As Diablo, you will almost always be in the mosh. You only get to interrupt with R if someone else engages and gets stuck in it. As for Stukov, he’d have to chose to let Sylvnas die to potentially interrupt a Mosh later. I think the right call is always to save your team mate now, and then try to avoid the mosh.
Try it. pick Diablo and try to interrupt the Mosh with Apoc. It only works if you’re not on the frontline. But you’re unlikely to be behind your team.
That’s already the difference, because they know they can’t engage with Diablo’s R up and they have Zera, who always tries to go to backline, so at least one want to engage.
But even without Diablo, Sylvanas’ Walling arrow or Stukov are also there, because ETC is focusing Diablo that’s already what you want.
They can. The only other engage would be me. And Hogger isn’t exactly good at creating the engage. Without Hordapult, I wouldn’t risk it. I mean, ok. Sylvanas engaged, but that didn’t work out lol.
Silver 5 KT keep spam pinging me whole game like I was not allowed to do anything lol.
And dumb full orb Ming that face check Imperius us and dies multiple times. LIke how potato does someone need to be to figure out if you are range then you stay range.
I could care less if KT gets silence banned after I spam reported him. He suck but ofc had to find a scrap goat to blame and that was ofc me.
Knowing how the average E.T.C. pickers and what the average players prioritize, I’ve come to hug the sides or faint to bait E.T.C. to use Moshpit. People tend to go on a bloodrush when they see backliners, while I’m out of position as a tank, I’m usually ignored.
Makes me think of this moment as Muradin. https://imgur.com/j2hyp1D
Though, I don’t expect people to play this way, and perhaps the enemy had a better-than-average E.T.C.
how does a tracer manage to die 10 times in a match? one of the best hero’s in the game about picking fights on your terms has double the deaths of any one person on the team…
it can be tough to play against a val, but when your dieing that much you need to ask yourself what your doing wrong
1 really bad dps players. I out dmg the lunara with garrosh. It was their first sl game in a while
2 i see guldan get picked and went for auriel. Unfortunately he was a bot (not system ai but a bot account) team was nice enough but agreed to report him.
3 good etc game they had no interrupts.
4 god gold medivh one trick. Was impressive. Easy win
5 got carried by team. Etc wasn’t peeling for me but the enemy zuljin would pop unkillable and focus me. Still could’ve been better. On ny end at least
HOWEVER, ive seen my fair share of bad rags. Not using trait is honestly not THAT big of a mistake. when your fort is not being attacked its pretty hard to time when to MC exactly since u may molten core then get hard pushed OR the MC may be a useless attempt. I can sympathize with a rag who does not utilize MC properly but has a good understanding of the rag builds, especially since MC has such a long CD it can be really, REALLY hard to time MC properly.
HECK sometimes I forget to MC cause i get so focused on soaking and OBJ, but it really does not impact the game in any way. I also misjudge using it quite alot of times since I think the enemy is pushing but then they just leave and i get nothing out of MC ( they dont leave CAUSE of MC ). I admit it is probably my single weakest point with rag.
BUT IVE SEEN RAGS WHO PICK RANDOM TALENTS FROM ALL 3 BUILDS
these ones
they should just
stop
and rethink every choice they made to stoop this low in life. not sugar coating this one. even a wall can see the 3 OBVIOUS builds rag has. Q quest then W spell armor then E slow. like bro wth is ur plan?
At least this is obvious. Enemys have a good amount of ability power / mages, so getting spellarmor to get at least sth. protection against it, but then still go Q build - why it’s wrong?
In fact why does W-build Rag does need W on 4? Because that’s usually the range build, where the defensive options from Rag are the weakest, but you will utilize your range with W… so it’s a bit weird with W on 4.
Cause why would I pick Q build, a build that’s OBVIOUSLY for melee heroes, against mages who are so far back? I won’t get any resets for Q build, I will have to extend to their backline and rag can be easily burst down, and I have another perfectly good build to deal with them: W build!
Yes I thought about this, thing is that this talent works much better when W has a short CD. And actually it’s pretty lacking in comparison to the other 2 since there are so many spells everywhere essentially it’s useless. I know it’s a bit counterintuitive that this defensive talent is linked with a ranged build but since its quite weak compared with the other 2 I don’t think it matters. Don’t get me wrong I think if the enemy team was made of heroes that don’t destroy the spell armor fast and if you keep spamming W in teamfights it will be better than the other two talents but let’s be honest that has almost no chance of happening
Also yes, MB I included 2 lvl 4 talents XD. I’m quite tired ATM lol but u get the point, actually this was an example , not an IRL scenario, of bad talent picking
I love Rag and I understand what you mean about the pros and cons of using MC. The problem was these Rags didn’t use it to defend agasint pushes where we had advance warning were going to happen. It’s often folly for a Rag to try to MC right in the middle of an enemy team push with mercs or a zerg wave on Braxis. What I had was Rags that didn’t use it to help defend against the zerg on Braxis 2 times before I asked them why and they had simply forgot the trait existed.
I don’t know how they forgot, it’s such a cool ability, putting aside its proper use, like Alex’s dragon form, it’s one HOTS best visual abilities, how could anyone forget it?
Hey there Lili and Samuro duo from my last game, here’s a crazy idea. Dont duo with those hero’s since most of your healing will be wasted on clones. Oh, who am i kidding? you knew exactly what you were doing with that garbage.