Remove AA when moving on OW and Nexus heroes

The joke was more the point that Tassadar is notorious for self-rooting when trying to stack his trait. He can stutter step, but you are more likely to see people playing him set themselves up to be a perfect Kerrigan target.

Tying the sidetrack back to the OP ftw!

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AA speed doesn’t dictate the AA animation time.
Tychus can still AA cancel, so does Genji.

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If Genji had to stand still for his whole auto attack animation, he literally couldn’t walk. That’s why Genji is like that. There’s no advantage to it.

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There’s about .7 seconds between his attacks. So you can do a full stutter. It just would be less efficient.

No hero does a “full” stutter step if you’re playing them right. If you’re doing a correct stutter step, you will basically “cancel” the end of the animation.

AAs usually force Heroes to stop. The Heroes also have AA speed, which dictates how often and when they need to stop. Using this as close to its full potential as possible is Stutterstepping.

Only 3 Heroes can move without canceling/delaying any AAs, without the need to stutterstep for full dmg, the 3 I listed.

Genji has AA cancelation (without force commands), he needs to Stutterstep or loses dmg.
If you do it well, you’ll have 1 AA animation between movements.

This 1 AA animation can be considered as a single unit of dmg.
Most Heroes do that like that, 1 dmg/AA, Genji has it in 3, but if you add those together, you still have dmg/animation.
Meaning, it matters only a tiny if you do the dmg once, or 1/3*3.
Let’s say Genji does 3 Shurikens/AA animation for 44 dmg each. That’s 132 dmg/AA (animation).
The only time this “physical dot” makes any difference, is when you face Block.

So you won’t reach Heroes further, all that AA shenanigan does is making it fancy, and removing Block stacks faster.

If you don’t believe that the 3x44 is just one 132 in dress, try to redirect the shurikens.

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The difference IS small. But I take everything I can get.

Stack-based Blocks are rare and you have Heroes who don’t have this fake “AA while moving” and have faster AAs than Genji’s 1/3*3, or Heroes that can truly AA-moving and have faster AAs.
So it’s even smaller than most think.

But the real topic: he having an AA based advantage won’t make the “AA while moving” true in a Moba-sense.

All heroes who need to stop to start their AA animations work the same way. You have:

  • the start of the animation (if you cancel this, you won’t hit anything),
  • you have the confirmation hit (take greymane for example, his confirmation is when the bullet leaves his gun),
  • and you have the end of the animation (this you can cancel without any problems).

Stutter stepping efficiently is issuing a move command right after the confirmation hit, so you basically cancel the end of the animation and start moving, gaining more terrain over your enemy/making your hero harder to get hit.

This is just easier to notice on genji because he throws 3 AAs in one, instead of just 1 AA like other heroes, but all of them work the same. The end of his AA animation is just longer because of that. But if you change his AA to be only 1 (the first shuriken), you’ll see really no differences at all, just the illusion of “moving while AAing” gone.

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