Talandar, Purifier Executor (HC)

Talandar, Purifier Executor
Role: Melee Warrior (tank)

Lore: A Purifier construct found on Glacius. Programmed with the memories of Fenix, he eventually realized he was not the same. Resolving to forge his own path, he renamed himself Talandar and sought out his own destiny.

Health: 2625
Power: 120
Attack Damage: 102
Attack Speed: 0.95

Special Mount: Redeploy
30 Second Cooldown
Talandar channels for 1.5 seconds before rocketing upwards. After 0.5 seconds he crashes into the targeted spot, dealing 66 damage to all enemies in the zone. Resets immediately after hearthing

(A visible marker indicates where he is about to land, giving enemies a total of 2 seconds to react to this ability. Large range slightly smaller to Illidan’s The Hunt ability.)

Trait: Power Cells
Talandar has a Power meter that decays by 1 per second when outside of the spawn room. Upon reaching 0, Talandar begins to hearth.
Passive: Hearthing time is doubled, but cannot be interuppted.

Ability 1: Whirlwind Strike
8 Second Cooldown
Spin your arms like clubs around you, dealing 188 damage to all nearby enemies and knocking them back.

Ability 2: Thunderous Charge
11 Second Cooldown
Charge forward a short distance, becoming Unstoppable and able to move through units. He deals 158 damage to all enemies hit.

Ability 3: Shield Capacitor
10 Second Cooldown
A digital shield surrounds Talandar. He gains 15 armor and 15% attack damage while active. Lasts 4 seconds.

Ultimate 1: Recall
110 Second Cooldown
After channeling for 3 seconds, Talandar teleports all allies in the targeted area to his position.

Includes minions, mercs, and summons, only things exempt are Map objectives and mercs/minions within Haunted Mines sub-map

Ultimate 2: Solarite Cannon
80 Second Cooldown
After 1 second, shoot a ball of energy in the targeted direction. Deals 435 damage to the closest enemies. Damage scales off over distance, down to 216 at the furthest distance.

(Works lik e a reverse of Li-Mings Arcane Orb, except it doesnt increase nor decrease in size, staying constant through it travel)

5 Likes

I liked the concept but there are somethings that I think are weird like:
-Is there a way to gain power cells charge without hearthing?
-Aren’t bosses being pulled by Recall too strong?

1 Like

Talents:

Level 1:
Fusion Reactor: Each regeneration globe gathered increases maximum Power by 1
Quest: Gather 25 regeneration globes
Reward: Gain 0.5 attack power for each remaining Power
Rhino Program: Increases the distance of Thunderous Charge by 20%
A Strong Heart: Talandar gains 10% maximum health as a shield for each enemy hero hit by Thunderous Charge, up to 30%. Shield lasts 3 seconds.

Level 4:
Tornado Spin: Whirlwind Strike knocks back enemies twice as far. Enemies are stunned for 1 second if they collide with terrain.
Power Leech: Enemy takedowns while Shield Capactior is active restores 20 power.
Crash Site: Doubles the size of the impact zone from Redeploy.

Level 7:
Winding up my Arm: For each enemy hero hit by Whirlwind Strike, his next basic attack deals 10% more damage.
Stampede!: Enemies hit by Thunderous Charge are stunned for 0.5 seconds.
Dazed and Confused: Enemy heroes hit by Whirlwind Strike have their attack speed reduced by 20% for 3 seconds.

Level 10: Ultimates
Recall
Solarite Cannon

Level 13:
Bi-Pedal Beast: After Thunderous Charge is over, Talandar remains Unstoppable for 2 seconds.
Kinetic Processor: For each enemy hero hit by Redploy, gain 10 Power.
Overheating: While below 50% maximum Power, a plasma aura envelopes Talandar, dealing 40 damage per second to nearby enemies.

Level 16:
I am the Sword: Shield Capacitor now grants 25 armor and increases attack damage by 25%.
I am the Shield: While Talandar has Shield Capactior active, nearby allies are granted an untalented Shield capactior.
Arsenal Overcharge: Each enemy hero hit by Thunderous Charge reduces basic ability cooldowns by 1 second each.
Purifier Armaments: Whirlwind Strike’s damage is increased by 25% while below 40% of his maximum health.

Level 20:
Solarite Flare: All enemies hit by Solarite Cannon are Blinded, but casting time is increased by an additional second.
Stasis Field: All allied heroes teleported from Recall gain Invincibility for 1 second.
Passive: Recall now has global range.
Meteorite: Increases the damage from Redeploy by 150%. If an enemy hero is killed from Redeploy, it resets automatically. Redeploy no longer resets after hearthing.
Passive: Redeploy has global range.
Reconstruction: Upon taking fatal damage, Talandar begins rebuilding himself. After 3 seconds, Talandar respawns at the point of his death with 50% health and power. This effect has a 60 second cooldown. Toggle to turn on/off. (Using the ‘d’ key)

This is great. :grinning: I think you have captured Talandar´s indentity very well. Only thing is the ininterupptable hearthstone may be quite strong.

I realized I forgot to fix it until after I posted the talent list, but something happened when posting that causing me to get silenced at first. Its fixed now to just minions and mercs.