Agreed, it’s inviting to try and finish with a win, in which case you end with a positive experience.
But I find it’s overall backwards.
You always start your day with a higher MMR. So your warm up match is more difficult.
It easily turns into a “fail until you get a free win”, which can also get unsatisfying.
And if you are a bit unlucky, you just really get the mood.
Not to mention if there is some retention logic involved, the game can give you losses forever to keep you playing. Call it god, universe, karma, or your sabotaging self.
Turn it around, and even the bad sounds tolerable.
Free win to start with? Practice match.
Instant stomp? Outside the habit of wallowing about it in the Salt Mines, log off and move on.
Can’t lose, must keep playing? Oh, that’s a 4th world problem.
I agree about the weekend point. That’s why I don’t like PvP games as r&r. Come home after a day of work, sit down to play and get stomped?
A good ARPG session like Diablo, Torchlight or Path of Exile, just to name a few, are similar but possibly better.