The system lowers my win rate. What?

I have win rate of 60%, recently almost all of my allies in a match started to have a win rate of 47+, sometimes it does not even reach 52%. On the other hand, everything is different - opponents with a win rate of at least 60-70%.

What’s happening?

I heard that the game-system in the Hots starts to artificially pull you down when your winrate is too high or you win too many matches, but not as frankly? Is this even legal?

I just started watching every player after the matches and this is what I saw - my last match was just like: me with 60 and others 47-49 all, opponents - 60+ all.

Where to complain? I don’t wont play like that.

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“I heard that the game-system in the Hots starts to artificially pull you down when your winrate is too high or you win too many matches”

i can confirm that this is 100% correct, it really sucks because once you get higher win rates the system would pair you up with trollers, afkers, non participants then very unlikely you would win that game. The only way to escape is to get 4 other people to always be on the same team but not everyone has that time and effort to find people that is similar to your skills, even if you found some the timing to get online for all of you might not be consistent.

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Nah you just suck at this game lol. As does op

You rose higher in MMR than your current skill can handle, you started facing opponents better than you, so you lost.

Welcome to the magical world of MMR.

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Here’s a simple though experiment: if the system “forces you down” then how can you have opponents with a winrate higher than your own?

What is pulling them down?

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That can’t be true, if the system is really “forcing” win rates lower. Unless you mean the entire system is designed to force only you down, and no one else. That 70% win rate enemy should have been “artificially pulled down” ages ago, according to your beliefs.

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i can confirm this is absolutely false in ranked. I dont know about qm because i dont play it often and i’ve seen some pretty weird stuff but i can 100% confirm it doesnt happen in storm league. Just work on your own skills and you will win more. Mostly work on your macro and dont lose soak. Thats the #1 mistake almost everybody makes until masters and even then…

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You can not.

You are most likely at that rank Pepeboy where either smurfs just arrive or it’s pure coincidence, as none of my smurf accounts has gone through this, nor my main account, or atleast until i reach my usuall rank.
People keep looking for some reasoning behind being stuck or falling down that doesn’t coincide with them being the reason they get stuck there.

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Lol, no you can’t.
You can just agree with this misbelief because it fits your narrative.

But HotS drags no one down.

  • The more you win, the higher your MMR.
  • The higher your MMR, the more “skilled” you are in the system’s eyes.
  • The more skilled you are according to the system, the harder, more difficult enemies you get.

So ppl start “skyrocketing” when they hit their skillceiling and to rise again, you need to get even better.
Ppl skilled enough don’t stop climbing.
Ppl not skilled enough to be on the top will lose because they’re not good enough. Those ppl will lose the average/estimated MMR gain (their high winrate) because otherwise the not skilled would reach to the skilled as well.

If you ran races and beat enough ppl to reach the olympics, it’s not the olympics’ (“system”) fault you lost there. Get better and come back again. Try to improve.

There are a lot of ppl on the forums who reached quite the heights, they wouldn’t be able with a system that holds ppl back (with high wr accounts? lol the inconsistent “thesis”).

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you didnt read the post :slight_smile:

And I heard there are fairies cooking human bones under my floor. Who do I contact to get them exterminated?

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And where is your evidence to that argument ?

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For the record: A 72% WR who has 11 games this season can be at the exact same MMR as a 47% who has 200 games punched on their stat card.

Win rate is not MMR, and even the best players will stabilize around 55 or 60% once they play thousands of times.

A 72% and a 47% being present in the same match is no proof of anything being “rigged”.
Win rate is also much more valuable in high ranks: A 45% Grand Master can wipe the floor with any 90% bronze. Winning even half your games in high ranks is very hard.

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I do see those anchor players who really don’t belong in that rank or game, but the thing is I see it on both teams.

You just choose to close your eyes when the enemy has that “anchor” who weighs everyone down and feeds 12 times, because you want to believe that win was a result of your own skill. People are predisposed to remembering negative experiences.

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Lol its one of these posts

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So explain why my teammates seem to get worse, I agree with OP. I have a 60%+ Winrate in SL solo queue only. My teammates are never above 50% winrate and I totally carry them in almost every game. I usually have least deaths, most XP while they are all fighting mid. They don’t even understand that I won the game for them because they are that bad… yet the terrible matchmaker cannot distinguish between my skill and theirs.

HotS without a 5man team is nothing but a mobile phone game at this point. I want to be able to play at a higher skill level, but that is impossible because of the number of bad players that you simply cannot avoid.

Last game I just played, I have 60% win rate and I am subjected to a dup with 44 games played at 34% win rate and 44% winrates 89 games played respectively. We lost and if you looked at the stats at the end, they had top deaths, lots of damage (fake) and no XP/siege. Meanwhile I am covering up their mistakes, getting all the camps and lane XP while they mindlessly fight obj a level down, we even won that obj somehow, yet they are at 25% hp and instead of leaving, they keep fighting chasing the enemy and end up dying. Meanwhile I abandoned them to get us the soak we are missing and more camps.

Clearly we are so far apart in terms of skill, knowledge and strategy. But the system still pairs me with them… like Why can’t the system prioritize lower ranked accounts based on winrate and not MMR at this point? Does the system know that I am better and therefore gives me weaker teammates to “even the odds” or is it just bad luck (constantly)?

Because 60% in Bronze is still worse than 40% in GM.

About your weird QM: MMR averaging can cause weird things.

You face as many bad allies as you face bad enemies, it evens out on the long run.
The only thing that drags players down is themselves (note: you can lose due to others, but you win due to others as well, my point is that for climbing you only need your own skill).

How many games? Lifetime or this Season?
If you have 60% wr, you might climbed up some skill brackets and faced an environment in which you can no longer carry. Your winrate getting worth might be just a lower (but still positive) winrate.
Everyone wants to play at high skill lvl but you actually need a ton for that.

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I have 75 games this season at 59.8 winrate. Silver 2. Problem is, every team has a smurf on it.

Funny enough, I discovered that Smurfs who play Tanks are the ones who will carry their teams. All you need is a leader who knows how to win and be effective and teammates of any skill to simply followup and you win most games. The way this game is designed is so flawed. They need to bring back Hero and Team Leagues. I should never be subjected to organized teams as a solo player. I’d also love to queue with others, but the game is so flawed that it doesn’t even give me the option to find such a group (that plays when I play) other than spamming Chat channels (full of political trolls and ragers). Like how do I find like minded players? I need to play 100 games and add decent players to friends? Why can’t we have actual clans, options to find players for SL.

If WoW and HotS taught me anything it’s that randoms cannot work in a team because they have nothing to lose for being bad or little b words…

Queue systems are the worst idea ever. Yes it makes it easy to find games, but the quality of games (specially Free to play games) is very low unless you can manually comb through all the garbage. What happens in WoW if someone in my group is bad? I remove him and replace him instantly with someone better. He can cry all he wants, but I have all the power because it’s my group and I am never FORCED to play with a moron. In my raid team, if you don;t listen and play bad, you’re out. But in HotS, I am punished for wanting to play as a team, I am punished for trying to shot call, I am punished for simply not wanting to play anymore. You see what I mean.

They need a Ranked play system that is teams only. We need to be able to make our own teams like how Old WoW Arena teams were or even what they had for LoL at one point (haven’t plaeyd in years, dunno if they still have that) No previous ranks matter, you rank up/down as a team, teams have rosters and the entire team gets rewards and matched based on the team’s performance, not the individuals. That way an ELO system would work for MMR, because it is 1v1 Team vs Team. The reason it’s 1v1 is because the players control exactly who is on their team. Right now as a solo queue, you have 0 control and are being ranked based on the performance and teamwork abilities of random players with nothing to lose for being bad.

I like Freedom, I do not like to be forced to play with morons in more than 50% of my games. The minute even 1 person on EITHER team is bad, the game is ruined and it’s all about the worst player. Catch out the weak one… win the game. Nothing your higher skill can do because of the design of the game which I believe was specifically designed to not let actually skilled players climb based on their merits (also why you need a 5 stack). Problem is, if you only win in stacked teams, when you queue on your own in diamond (after being carried) you can only play 1-3 heroes and the skill level of a silver because you don’t have your tank smurf who shotcalls. Creating a VERY bad skill gap.

Anyways enough ranting and back to carrying noobs and losing unwinnable games in SL.

Very true, it’s such a shame they have never decided to show MMR, it might stop threads like this, but then maybe not.

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MMR would just give players another reason to complain like the player complains about getting someone 4-500 MMR below him on his team.

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