best part of it is it only require 3 games instead of 10! so people get placed faster way faster than before
I really start to love this story now…
Look for yourself: `https://imgur.com/zvImlVd´
25 rank points, next match win. Winrate at 80%. Don’t know how to deal with this. I never had a problem with getting that low amount of points AND as I said no one around me ever expierenced it. I still keep saying this is not normal and a real issue Blizzard should look into.
You got unlucky.
You have no choice, to get out of bronze, you have to create a new account and roll the mmr dice again.
holy shmoly even less than you got before within 1 point lol ok i have no idea in that case. that makes it so complicated to climb up since you barely get any points ehh… i’ll just say it’s a bug for sure no other explanation honestly this is just weird
This is also the first season of its kind. MMR doesn’t move like rank does. You won’t always earn or lose 200 points in this new system.
But this would mean there’s a technical error… also called bug. If this is algorithm based (and I am actually working in the IT branche) then this is a messed up work and has to be pushed, cannot be that I have to create a new account and replay all of my earnings…
Says who?
If this is official, the whole rank system is more broken after the update than it was before AND THAT really is an issue Blizz should look into…
Assuming hotslogs was even remotely correct, I would routinely win anywhere from 10-40 points a game. You only gain or lose a lot of points if you have a volatile account with very few ranked games played.
We will see what the norm ends up being now that it has changed. I wouldn’t be concerned yet.
I mean can someone confirm this who plays a regular 250 games rank every season that there’s a drop of 80-90% in points earned as a win?
Said Blizzard. This new system does NOT use rank, it uses MMR, and MMR moves slower than rank when you have a lot of games played.
It’s better this way, honestly. You’re not going to ping pong between ranks and it will better and more accurately reflect your actual skill level. You just have to keep playing matches. Forget the numbers. Eventually within a few dozen games it will correct itself.
I still highly doubt this and with no comment was explained why this doesn’t approve to all the others… that is what really bothers me and makes it hard to believe.
So I just placed, moved up to diamond 4… This is kinda what I thought all along about many master and high ranking players. My main account is gold 5, impossible to climb, worst games and I have played on it longer. Typically in a season, I would play around 400 games ending with a 49 to 51% winrate. BUT, usually I would start out 40 and 15, 60 and 30, and the games would just get bad, bad teammates, trolls, etc. Sooo… I thought maybe if I create a smurf and get a high win rate with a high PRA and stop playing my account will jump up. On my smurf, I played about 90 games, 63 w and 27 losses. I just went 2 and 1 in placements, and I am now a diamond 4. Soooo… I plan on doing the same thing this time, playing around 90 games, maybe less, just getting a high win rate, I am guessing I will place master next season.
Then make a new account and play with highly volatile MMR. After a few hundred games on the new account you’ll be in the same boat youre in now.
So from that info it is the only possible way for me to achieve at least something in the game even though I have to kill my main account. Sadly. Is this intentionally what Blizzard wants from me?
I call the system broken if it works like this…
And that is why?
i don’t believe so as i said i think ranked is just bugged right now.
So we agree on it - ranked is bugged. Then I call it (and that was my intention) to be an issue the support should look into. Because I doubt this is what Blizzard wanted to achieve when releasing a new patch. Maybe put this in the Bug Report thread?!
Edit: To be fair… I am active in a competetive way of gaming since 19** - if it was a little game, that still needs to improve, no deal. I know a lot of ranking systems and studied computer science and think this is a bugged behaviour. I know about the great deals of MMR/PRA systems, but in the end it is about the experience of players and this just kills my experience. I don’t say I quit or I blame someone, I always said, I want to point out an issue and at least be enlightened by some detailed analysis. I will move this to the bug report forum and thank you all for putting effort in it. Will see how it turns out as I really started to enjoy this game recently playing with a fixed group getting wins and all, hope I can get back to it soon.
i say do it and post about it in there so you can get answers since they’re literally answering questions about bugs etc in there atm.
Not the only one…
and
Look, I’m a Computer Science major in my senior year. The lowest grade I’ve received at ASU is a B+ and as a result, I hold a GPA of 3.89. All I have left is 400 level tech electives and my Capstone. I know 13 programming languages competently well enough to use them at a professional level.
But none of what I just said actually matters because it doesn’t make me an expert in everything. I can explain what a turing machine is and why it’s impossible to design an IDE that can detect an infinite recursive loop, but by the same token I can’t explain how to design a neural network for creating deep fake videos. All my degree will give me is a foundation i can work from, it doesn’t inherently make me an expert in the subject matter. A degree isn’t a blanket “I’m an expert in everything.” I know a lot, but there’s a lot I don’t know that my degree won’t cover.
Anyway, the fact that you said you’ve studied “MMR/PRA” systems tells me you’re not well educated in the area. PRA is a system (or I should say was a system) unique to this game. It is simply a clamped delta of your rank and MMR. if your rank is higher than your MMR, you’ll get a negative adjustment. Conversely, if your rank is lower than your MMR, you’ll get a positive adjustment.
We don’t know how Blizzard’s MMR system works, they use their own proprietary system, but it does share the same basic components like confidence or uncertainty. It is a coefficient that adjusts how many points you gain or lose based on how many games you’ve played in the past.
You brought up something interesting, however, that your friends are gaining 130 MMR. This tells me all I need to know, the system isn’t broken. MMR adjusts with lower values than rank did, so getting less than 200 points in a match is normal.
Again, before, we had two separate systems. MMR and rank, and PRA was a clamped delta of the two values. Rank is gone, so now all we have is MMR, and MMR calculations aren’t as basic as rank, and since MMR uses confidence / uncertainty, it will appear to decay.
After a while, we’ll be able to run those numbers through a regression model and know how the values are calculated by reverse engineering the system. But for now, it sounds like it’s working as intended. You play more matches than your friends, so you will gain less points than them. A basic understanding of MMR systems would tell you why that is.
TL:DR, a CS degree doesn’t make you an expert in all fields related to computing and the new system uses ONLY MMR.
I’m still pretty sure it is working as intended… just because you want MMR to be more simple than it is, doesn’t make it bugged. Your friends get different numbers because the system had a different confidence level for them. The system is pretty confident you belong where you do, so it won’t give you very volatile wins or losses. Expect each game up or down to move you 20-40 points. If you go on a win streak and start blowing out better players, you’ll move up.
HotsLogs did a great job of modeling this and you could see how it worked easily. At no point did people get 200 mmr for a win consistently. On a new account or in placement matches you would get a larger swing, and in an account with a few hundred ranked games played recently the system already has a high confidence level of where you belong and will lower your win “and” loss numbers accordingly so you don’t climb or fall too far from where you belong.
It is working as intended.
I see that the topic was moved by the OP. Im 99% sure this isn’t a bug and it’s intended behavior now that Storm League is determined by MMR only. All this will do is waste QA’s time having to read the thread.