So I played an NGS game last night against Team YCMYCCaSTEp9RiseOfYCMYCCST (Don’t ask)
They typically use non-bruisers to solo lane, so you never know what to expect. Turns out I was laning against Fenix. Now, anyone who plays solo knows that laning vs Fenix is a total nightmare (I’m not sure which is worse between him or Lunara).
At the start of the game, I stay away and assess what I’m up against. But at 15 seconds I go “Crap, this guy knows what he’s doing, I’m screwed”
He’s not pushing the lane! Which means all I can do is get xp at a loss. Fenix wins no matter how I play this. He has long range AoE, can negate my drain hope instantly, removing my sustain, and he never has to commit, so he can just wait and take pot shots at me. He can even freeze lanes at no cost, because his shields will regenerate the damage from minions. I tried to push him around a bit but he reacted correctly. At that point I have to accept that he has the edge, and just focus on not dying while soaking what I can.
Only when I reach Lvl 20 can I eat my dish served cold. I let my team know that I’ll be putting Fenix in a coffin, and just wait for him to move in.
You often hear high level players comment that the solo lane can get boring. This has been a complaint for a long time, and the impact of solo lane skill was further lowered when xp orbs were changed to linger longer, and when fountains became indestructible. So patience and dicipline became much more important. I can’t say that it’s all downsides though, because these changes lowered the snowball potential of laning against a hero who counters you. (Though I think we lost more than we gained)
Not gonna lie, the laning phase got a bit frustrating. shancb9 was very skilled and had the advantage. But it only made the game more satisfying for staying diciplined the whole time.
Congrats to Lagwagon for the perfectly timed Lightbomb.