The Decline of HotS

More information here: https://www.reddit.com/r/heroesofthestorm/comments/a4xnst/blizzards_stock_price_is_down_44_since_blizzcon/

So Apparently maybe it won’t be another HGC, many HotS caster e Pro player complain about that there is no information about it.
And we knoe how Blizzard “failed” at the Blizzcon of November (coff coff Diablo coff coff).
We know also that HotS isn’t a profitable game like Overwatch and WoW, in my opinion is because the moba games aren’t the trend of the moment like before (now the trend are the fps games in general and in particular the Battleroyal) and also has 2 challanger game: Dota 2 and League of Legends (that is the “market leader” of this category).
I mean this christmas we will get only 3 (beautyfull) skins than the years before.
The future of Hots? We don’t know…

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No Overwatch hero release in 2018 didn’t give me confidence to renew my 360 day boost. Sad year.

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Me too actually, the real reason that i started to play this game was the police d.va skin for Overwatch XD

I think that the writing is definitely on tge wall here, HGC is likely dead and hots is going to see budget cuts. How big those budget cuts will be and how they’re going to affect us, remains to be seen.

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Esports is tricky esp since HoTs is late in the MOBA craze… so its understandable theyre cutting HGC

The again I dont play this game profesinally (im a disney princess)

It killed me inside at BlizzCon when they said content > features. Pretty much confirmed they don’t care about bringing the game up to new heights on their own dime. And they have tons upon tons of dimes.

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I think is a good thing cutting HGC, i mean it’s nice to see some e-sports but i think HGC ruin HotS, many balance change was aroubd the pro scene, some funny hero with a sort unique playstyle completly change (example Azmodan) or even maps (Garden of Terror).
Also HGC was boring: same heroes, same maps, same playstyle (always be safe); not really exciting i mean.
The only thing that i’m afraid is cutting HoTs in general like no more new heroes o new features

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Wasn’t a fan watching hgc, but NA Lul at least made it entertaining like seeing a boxer with a glass chin get clocked each fight. You knew what the outcome was gonna be, but didn’t know how. Lul.

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Uh, no, I think what’s happening here is they are running into problems of not having enough dimes.

removing Specialist that PvE players really enjoyed is starting to kill the fun for me.
I’m not a Pro Gamer who likes playing against others, I’m a Vs AI scrub and I like having a few relaxing stomps of AI to wind down after work.
Even got the Mecha Abathor skins because I really like soaking lanes and helping the team even if it isn’t kill other player.
Every rework is pushing them into dps and it’s just not for me, loss of azmodan w build, Sylvanis’s straight nerf (seriously can’t control possession?).

anyway just a little sad about the way hots is heading :frowning:

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If the only reason the game even exists is because they want to promote some HGC league that literally no one asked for at all. Then what’s the point? We didn’t even know if it was going to be good enough to be popular. The devs didn’t even know what game design they were going to go with, hell they still don’t.

They’ve spent more time and money and manpower on HGC, than just trying to make the game fun an interesting for the average player. As far as I’m concerned Blizzard today is just run by a bunch of suits.

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When I read the link in the reddit : https://kotaku.com/the-past-present-and-future-of-diablo-1830593195
It mention budget cut company-wise and how fans dislike Diablo Immortal. However it doesn’t mention anything about HGC, “hero” nor HotS. So how did the Reddit draw the conclusion that they cut HGC budget?

Well blizz got what he deserved for the blizzcon (that respect to Diablo), and good about hots also the same, they never listen to their community and that is reflected in the state of the game, that 2019 whether or not the hgc is not really interested, the game is already in a very unfavorable place, streamers and pro players every time they are less interested in hots and the audience like this, you can see it in twitch that does not even reach 5k spectators

Another thing that I saw about the following season is that they intend to maintain a league of heroes and team league as it is right now?
Was not supposed to eliminate League of Heroes?

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because they’re fixating on small details to try to conclude simple cause/effect predictions.

The list of items given for the outline is based on what they don’t know: hots only revealed brief segments of numbers (beta key invites and bowder dropped some numbers, but the ‘community’ called those figures lies) some blues, iirc, like matt, have occasionally said some things are in effect ‘fine’ or good enough and things continued with long-term plans.

The biggest issue with stock/investment concerns for value is the basis of expectation and growth. On the one hand, hots has show signs that it isn’t ‘growing’ by the usual conventions, but on the other, we don’t have any clues on the expectations of HotS. Some of the ways companies deal with cost and profit displays is how it re-invests in itself; if a company doesn’t continue to have projects, it doesn’t keep a steady staff, and if it can’t keep a steady staff, then its hard to continue to have projections in line, one after the other. So in some regard, what HoTS did/has done for blizz may not meet the expectations or demands for investment outside of being apart of the whole mau figures used to estimate player engagement with blizzard services as a whole.

The other part of concer is the focus people put into the stock, esp in regards to the aftermath of blizzcon. Blizz isn’t alone in the stock dive, and rather, things have fallen with other companies as well. a few of the posters from the reddit link point out they do actually delve into stock/investment and soem of the stock value in these companies had been considered bloated and grew too fast; a crash was inevitable, esp in the field of games and gaming; interests are fickle – which i part of the reason some companies have switched to ‘service’ based designs to continue to streamline content and cosmetics and dlc packs as a means to support one specific product for longer terms than needing to already be working on a sequel before the first hits shelves.

So on the one hand, not having solid figures can make hots seem like a liability, at least as far as costs go. On the other hand, its revenue source may be steady enough that it may not effect some of the current trends of the game. If its an mau bolster to help maintain engagement numbers between spikes of interest in blizzard’s other games (ie, between wow patches, and game seasons) then it may still be doing its job, it just might not be paying off on the e-sports & spectator scene.

Granted, stuff like steamers and the like leaving hots doesn’t look good, and frequent posts of people having qm problems looks bad as well, but some of that comes from visibility. I haven’t posted much in matching posts cuz what games I’ve gotten have been fine; I still got (mostly) quick queues, though I am riding some of the ‘call of the nexus’ hype. One of the hardest aspects of appraising how ‘well’ something is is based on the assumption of similar experiences: if things are good enough, then I just play and don’t care to come to the forum to see if people are having the same experence. On the other hand, if queues or long, or a game is bad, etc etc, then people will come out to complain/critique/ or otherwise check if others have the same experience as them, and demand something get fixed.

Part of the issue of ‘bad’ concerns is some stuff gets super exaggerated, and sure, if nothing is done, people may leave, game fails, whatever. When I’m at an arcade, if a person has back-to-back issues with a game, its not “oh, it wasting working” the response becomes " all the games broken!" For my perspective, that sort of exaggeration is not only demonstrably wrong, but what they conveyed (and thus expect to ‘fix’) isn’t the issue.

However, in the case of my personal annecdote, a personalized experience with the person of concern can dispel their issues with communication: I can show them how to not have ‘broken game’ issues. With hots, the communication and interaction with staff and blues has been very hit and miss, more miss than not. Its to a point some posters literally clamor for blue responses to coddle their need for personalized attention to ‘fix’ the problems they have with the game, or at least to have assurances that something might be done.

So in that regard, the lack of direct word from blues for much of the game’s life hurts some of the image it has, esp from some of the same groups of people that come back off an on to raise their hand and ask for a hug.

so tl;dr there:
there’s a lot of uncertainty for an audience that doesn’t like uncertainty. Because they thrive off of phases of ‘hype’ to fuel themselves, when it isn’t fed to them directly, they’ll slack at whatever crumbs catch their interest and try to figure out some sort of reason for the lack of comfort as doomsday.

Part of the funny thing about the lack of WoW numbers (and the cases of pointing out good numbers) is not all good number seasons were reported either – some waves of WoW were better than others, some even having news articles to point out how good they were, but blizz didn’t personally offer that info as part of their ad base.

Cuz really, were’s all the fun celebrity campaign commercials for blizzard’s games these days?

Clearly hots/hgc is on the bad end of things because mr t didn’t hack the game and bring us mohawk grenades in the nexus :frowning:

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It’s pretty easy to see HGC is on a steep decline. Casters, streamers and pros and dipping out of 2019 before HGC has even finished their “will they won’t they” drama.

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Funny how they were banking on Hgc to make the big buck, but by doing so they ignored the community. Who was here first? The pro competitive scene you’re so helplessly chasing after, or the fans and the community you’ve built over the years, that were all excited when you announced Heroes for the first time? I’ve seen many streamers buy skins because they love and support they game. It’s sad to see them prioritize something that can either be hit or miss when the community was always there to begin with.

This coming from an Alpha player that played heroes in trial mode as much as possible because the servers were still in America. But I played the heroes in trial mode because it was exciting to see the heroes and characters all together in a game.

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Why do they change the game then? Exp/Catapult changes, Hitbox changes and Armor-stacking changes coming up now… So the game will be quite different for 2019.

blizzcon was a total failure, blizzard is getting destroyed by activision, if their income is reduced it is normal that hots is the first one affected.

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You know what? This is what happened when Blizzard is taking their sweet times to release their game instead of hitting it when it is hot.

By the time Blizzard releases HoTS, MoBA genre itself is pretty much declining. Now the battle royale is the latest, hottest and popular genre and I don’t see Blizzard doing anything to eat that pie. I guess most likely they are busy to reinvent the wheel.

By the time they came out with a new and unique Battle Royale blizzard game, most likely the Battle Royale fad had died off, and Blizzard is only at the starting line.

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Starcraft 2 has been on life support longer than HotS has existed and it still pulls in better viewership numbers, which is a pretty bad sign considering all the effort Blizzard puts into hyping HGC. While I don’t think Blizzard will completely pull the plug on competitive HotS (again, see Starcraft) I do think chances are good they scale back the amount of resources they pump into the area, because HotS ever being a major Esport is clearly a lost cause.