It’s true, but if the game is dead as many have said, what’s there to lose? SL is a clownfest and I refuse to play it without my premade because all it takes is 1 person to be a moron for the whole game to be ruined. At least if someone is clowning hard, I just remove him from my party and block him so I never will be subjected to them again. Also, people will behave if there are social repercussions to their actions or bad mood.
I do have issues with this though:
This is simply not true because no 1 single person can actually control someone else. But not having that person be able to be in my games (on my team) would be the best thing ever.
What I mean by “Imagine being able to, as a community, decide who gets to play SL”… I mean WITH ME. They are free to make their own groups and troll those other (enemy team) players. But I want to have some sort of safety when I play, so I 5man.
Playing with a group you know and actively communicate with has always lead to better games for myself and many others. Everytime I solo queue, it’s a clownfest, nobody on the same page, no leadership, no communication, no strategy… it’s NOT what HotS is supposed to be about… Teamwork… Imagine wanting less teamwork in a Team based Competitive MOBA? It baffles me when some people say this. Usually they are those selfish players themselves (Not you, just people in general) wanting to not be forced to interact with others or compromise.
Like why do people want to play the most competitive game mode, and not be the most competitive… why not play Unranked or QM over SL if all you care about is playing? Obviously, we like the feedback and see how we compare vs other players and we all “know” that SL is the only real challenge and the other game modes are just mini-games version of the real thing: SL. UR and SL are exactly the same, so why would you play UR? UR is for people who basically don;t want to be competitive, turns out this is the least played game mode. SO people DO want to be competitive, so then why do then not play in a competitive manner? It’s all very weird. Sportsmanship is also at all time low in SL currently outside of 5mans and knows friends. Why? Because of 0 social repercussions.
In WoW, this is why we came up with ways to get bad players out of our raids… people who contribute nothing and just bring the team down. We had Gearscore and RaiderIO for a reason… we don’t want to carry bads and we want to make sure you know what you are doing. Yes, I know you want to play with the elites and get easy loot and FINALLY beat that raid… but why do you deserve that? The others all put in time and effort to be there, why should you get to go and not be prepared and get a free pass? Why should you get to be randomly placed in a team where you have 0 repercussions for not performing to the standard of the team? This is why LFR was such a joke, all the sudden, everyone got to “raid” but Blizzard quickly realized that this type of content was NOT meant to be completed by randos so they nerfed every single mechanic to the point that all the challenge was taken out of the game and players just afk till they get Det stacks and kill the boss, it’s fool proof and people STILL fail… Why would I want such a player on my team? That’s why we came up with some sort of unofficial system to weed out bad players. They can start where we were and slowly progress till they are geared and have the knowledge, but that requires effort and time. We are not the same.
So HotS should have a similar system by default. Again, Random matchmaking with an Elo system in a 5v5 game just doesn’t work, just like LFR doesn’t work (unless you heavily nerf content). The hardest thing to accept in life, is that most people are really not smart and effective/capable as others, YOU must adapt to them, not the other way. You also have to accept your current skill and either quit or get good. Not have your hand held to give you the “illusion” of fun and doing well and getting rewarded for that.
Inclusivity only helps get numbers, not quality… for that you need Exclusivity. It just happens that the #1 cause of bad games is bad players, let us control that and game quality will go up. Better game quality = more players. Whoever thinks the game sucks because of a lack of player is wrong, the lack of players is because the game sucks. People think if a game has many players, it’s a good game, wrong. Look at all “WoW Killers” they all did well in the first month (maybe) then died, because why play a game that is just not as good as another? Specially if you already invested 10+ years into the better game?
If we made SL a better experience, people will play it. Turns out, nobody likes to play with randos, but also nobody likes to be social and get a group. They play Solo, have a bad experience and leave… that’s why the game sucks. Fix that aspect and magically this game would do better. But people don’t listen to good ideas, only the ones that FEEL good. Like yeah it sucks to say we need to exclude players from SL, but that’s what is needed.
“If you want to succeed, sometimes you need to be an ahole. You might not be liked, but you will be successful and respected for it” - Unknown
Some ideas feel good, others do good. The ones that do good often don’t feel good, but it’s what is required.
Ex: Kicking the hunter that keeps wiping the raid sucks for the hunter (even though he was given several chances), but I may have lost the entire group if I didn’t kick him. Not kicking ensures I will not succeed, but kicking him opens that possibility again.