Hello Blizzard Community,
As a dedicated player in Heroes of the Storm, I’ve noticed a few adjustments that could significantly improve the ranked play experience, making it both fairer and more rewarding for everyone involved. These changes, I believe, would benefit both skilled and newer players by creating an environment that encourages thoughtful play and reduces some of the frustrations that currently come up in ranked. I’d love to hear if others agree with these ideas or if there are other suggestions to make the ranked experience even better.
1. Extended Hero Selection Time
One of the biggest issues in ranked games is the way players are pressured to make split-second choices in hero selection. This frequently results in players panic-picking heroes they might not even be experienced with, often to counter an enemy pick they’re not familiar enough with to really use effectively. The result? Team synergy falls apart before the match even starts.
An additional 60 seconds in the selection phase would give everyone the chance to discuss the lineup, consider their own strengths, and pick heroes they’re actually skilled with. Too often, players try to counter-pick on a whim, but they lack experience on that hero, and it ends up hurting the team more than helping.
Wouldn’t it feel more competitive if everyone had the time to choose a hero they know well, rather than scrambling for a counter they can’t really use? With an extra minute, we’d have the space to create well-rounded compositions based on actual skill, not rushed guesses. Anyone else feel like a little more breathing room would make the draft phase stronger?
2. Macros for In-Game Communication
Typing out instructions mid-game? It’s almost impossible in high-stakes PvP, and everyone knows it costs focus and time. Pings help, but they’re limited, and in complex situations, they just don’t convey enough information to coordinate with teammates effectively.
Games like World of Warcraft already have custom macros for specific commands, and adding something similar in Heroes of the Storm would be huge. Imagine being able to hit a button to tell your team to “Group up for an AOE heal” or “Their tank’s out of position; let’s gank.” Wouldn’t that add clarity, especially in chaotic moments when typing isn’t an option?
Pings are just too generic when you need specifics, like “Living Bomb is up – spread out!” or “Help me gank this isolated enemy.” Would a customizable macro system give everyone a chance to focus on the game while still keeping the team on the same page?
3. Higher Starting Rank for Skilled Players
One of the worst parts of ranked is when strong players are forced to start at the bottom of the ladder and are paired with low-ranking teammates. It ends up making them worse, not better, as they form habits based on compensating for less-experienced players. Playing in lower ranks with teammates who don’t understand core strategies forces skilled players to make non-optimal plays to support the team, which weakens their own skills over time.
Shouldn’t skilled players be able to start closer to where they belong in the rankings? Forcing them to grind through low ranks feels counterproductive. Isn’t it better for everyone if skilled players start closer to Diamond or Platinum, where they’ll be matched with others who play at a similar level?
No one wants to lose because they’re constantly paired with teammates who can’t keep up, or worse, are AFK. This system would keep skilled players in competitive games that match their ability and give lower-ranked players the space to develop without that pressure. Wouldn’t that make for a stronger, fairer ranked experience?
4. Performance-Based Ranking
It’s frustrating to consistently outperform in your role only to lose rank because of things outside your control – an AFK teammate, players feeding, or simply an unbalanced team. A ranking system that recognizes individual performance could change that. If a player consistently excels, like topping the healing charts or dealing consistent damage, why should they lose rank just because of the team’s overall result?
Wouldn’t it make more sense for players to be rewarded for their individual contributions? This way, people could focus on doing their best and knowing it’ll be acknowledged, which could help cut down on toxicity. A lot of frustration comes from players who feel like they’re losing rank unfairly due to circumstances they can’t control. Does anyone else feel a performance-based ranking would make the game feel fairer and keep people more engaged?
5. Pre-Selection of PvP Talents
In high-stakes PvP, every second matters, but having to choose a talent mid-battle pulls you out of the flow of the game. Most players already have a specific build in mind based on the enemy team’s composition, so why not let us pre-select our talents?
With a pre-selection feature, talents would auto-activate as soon as we level up, letting us focus fully on the match without needing to stop and make a decision. Think about the boost to gameplay – every level-up would feel seamless, letting us stay in the heat of the moment without breaking focus.
Wouldn’t it make more sense to have talents set and ready to go? For anyone who’s ever been pulled out of a fight to select a talent, this could make a big difference.
These are some ideas I think could really improve the ranked experience and make Heroes of the Storm more competitive and enjoyable overall. I’m interested to see if other players have noticed these same issues or if there are any other ideas out there that could help make ranked feel more rewarding and balanced.