The joke was more the point that Tassadar is notorious for self-rooting when trying to stack his trait. He can stutter step, but you are more likely to see people playing him set themselves up to be a perfect Kerrigan target.
If Genji had to stand still for his whole auto attack animation, he literally couldnât walk. Thatâs why Genji is like that. Thereâs no advantage to it.
No hero does a âfullâ stutter step if youâre playing them right. If youâre doing a correct stutter step, you will basically âcancelâ the end of the animation.
AAs usually force Heroes to stop. The Heroes also have AA speed, which dictates how often and when they need to stop. Using this as close to its full potential as possible is Stutterstepping.
Only 3 Heroes can move without canceling/delaying any AAs, without the need to stutterstep for full dmg, the 3 I listed.
Genji has AA cancelation (without force commands), he needs to Stutterstep or loses dmg.
If you do it well, youâll have 1 AA animation between movements.
This 1 AA animation can be considered as a single unit of dmg.
Most Heroes do that like that, 1 dmg/AA, Genji has it in 3, but if you add those together, you still have dmg/animation.
Meaning, it matters only a tiny if you do the dmg once, or 1/3*3.
Letâs say Genji does 3 Shurikens/AA animation for 44 dmg each. Thatâs 132 dmg/AA (animation).
The only time this âphysical dotâ makes any difference, is when you face Block.
So you wonât reach Heroes further, all that AA shenanigan does is making it fancy, and removing Block stacks faster.
If you donât believe that the 3x44 is just one 132 in dress, try to redirect the shurikens.
Stack-based Blocks are rare and you have Heroes who donât have this fake âAA while movingâ and have faster AAs than Genjiâs 1/3*3, or Heroes that can truly AA-moving and have faster AAs.
So itâs even smaller than most think.
But the real topic: he having an AA based advantage wonât make the âAA while movingâ true in a Moba-sense.
All heroes who need to stop to start their AA animations work the same way. You have:
the start of the animation (if you cancel this, you wonât hit anything),
you have the confirmation hit (take greymane for example, his confirmation is when the bullet leaves his gun),
and you have the end of the animation (this you can cancel without any problems).
Stutter stepping efficiently is issuing a move command right after the confirmation hit, so you basically cancel the end of the animation and start moving, gaining more terrain over your enemy/making your hero harder to get hit.
This is just easier to notice on genji because he throws 3 AAs in one, instead of just 1 AA like other heroes, but all of them work the same. The end of his AA animation is just longer because of that. But if you change his AA to be only 1 (the first shuriken), youâll see really no differences at all, just the illusion of âmoving while AAingâ gone.