Remove AA when moving on OW and Nexus heroes

I think it is time to get rid of the mechanic - heroes to move while AA. I wanned to try and learn kerrigan. And in the end, the real problem that i faced in most matches was, that Orphea, Hanzo and etc, just move and AA me without any punishment. Hanzo just moved out of my stun combo easily, during which he autoatacked me 2 times for nearly 800+ dmg. Kerri aa are so and slow, that it doesnt matter that i hit them with Q, cause they just run backwards and aa, while i need to stop to perform my animation, and i lose ground to range AA. what is the point of having turnrate - when you basicly ignore it with OW heroes. If he is in the range of kerrigan, he needs to be punished to being there. But no, he just aa me walking backwards. Why i should pick kerrigan, when i can pick junkrat and do more dmg, more cc, more slows, and even superb heroics.

None of those heroes you named move while auto attacking.

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Dude, if you want to cry about auto attack+moving mechanic, at least learn what heroes have it.

Look at my avatar. I’m already Tracer. Know your enemy.

Dive plus AoE cc combo.

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I guess OP is a dota2 player. Turn rate isn’t a thing in hots.

Attacking, moving, attacking, moving = stutter step.

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We are all Tracers.

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Of Hanzo counts, then Tychus was the first, lol.


Only 2.5 Heroes AA while moving:

  • Tracer
  • Lúcio
  • D.va (only in Mech)

The others need to Stutterstep.
Certain Abilities (which are not Basic Attacks), allow certain lvl of movement during or after them.
Which first started with Tychus in Beta, but glad you finally noticed this is a thing.

You have trouble against Orphea? Sidestep her tentacle (Q).
And Hanzo is so easy to dive as Kerrigan. Learn her combo. Use Ultralisk, that helps with it.

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To be fair, every hero can move out of Kerri’s combo fairly easily as it is one of the more telegraphed sets of abilities in the game. She can feel kind of useless while you are learning her, and while it does suck, it isn’t a problem with her opponents, but just the nature of learning how and when to use her combo.

The most basic thing to remember is that you place W before you use E, to drag them into where the stun will be, rather than try to drag and stun. The delay means it will rarely hit unless you use the combo in a way that feels backwards. Also, where you drop W will depend on how far the enemies are from you. If they are at the max range for E, place W half way between you and them. If they are within half the distance to max range, you basically have to put W almost where you are currently standing. I also recommend not starting off with her combo, but save it until the enemy wants to leave, or once your team starts getting an advantage in the team fight. Once people start panicking, it is easier to land the combo as they might not be watching as closely for it as they are at the start of combat.

Kerrigan also benefits from having a dive buddy, especially when you are just learning her. A dive buddy who can provide slows, like Tyrael or Rehgar, are ideal. If you are practicing combos and have a hero on your team like Johanna, Jaina, or Blaze, you can use the combo as a follow up to their CC.

I have been picking Kerrigan in ARAM a bit to learn her as well, and she is definitely a fun hero to play, but also one that definitely takes practice. Good luck!

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Hanzo could feel like he can attack while moving because he has an absurdly low attack speed. He can move between attacks because his stutter-step period is about 2.5 seconds long.

If you’re ever struggling against a specific hero, you should give that hero a try. It will give you some perspective on their kit and help you watch out for things to avoid when playing against them in the future.

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  1. Hanzo and Orphea cannot move while attacking. The players are just stutter stepping, as you should be doing as wel.

  2. Kerrigan has a stun, and a pull, as well as a gap closer with Q, which is what allows her to get damage on ranged heroes. Though don’t expect to insta kill them.

You won’t deal more damage with Junkrat than Kerrigan.

Genji can too, if you know how.

But that is just an illusion. He throws 3 shurikens as AAs and need to stop for the first, while the 2 latter is automatic. So he can be seen as someone who moves while AAing, but he still need to stutterstep, unlike the rest.

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If Lucio counts, then Genji counts too, because his AA animation is kinda the same.

But isn’t Lucio the same? Both throws three AAs.

He still gets to move for 2 of his AA’s. So his stutter is much more efficient than heroes who need to completely stop. He loses a lot less ground. The amount of time he needs to remain still is minimal.

So it’s not an illusion, he has a real advantage.

Genji has to interrupt his movement for the first shuriken. Lucio doesn’t have to stop at all.
(Both are annoying though :slight_smile: )

It is.

You can put the 3 Shurikens into one bigger AA dmg vise, removing the 3 Animation shenanigan, and you have the same effect (unless you’re against the more and more rare Block. That’s your advantage).

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junk is more likely to be banned than a Kerri :thinking:

Ranked play has occasions where Kerrigan floats around the top with an ‘op’ winrate due to a smaller playerbase finding success with her, so there’s certainly some magic there that isn’t as present for junkrat. (bust, waist, hips :shushing_face: ) A key difference is that Kerri can take more hits – she’s very momentum driven, and when she does well, she does really well – but for a lot of players junkrat does a lot of ‘the same’ as she could, but safer, faster, sooner. HotS compilation videos are also more likely to have junkrat clips than Kerrigan, so it’s easier to visual success with him than it is with her.

However, a key part of success is passion and reinforcement; people learn to succeed because they want to do so, and that loops back to why they learn the hero. If you enjoy the ‘fantasy’ of one hero compared to the other that helps. Kerrigan can be enabled with allies for super moments, while junkrat is more of a counter-pick
and one-man-show by comparison.

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Orphea and Fenix have their AA animation close to 0 sec and look like they can AA while moving.

I’ve learned the trick from a Fenix main and passed the knowledge to Fan. He keeps doing it over and over, as a stutter step enthusiast.

It gets pretty hilarious.

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It is. He works just like every hero, he stops, the animation starts and then he can move. All heroes work like that. If you pay close attention, you’ll see all heroes move while the last bit of the AA animation is going. Genji is no different. You just think he AA while moving because his animation is WAY longer than everybody else (he throws 3 shurikens).

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No, you don’t, because with every AA, any other hero would be farther away. THey don’t get to move during their animation at all, and some actually cancel their AA if they start moving. Genji doesn’t, you can even body block while you’re hitting with the last 2 shurikens. Trying that with any other hero would not work nearly as well. How is that not an advantage?

Try that with Tychus.

Tychus is the exception here, not genji.

Edited: Actually Tychus should work the same way, just his AA animation is SO fast that you can’t see that effect.

Tassadar. :stuck_out_tongue:

Yeah, same thing I said for Tychus above. Animation is just too fast, so you don’t see that effect.