Teach Me to Rehgar

He has been a strong healer for a while now, and while I keep telling myself I want to learn how to play him, I have always struggled a bit with his kit. I like playing melee heroes, I enjoy playing healers, but for some reason, he and Uther were the two that would seem natural for me, but just haven’t clicked.

So I have decided that I am going to focus on Rehgar for a while, to see if I can get him to work for me, and hopefully add him to the roster of the heroes I feel comfortable playing in draft.

Specific questions are:

  • Is his W build still decent? One of my problems is I often feel somewhat mana hungry on him.
  • Are wolf talents ever worth it? I have been using them on big maps, where I need to rotate a lot, but I am never sure if I am getting enough out of them.
  • Should I be using wolf form a lot in team fights? I sometimes forget to switch so I can bite people, but is it something I should be trying to use more often?

Any other tips, tricks, or build suggestions would be greatly appreciated!

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Ok quick answers
1 w is best build
2 some wolf talents are good not the one at 4.
3 dont be in wolf form. Be in people form and dogbite

He has so many builds.

Full w + wolf cdr at 7 offers the most healing, great sustain

Full totem: best cc build. I pick often vs aa. You need to have a good feel for his heals/cooldowns. His mana runs out fast and heals aren’t great. Build is good at bursting down targets

Strong middle build: Any level 1 can go with any build. I get speedboost at 1 vs a ktz/divers and on bigger maps. Normally shield talent healing is best. Mana refund good at 4, cleanse, w shields, rising storm.

You get q cdr talent at 13 if you need more sustained healing vs poke, otherwise shield. Have yet to find a use for extra healing one. Maybe if you had a garrosh, zuljin, and artanis?

I go for % dmg at 16 if there are 3+ big targets on enemy team. Also if i don’t really trust my team to be aggro. Rising storm is better 70% of the time though.

Either ult is good. Only get bloodlust if you can trust your dps.

Last recommendation is to not brawl at the start of the game. Rehgars early heals are garbage mana drains. Just go get camps after first fight. Youre better at it than most of your dps anyways. Once you get mana refund at 4 go heal.

(Also darak is going to tell you to always get cleanse at 7. Do not buy into their lies. Cdr gives you so many extra heals.)

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Yes. Full W build is pretty good if you have tanks who can step up like Joh and get lots of procs on your level 4. Make sure you go W at 1 as well if you go this because of bigger range.

W at 13 and 16 can be picked or not. 13 if you need burst protection, 16 if YOU can be aggressive and you have no problem using constant bites (you don’t want this against a Garrosh for example).

I think wolf at level 1 is fine in bigger maps. The cd reduction is just a plus, but the thing is the mov speed.

Wolf at 4 is bad, or at least, not as good as totem or W. Totem will save you mana since you can heal up to 20% hp of everyone in that area and W will restore much more mana if properly played. This talent probably needs a buff/change.

Level 7 is cleanse. ALWAYS. Cleanse is op, cleanse is always good, CCless comps don’t exist, you always have something you can cleanse. Don’t listen to anyone else, cleanse is a must pick (UNLESS YOU REALLY WANT TO HAVE A TROLL/FUN GAME).

Level 16 wolf is good against high hp heroes as long as you can go in for those bites.

You should stay in human form. For example, when the fight is about to start, turn into human form. If everything goes bad, you have Z up so you can immediately wolf and leave. Staying in human form also enables you to have bite up when the fight breaks.

Play him as a ranged healer. Yes he is melee, but he is still a healer. If you can’t go for bites it is still fine to play Rehgar because his kit is still a healer’s kit. The worst mistake one can do on Rehgar is playing him too aggressive/always in melee range and getting hit all the time. Learn when to be aggressive and when to stay back.

Yes Bloodlust is good, but it still needs a good comp for it to work. Don’t just pick BL without a good comp for it. Ancestral is really really good still.

You can make your Q bounce on minions/camps if you aren’t in range to heal someone.

(also shadowmere wants a hug :stuck_out_tongue:)

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This. Just because he can bite doesn’t mean he should all the time. It is even ok to go an entire game just biting once or twice, because the enemy has such high lockdown potential and you don’t really want to be in their melee range.

I do also feel like Cleanse on lv7 is almost mandatory on him, but opinions may differ. I find it saves lives almost as much as Ancestral Heal could.

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Id like your post except for the cleanse argument. Even in masters its only picked up 80% of the time. You can get more value out of extra healing.
Also aa reduction hard counters multiple heroes.

Im not saying cleanse doesn’t get value in lower ranks. But when they’ll stand next to totem and aa/let you aa consistently you get BETTER value out of other talents.

eh i liked your post anyways. Even i dont think you’re fully wrong. Everything else you said i agree with.

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80% is an extremely high pick rate… plus it can save people from certain death like pre cleansing stitch hooks, removing butchers lamb or kelthuzads combo

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Yea in masters. This is one of those times where something that works there doesn’t work in other ranks. Filter to plat-below and cleanse becomes almost a bad pick.

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i am in plat 2 and people randomly use cleanse with no thought, or they even use it 3 seconds too late making it completely pointless

just one of those abilities that really requires good players to get use out of, probably dia +

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Id split the blame.

Yes lower ranked rehgars can mess it up but 1 second means nothing to us. I have cleansed people for them to just sit there and wait out the stun. Most of time i just beg team to use mic so i can tell them when i plan to use cleanse.

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This is all really helpful, thanks to everyone thus far!

Good to know about the wolf talents, I will probably still pick Wolf at level 1 on a map like Cursed Hollow, and I may need to do a camp, then race over to the rest of my team. I do like the W talent at 1 when I don’t need the speed.

I am pretty good using Cleanse, so that will likely be my standard, however, I have been on the receiving end of the Totem talent at 7, and it can be extremely frustrating to play against, especially since I tend to favor melee AA heroes. That is a tier I will have to experiment with more in QM.

Oh, and another important question, which skin?

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Winter skin, it has cool horns or antlers or whatever (languges are complicated.)

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Rehgar is closer to a jack-of-all type healer, so on one hand, he can feel a bit safer, or more stable, than some other healers, but it’s not hard for players to risk more than it’s worth to try to get bad trades on damage, lose bounce heals and run oom by casting unnecessary spells (such as totems)

One of the ‘best’ parts of rehgar is you don’t need to think of him as having all-in builds. Most of his talents are good upgrades regardless of other talents, so you can pick the utility you want as you need it without commiting to totem build, or lighting shield or trait or whatever.

(for example, wolf form has a 4 sec cooldown, and the lvl 7 talent reduces spell cdr by 2 seconds; for 8 second cdr abilities, it’ll still take 2 bites even with the lvl 1 talent, so don’t take lvl 1 trait for the cdr, take it for the movespeed)

Control rise, you do want to usually play from the back and only take opportunistic bites at enemy heroes, or better yet, keep bites to nearby pve targets or summons. If you’re going for a bite against an enemy you want to

a) time it between attack animations on them (bad timing means you could take more hits than you gave up running up and then back out)
b) are going to stay in the fray to keep attacking
c) try to draw an attack or two from an enemy intentionally since chain heal hits 3 targets; so sometimes taking an attack or two that is going to get healed up by Chain anyway can be okay.

While chain automatically targets the lowest hp targets in range, it does have limited bounce range and can hit pve targets if a valid hero target isn’t in range. So, like stukov, some of your play should be to help bounces actually connect either by being in position between two allies that need it, or by self-casting it first if the second bounce is going to be lost anyway.

Totem doesn’t really seem all that impactful, but it makes a bigger difference than some notice and casting it too much can sink a lot of mana that takes away from Rehgar’s heals or shields (esp bad if it cuts out a heroic)

Healing Totem is a ‘safe’ pick in that it is extra healing that doesn’t cost mana, but it’s effectively a buffer out of combat heal that takes 40 seconds to matter and doesn’t help rehgar if he’s already low on mana. While getting a few ticks on 5 heroes seems amazing, most aren’t going to sit in it for most of the duration anyway, so it tends to not do as much as people would like, even if the numbers look good.

Lighting shield manaback is generally the best take since it doesn’t care what targets are hit and rehgar is probably going to clear some waves or mercs anyway. It does cost mana to cast in the first place, so you generally only want that if you’re going to be taking other talents for Lightning Shield anyway (such as the lvl 1 for increased radius)

The wolf mana back can get like 25 mana back every 3 seconds, so in some skirmishes it can get better throughput than Lightning, but i would only suggest considering that if you’re playing a 2 healer group as bites are usually too risky as is.

Anyway, Healing totem is okay, but again, tends not to actually help keep allies alive in battle, so it is more like padded healing and may prevent people from just hearthing for hp/mana and can essentially undercut a team by thinking they can stay out longer than they should – with rehgar probably the worst victim of that.

For point of comparison: at 13, a Q + trait empowered Reghar can drop 260 x 3 heals about every 3 seconds so having the mana to sustain cdr can yield much more team healing than what the totem would bring.

So all that said to directly answer the questions asked:

  1. W build is ‘safe’; Shield + cleanse + Ancestral is one of the best single-target assists a healer can have, and mitigating damage can be better than needing to heal it back up, esp since most lightning talents work just as well against any target, while other builds tend to be hero-only.
  2. Wolf talents can be worth it, but it takes a lot of experience to get value out of them, so they can be riskier than they’re worth. Part of the issue of an all-trait focus is that some talents work against pve targets, and some work against enemy heroes, so it can be just fine to take the cdr talent if there’s nearby not-hero targets to hit. If a zar or azmo is going to be tossing out free targets, then wolf cdr can halve Rehgar’s spell cooldowns and really up his healing throughput.
  3. WIthout any talents, wolfform doesn’t do much, so it’s fine to shift into it for mobility (avoiding enemy spells) but don’t feel obligated to bite enemy heroes. The surge of bite damage isn’t enough to trade against a lot of other heroes who may shoot rehgar as he approaches, after the bite, and again while trying to back out.

Build-wise:

1,1,3,2,3,2,4 is probably his ‘safest’ build with lightning shield getting mana back, shield at 13, cleanse, ancestral and storm shield.

3,1,2,x,3,1,1,x is a mix of shield and trait abilities that can be used as a pve build (split push, or double lane) Since rehgar is one of the few healers that can heal ally minions, you can use totem + double shields + wolf bites to clear camps and waves really quick. Bites get cdr on pve targets, and shield gets mana back on enemies hit, so it’s fairly stable on spamming the spells.

I personally prefer heal cdr over cleanse; cleanse is handy, but reliant on the other player to actually do something with that time. If you can time it to prevent stun locks, then the ally is more likely to actually do something instead of waiting out the 1 second and expect themselves to be out of it. Increased healing throughput is more likely to keep allies in the game as they’ll notice their health bars more than than will the ‘unstoppable’ font.

So if anything, since his cleanse is 1 second of unstoppable, I think it’s better as an ability enabler for heroes that need a bit of momentum to get their spell combos going; so if I don’t have that, then I may favor cdr or aa slow depending on the enemy team.

2 Likes

W build is good.
Wolf talents are not bad. Agree that the lvl 4 is the weakest.
Lvl 7 is great (the cdr).

I use W build to enable.
Use Z build against heavy frontline/bulky enemies.

Use the Z Lunge dmg whenever you can especially with wolf-build.

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Yeah, Rehgar is the one healer where I can’t seem to be consistent with him. I’m the guy who always says you can add value as a healer and carry regardless of the team, but I find it harder with Rehgar.

I’m super aggressive, so if I dive and my team doesn’t really commit, you just have really awful healing and then you’re forced to retreat and take chip damage. And I think therein lies the problem I have with him. You actually can’t be that aggressive with him if your team won’t allow you to be and ironically, I feel more constrained by my team than any other healer even though he’s generally the bad healer’s favorite healer because he can supposedly do things by himself.

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Disclaimer: I’m not a pro.
I have a fairly decent winrate with Rehgar, where I am, so I suppose the build works.

0 - Pick Rehgar when there is a lot of melee dive expected. Durable tank, preferably alongside melee assassin. Don’t pick if there is too much single target focus available, as even the healing ultimate isn’t too strong. Sure, he is a good pick most of the time, but not always.

1 - W - It heals a bit, deals some damage, and synergy with the rest.
2 - W - Mana restoration. It’s king. Great synergy with bits of wave clear between actions. Synergy with the idea of your tank diving. Sure, occasionally you run out of mana.
3 - Hm. I always take the CD reduction talent, because my cleanses are totally on point - during PvE. CDR helps in combat with more frequent shields and heals. Obvious is obvious.
4 - I most usually go Bloodlust, partly because it helps the team, partly because Ancestral isn’t particularly convincing. Sure, it can top up Li-Ming with Glass Cannon. Might work at 20, but I hardly get there - either win hard or lose hard.
5 - W - Earth Shield is a shield. I like shields. It’s healing. Great when entering fights.
6 - W - Two shields are more than one. From here on out, it’s kinda worth to cast the shield on a totem. D talent also makes sense.
7 - BL or Shields, depends on what I feel we need. Depends on the type of confidence your teammates are showing.

Besides the obvious, I think the build works, because:
1 - Damage is still more impactful than healing. The extra damage forces the enemy to back out sooner. Or just die sooner. Often helps to finish an escaping hero.
2 - I don’t like to play frontline Rehgar, plus Q jumps when and where it wants to… from 13, W is your direct heal.
Overall, same argument as Li Li Serpent build.

By the way, with the only exception at 7 (where E > W > Cleanse), all talents are of the highest winrate. Actually, now that I explained it, this is the best Rehgar build according to stats.
Copycat: [T1122312,Rehgar]

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You can use your mobility of your Z to bodyblock before attacking

Edit best used with the mobility increase when wolf form on lvl 1

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  • W build is still pretty good, but it may be a bit more comp dependent as you would prefer to have more enemy melee heroes.
  • The only wolf talent I’d pick is level 7, and that has great synergy with builds outside full wolf build. However, it does require you to bite more often, so if enemy has lots of heavy burst heroes and/or not many melee heroes, you could struggle to get value out of it.
  • I use wolf form in team fight to re-position, and try to get back to orc form by biting, instead of just casting a spell, since wolf bite does about 10%+ of typical ranged hero’s health.

I’ve had a decent success with totem build. It certainly works well against melee heroes, but wider casting range and effect radius, being able to re-locate the totem once, and 90% slow for first second can be quite powerful against ranged heroes that are out of position, or attempting to retreat from a bad fight. And depends on how deep into totem build you go, your totem will also slow attack speed. So if there are a couple ranged AA assassin types, totem build can certainly hamper their ability to deal lots of sustained damage from the distance.

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W actually gives you near infinite mana with “StormCaller” lvl 4. You just have to make sure it hits something. If you still feel you run out of mana (somehow) you could pick “Tidal waves” Lvl 13. But then you have to give up “Earth shield”.

Note that you don’t have to go full W. “Colossal Totem” lvl 1 is pretty good. Since “Electric charge” only heals you, and not the target, its usefulness is limited.

I found wolf talents useful only in QM in cases like when you’re on Warhead Junction. Though “Hunger of the Wolf” Lvl 16 can make a difference against targets like Garrosh or Mei.

Wolf is on such a short cooldown that you should be spamming it. You lose a lot of dps if you don’t. Whenever the enemy tank has used its CC, it’s a free bite.

Storm caller” restores 4 mana per enemy. So ideally you want to be in a minion wave to hit as many targets as possible.

If you don’t think you’ll need Cleanse. You can pick “StormCaller” lvl 4, then “Blood and Thunder” lvl 7 and “Tidal Waves” Lvl 13 (that you wouldn’t normally pick). It turns you into a healing machine. And if you picked “Electric Charge” lvl 1, you can frontline a lot.

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Oh, also note that you can use Boodlust as an escape since it gives move speed.

You just need to make sure your team knows that you don’t want them to fight.

I would only do that if I’m on comms. Otherwise you risk having them turn around and try to fight at low health.

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You do realize I play Artanis, yes? :stuck_out_tongue:

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