Teach me: Malthael

For the merc camp.

2 Likes

I made my decision. I will buy Malthael. I LOVE his theme, from his satisfying auto attack sounds to how his design looks sweet. I like his kit too and I definitely think I will enjoy him. I appreciate the feedback from everybody, especially you. You gave me good insight on him and I appreciated all of your feedback. (I’m just waiting to see what Harbinger says though)

3 Likes

Without the use of TS old Malth would mostly be able to stick to the frontline only. The character has a poor mobility outside his wraithstrike (which requires Marking) and his E was not only narrow but is also the slowest skillshot in the game. Not to mention his slow AA’s. Before 16 and Massacre getting more than 2 targets marked outside of his Ult was very lucky and keeping several people marked was even more difficult.
In my eyes Malth had to few and mostly unreliable tools to even make a good teamfighter outside of TS.

1 Like

Old malth was at good 1v1. I lost with cho against him

2 Likes

Make sure to put a piece of tape over your Q key, it doesn’t really affect his auto attacks. Also you can solo the 4 man camps at level 4 if you’re full health, just make sure to kill the Mage minion first.

1 Like

Btw he has a few builds and a few talents which are good in certain situations and should be picked there.

Lvl 1:

  • On a Pale Horse is the way to go for double soaking (also helps him with creating merc pressure faster).
  • Fear the Reaper tho is my personal favourite, it gives me surprise burst speed, I can engage and disengage with it, really helpful against Heroes and enemy comps which can bodyblock you.
  • Death’s Reach is niche, probably you are fine without it, but against Heroes like Tracer, Genji, Lunara, who can create space between you and them quickly, really helpful.

Lvl 4:

  • Die Alone is the way to go, it gives you better sololane bully powers, and since most the times that’s your job, you should do it. It also can be triggered with attention or by mere chance in teamfights.
  • Throwing Shade is too niche, but with Final Curtain on lvl 20, it’s a strong obj (like tribute, seed) denier.
  • Black Harvest also helps against Heroes who try to get away from you, plus imo, this is the best talent for BoE, since even if the enemy zones you and your team away, your dmg is still there, for longer, so it helps with the immortal races unlike anything else on that tier.

Lvl 7:

  • Cold Hand is the way to go, it helps you kite, chase, helps your allies if they have Executioner talents, or even if not, a basically permanent slow helps with skillshots as well.
  • Massacre helps with W build, otherwise I wouldn’t pick it, but in W build, it’s great.
  • Touch of Death is good against any kind of predictable burst heal or to help shutdown certain sustained heals (I carried QM games against Butcher with it)

Lvl 10:

  • LR the way to go, a strong finisher and if you can time it right, it can finish that Genji who used his E to escape to Narnia as well.
  • TS if your team has enough dmg (quite common, thanks to the popularity of Assassins in every gamemode) but lacks frontline, or if you went for W build.

Lvl 13:

  • Inevitable End if they have CC you want to avoid (Butch Charge+R, KT’z chainz). (I recommand TS with this, because this tlanet removes your marks, and TS just pops them back.)
  • Soul Siphon if you just want extra heals (mostly from beefy targets).
  • Shroud of Wisdom against spell dmg heavy targets, quite straightforward. Ming, Jaina, Kael, Chromie (I take it even against KT, usually I can dodge his combo with W and Fear the Reaper).
  • Ethereal Existence, same as SoW, if they are AA heavy and you don’t need unstoppable.

Lvl 16:

  • Mortality for W build.
  • Memento Mori for Black Harvest or if the fights are usually really long.
  • Soul Collector otherwise. Increased range on Q, so you can dmg mobile Heores for longer. Good synergy with every Q talent, basically doubling their effect.

Lvl 20:

  • Both Heroic Upgrades are great imo. Angel of Death makes it easier to get full cdr on LR and gives you nice burst heals. Reaper of Souls makes TS infinite and slightly increasing your “numbers of Ws” for W build. (The increase is really low, but it still gives you TS’ sustain help for longer.)
  • Final Curtain is niche, but as I metioned earlier, it helps a lot with most objectives and can be used even for zoning.
  • No One Can Stop Death… It can make you unkillable in theory… But I find it a bit unnecessary (if you’re winning) or not useful enough (if you’re behind). So I personally only take it if I’m dead, we got 20 and if I pick it here and now and use it, we can turn the tides.
5 Likes

Thanks for the build tips, I appreciate it. Also escape to Narnia LOL, I like that.

1 Like

@anabanana oeh thank you for the compliment. I only knew my overal winrate. Its suprising


I just figgered out how to record my gameplay. Im planning to do a Arthas and Malth 101 one day. But im dependend from the quality of matches. If I do ranked great chance im forced to fill a role. Qm I need to have a good comp.
(Litterly to record just windows key + G :confused: )

I mostly agree with what everyone says. I need to watch the replay above. Maybe I learn something So A few things im not comfortable with myself. But everyone has their own playstyle

I always pick die alone on 4.
Mostly the way teamfights start. Tank tries to go in. Ill put a mark on him and the overal solo lane 1v1 bullying

20 i always go “no one can stop death”
If I think im gonna die. Im going in deep. Do lots of dmg. Then respawn come back to the fight quickly and enemy is hurt vs a fully health malth. This helps us win most of the fights. Because the team continues to skirmish untill im back (if I want it or not)
And usually when someone dies after 20 its gg

3 Likes

Malth’s AAs are laughably weak, to the extent that a few support can deal more damage with their AAs. AA is solely for marking - In 1v1s against other melee solo laners, do not stand there and try to AA them down. Hit em, kite while using Soul Rip, use W to reapply mark, and just keep kiting. If they try to chase you down, you win. If they try to run, you win. If they just avoid you and lane, well, go back to laning yourself, only a few heroes can outlane Malth.

1 Like

The best tip i can give you and the best one i think can ever be told about him is:
keep Q pressed so it autocasts. Try it, will 100% increase your effectiveness.
Works with lili too.

This will eat a crazy amound of your mana. Especially when your in a lane or split pushing.
Sometimes a few AA’s do the trick as well

2 Likes

ya well i meant do it in the cases where you are in a team fight and want to use your brain to dodge skillshots, become unstoppable, time a good W and not time the Q every couple seconds. It also doesnt eat your mana that much tbh.
If you keep it pressed you just achieved a way to make it work like a toggle, which is much more efficient.

1 Like

Ah okay you have earned my like :stuck_out_tongue:

Just in case people missed something.

I didn’t even know he had a rework or maybe I missed it. Still, he can be so good in a lot of situations. He has great solo lane capabilities, great team fight capabilities and can take camps with ease. One game I just sat there and took camps the whole game. Entered teamfights when I needed to just to mark the whole team and find someone to use last rites on, then returned to camps.

Malthael is one of the top solo/offlaners.

Are you a good offlaner? As an offlaner your goals are:

1-Get more exp than the opponent off/solo laner
2-Bully the opponent solo laner out of lane
3-Double soak
4-Don’t ever die while off-laning. Play safe, a kill isn’t worth the risk.
5-If someone hold the lane for you. Get camps, the more the better.

As Malthael your TF job is to poke with your mark and make kills with Last Rites.

1 Like

It was back in October of 2017, so it’s been almost 2 years since. If you only picked him up recently, it wouldn’t surprise me.

Just a couple months ago. I did try him once way back but I got confused on how to play him so I quit.

One other thing to note, when you are playing him in the solo lane or taking a camp, don’t bother using your E. Just wade in and start swinging to mark them. Spamming E wastes a ton of mana and doesn’t really save any time in clearing waves, so I tend to hold it to zone out anyone who wants to bother me.

1 Like

hey what does this mean btw?

The Immortal map with the demon/angel object.

1 Like