Absolutely, under no circumstance, should Blizzard ever focus on improving queue times for matchmaking over prioritizing quality matches. This is the first time in the game’s history I’ve actually felt comfortable practicing heroes that I was never really good at.
It turns out, I’m actually pretty good on some of these heroes I’ve just been unwilling to play them in a sub optimal environment because it’s frustrating.
Over time, this game’s playerbase WILL recover once people see that Quick Match actually feels really good to play.
Are there still quirks with it? Yes, eventually, those will need to be addressed, but as of right now, Quick Match is now properly the real learning environment it’s meant to be.
In addition, with enough time, QM stomper one tricks will fall back down in MMR where they belong, and some of the better more oppressive players who are actually mechanically skilled will rise and games will be even less frustrating than they are currently.
The “Queue Time Improvements” rolled out around the For Azeroth patch were one of the worst things to ever happen to this game. We don’t need a repeat of that, this game cannot sustain another grave mistake like that.
If queue times are too long for your tastes, try learning a new role and playing a hero that is in high demand such as a healer or tank.
If you’re upset because you can no longer one trick Butcher, Valeera, or Tracer in QM, well, deal with it.
This is probably the first patch where I can safely say that matchmaking is actually working correctly. Give it time, and the bad players will fall, and the good players will rise.
Again, under absolutely NO circumstances should Blizzard EVER prioritize queue times over match quality. Ever.