One of the questions I see most often when discussing tanking is how do you know when to engage. There are a number of things that go into a successful fight initiation, and I will try to cover the basics here. As always, if you have questions, issues, additions, or corrections, please let me know.
There are essentially three types of engagements you should be aware of when tanking: “typical” team fights (the most common), counter-engagements, and ambushes. What you need to consider before each one will differ, as all three happen in very different circumstances. I will discuss how to start a normal team fight here, as that is the one you will see most often, and usually require the most consideration when deciding when is good and not good for going in.
I have a bit of a mental checklist I go through before deciding whether or not I want to engage:
- Return on Investment: The number one mistake I see a lot of tanks making is picking a fight that is not worth it. Before going in, I have to make sure my team gains some thing from it. If it is just fighting in lane because, well, I see a red health bar, then it may be a far better use of our time to do something more productive. Sure, getting a key pick on an overextended target is worth it, but engaging in a 5v5 before the objective is even announced, and risking going into that without CDs or worse, down a player, can be costly.
- CDs: Which CDs are available to my team, and which do I know are up for the enemy. If I know Diablo can’t use Apocalypse, my team has an advantage in the upcoming fight. If my Anduin does not have his trait available, I should be careful about going deep.
- Resources: I always check HP, mana, and self-sustain options (Do we have a fountain nearby? Do they?) before getting aggressive. Do this for both your team as well as theirs, as if their healer is low on mana, that is an opportunity to get some permanent damage in.
- Positioning: Is my team with me? Are they expecting a fight to break out? Did one of the enemy team overextend? These are things that can make a different between who gets wiped.
If the checklist seems to be in our favor, in we go!
The next most important thing about starting a fight is being patient, and waiting for an opportunity, rather than yoloing in and burning all of your abilities at once. Certainly, if you have a talent advantage, a numbers advantage, or the like, there is no need to wait, but if all else is equal, don’t be afraid to let them make the first mistake. While you don’t want to be hesitant, or wait until one of your team makes a mistake, you should feel confident that your initiation will lead to a win before heading in.
The following clip is kind of long, and honestly, somewhat boring, as it feels like nothing happens for quite a while. This is deliberate, as it shows all of the decision making listed, and how it can play out in a game.
This starts out by us making a fairly risky boss call, so I am anchoring in case they invade (which they did), and made a retreat ping as soon as I saw them coming in. Our Greymane was low, and while we would win the match if we took the boss, we wouldn’t lose much if they got it, or if it leashed. If we contested and lost people, there was a chance the enemy team could end. So while I was willing to fight, the first item on my checklist, is it worth it, wasn’t checked.
We backed out, took the Siege Giants, but kept an eye on the boss in case we could go back in, or get a pick on them. Diablo and I (Johanna) were posturing the entire time, letting each other know we didn’t really want a full rumble, but were ready to fight if it came down to that. Both teams were at high health and mana, and everyone had heroics and other CDs available.
And then, the opening I was looking for happened.
The key things that led to my decision to engage were the following:
- They had boss aggro, and it wasn’t in the Pit of Throws, which gave my team much more space to work with.
- Their Ming was taking boss hits, so she couldn’t get in on us, and it was blocking a lot of her skill shots.
- Their Imperius had just taken a Cursed Bullet to the face, and was vulnerable.
- The boss was low enough, there was a good chance it would die to random cross fire, meaning the team on the point at the end, wins.
Those four things were enough for me to decide that we had a good chance of winning if I initiated right then and there. Hopefully this helps people new to tanking determine what are good fights to take, and bad fights to avoid. I do have examples of counter-engagements and ambushes, but figured this post was already long enough.