not feeding into your counters is too little. Perhaps you should not play against 2 counters so your Hero can bring more value then “not being too big of a burden”. You cannot really carry if all you can do is to be relatively okay against ypur counters.

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I gather you’re playing SL solo? You may have indeed been matched with worse players. Remember players can group 2 ranks apart. I’m in Plat and if another Plat in my game is grouped with 3 Silver 5’s, I play with another Plat and 3 Silver 5’s, that’s just the system now.

It will of course to average MMR for both teams as you can have groups of 2/3/4, grouped 2 ranks apart. This is a blunt solution, but not enough players for a solo queue. You’re no longer assured as any rank that you will be playing with and agasint the same rank.

I’ve played both solo and as a team.

As a team, things were usually okay.
As solo, it was almost always bad. Especially at gold; like, I’m obviously well beyond that skill set but I can’t do anything when my allies are freaking terrible…

Thus I don’t play often and when I do I go as probius vs ai so I can set up Null Gate quarantines at lvl 20 because it’s fun.

Bad allies have literally stopped making me play because it saps the fun out of the game.

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