I’ve already do a post like this a long time ago, which have been pretty controversial but Blizzard seemed ignore it, so I’m re-posting it again since it’s very important for the Game Design of the game.
Currently, a large majority of “Block-Talents” in the game are working like this:
“Every X seconds, grants X charges of Block, reducing the damage of the next Basic Attack by X%, up to X charges.”
For those that weren’t here at the end of 2015 + beginning 2016, there was an old talent called “Dampen Magic” that was added to the game. The first Hero to possess it was Stitches on the patch 2015-10-06 (I don’t manage to put links)
It was a level 1 talent and worked like that:
“Every 8 seconds, gain a charge that reduces damage taken from the next incoming enemy Ability by 50%. Stores up to 2 charges.”
We all agree that it works EXACTLY like the current Block-Talents, but Blizzard decided to change it into that:
“Dampen Magic charges now cause all incoming Ability Damage to be reduced by 50% for 1 second.”
With the following comment:
“Similar to Block, Dampen Magic is the first of many efforts we will be making to create more meaningful counter-pick Talents (in this case, against spell casters). We found that the original iteration of Dampen Magic did not truly fulfill its purpose of mitigating spell damage due to how many spell effects are done with incremental damage. This buff should make the Talent more universally viable against enemy spells.”
(on 2016-03-29)
Then they’ve changed it again on 2016-04-12 to be like that:
- Maximum charges reduced from 2 to 1.
- Duration increased from 1 to 1.5 seconds.
With the following comment:
“While we feel that Dampen Magic has done its job of mitigating Ability Damage, it also has so much uptime that it can be difficult for enemies to know when is a good time to fire off their full damage output. We’re removing the second charge and increasing its duration, which should make it a bigger moment and help enemies to more easily know when the time is right to attack.”
At this period, a lot of Heroes with Multi-Hit Basic Attack don’t exist yet.
I’m talking about everything like Tracer, Genji, D.Va, Zarya, Lucio, Tassadar, Tychus, Valeera, Kharazim (those last 4 existed already).
Currently, Block-talents work exactly like the old Dampen Magic, but nowadays a lot of Heroes can deal a lot of few damage with Basic Attacks, denying at 100% every charge of Block for an amount of damage prevented ridiculous.
On the other hand, Heroes with every slow Attack Speed and high amount of damage dealt per Basic Attack are totally messed up:
Hanzo, Stukov, Butcher, Greymane, Varian Colossus, Deathwing, the 4th Basic Attack of Raynor, Sgt.Hammer, Thrall (even more with Follow Through) and Yrel.
But the main problem is whenever you got those Heroes in the enemy with a Multi-Hit Hero.
Let’s take for example the following enemy composition:
E.T.C - Stukov - Tassadar - Tracer - The Butcher.
I’d really like to take a Block-Talent against Stukov and Butcher but I cannot cause of Tassadar + Tracer destroying every single stack in 0.25/0.125 second and without even making it profitable.
So, my question is:
What are you waiting to change every Block-Talents preventing a number of charge by a lower amount of Armor, but preventing every Basic Attack for X seconds ?
Exactly like you did for Johanna and Yrel by the way.
Edited for Language by the Moderation Team.
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