Don’t misunderstand what I’ve said and what I’ve written.
For sure, Block should be changed, only because and for the same reasons they did that to Dampen Magic.
The mechanic of Yrel is how it should be on every Block Talent but I’ve never said it should be the same amount. To be honest, I imagine Block like that.
Artanis:
Reactive Parry (W)
New functionality: Twin Blades grants 40 Physical Armor for 1.25 seconds, increased to 1.75 seconds if Shield Overload is active.
Arthas:
Rime (Passive)
New functionality: Rime (E)
Frozen Tempest grants 20 Physical Armor, plus 5 per Heroes affected, up to 25, for 1.5 seconds.
ETC:
Block Party (Trait)
New functionality: Using a Basic or Heroic Ability also grants nearby allied Heroes 40 Physical Armor for 1 second.
Greymane:
Thick Skin (E)
Darkflight grants 40 Physical Armor for 1.5 seconds.
Illidan:
Reflexive Block:
Dive grants 30 Physical Armor for 1.25 seconds. This duration is paused during Evasion.
Jaina:
Frost Armor:
Every 12 seconds, Jaina gains 25 Physical Armor for 2 seconds. Additionally, enemies that attack Jaina are Chilled.
Mal’Ganis
Winged Guard (W)
Every 12 seconds, Mal’Ganis gains 40 Physical Armor for 1.5 seconds.
Each time Necrotic Embrace hits an enemy Hero, reduces this cooldown by 6 seconds.
Muradin:
Dwarf Block (E):
Every 12 seconds, Muradin gains 40 Physical Armor for 1.5 seconds.
Hitting an enemy Hero with Dwarf Toss automatically activates this effect without affecting the cooldown.
Qhira:
Upstage (W):
Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade every Physical Damage for 1.5 seconds.
Rexxar:
Grizzled Fortitude:
Every 8 seconds, Rexxar and Misha gain 50 Physical Armor for 1.5 seconds.
Sonya:
Tough as Nails (Passive)
Every 24 seconds, gain 50 Physical Armor for 2 seconds. Tough as Nails recharges 200% faster while Fury’s Movement Speed bonus is active.
The Butcher
Block: Removed.
- New talent: Protecting Brand (W)
- Dealing damage to Heroes affected by Butcher’s Brand grants 40 Physical Armor for 1.5 seconds.
Thrall:
Feral Resilience (W)
Heroes damaged by Feral Spirit grants 50 Physical Armor for 1 second, increased by 0.5 seconds per additional Heroes hit, and grants 3 stacks of Frostwolf Resilience.
TLV (Olaf):
Olaf the Stout (Q)
Every 4 seconds, Olaf gains 75 Physical Armor for 1 second.
Valeera:
Combat Readiness:
Each Combo Point gained grants 30 Physical Armor for 0.5 seconds, up to 1.5 seconds.
Each Combo Point spent causes Valeera to Evade Physical Damage for 0.5 seconds.
Zarya:
Defensive shielding:
Upon expiration or breaking, Personal Barrier and Shield Ally grants 40 Physical Armor for 1.5 seconds.
I think Il’l soon create a new post called something like “Changes that should happen in the next Balance Patch” and copy/paste this, and add some stuffs…