Ragnaros lava wave

I still want to see the replay. You first said “I don’t even know how to” but that’s just a terrible, lazy excuse.

It took me literally 3 seconds to google “Upload file” and then it took about 15 seconds to choose one of the sites among the dozens available and upload a file.

https://gofile.io/d/gQdA3e

That’s how easy it is.

According to heroes profile Ragnaros has a total win rate of ~53% over the last 3 supported major patches in combined Master and Diamond, which is lower than Murky for the same time frame. As such despite how over powered you claim Lava Wave is, apparently Murky is more so.

Also this same statistic scope shows that Sulfuras Smash (53.74%) has a higher win rate than Lava Wave (52.74%). Sure Lava Wave is picked 72.72% of the time, but The 27.28% of the time that Sulfuras Smash is picked it is clearly the better choice.

According to these stats Lave Wave upgrade at 20 is the least likely to win of all level 20 talents. It might be the most popular but that clearly does not make it always the best choice.

The sample size is kind of bad. Only ~5,000 games. This is why I had to use the last 3 major patches, since otherwise the statistic would be too unreliable to honestly mention. At the very least one can take from this is that he has ~50% win rate, with both ultimate choices having ~50% win rate even if Lava Wave has more situations that it is useful in.

Why not just delete it like in Brawls? That is basically what you are saying by making a useless level 20 talent and nerfing its already balanced cooldown.

If the easy cast nature of Lava Wave is a concern then it could have its mechanics tweaked such that it has a longer base cooldown but gains significant cooldown reduction every time an enemy minion that Ragnaros recently damaged with damage other than Lava Wave is killed. This way to get significant value from it Ragnaros will still need to lane as otherwise the long cooldown will make it ineffective. It also rewards Ragnaros for laning by giving him more Lava Waves than currently possible, especially if he is allowed to clear 2 lanes. In team fight heavy maps this would also encourage people to go with Smash since they might get less value from the ultimate due to time spent off-lane.

Except Lava Wave is also a handicap since it removes a team fight ultimate from his team. This is how it is currently so balanced, as proven by the statistics. Sure it can do some damage control or act as a distraction, but it is unlikely to do much damage to heroes. The lower damage to heroes is compensated with better macro.

Im not talking about Ragnaros winrate as a hero. Im talking about the Talent choices the playerbase picks.
Throw in all latest patches, filter Master & Diamond.
This is what you get in favor of Lava wave:
Pickrate: 82.5% vs 17.5%
Winrate: 62.5% vs 56.5%
Which basically means that GENERALLY speaking… Lava wave brings more value than Sulfuros Smash.

As i said, one is more TF oriented the other is Both.
Sulfuros Smash suffers from the risk of not bringing value by missing, being mitigated or simply not killing the target.
Lava wave always brings value no-matter what happens.

No because he was bad, The Lava wave was his forgiveness that he didn’t earn. Im sure had he picked Sulfuros Smash we would’ve won so hard his allies would’ve bashed on Ragnaros for being a noob whole match because that’s how little value he had in TF’s. He got rewarded for something he didn’t earn.

That is not what I got. I posted what I got above but here it is again in case it was missed.

Heroesprofile data. League games only. Master and Diamond only. Latest 3 listed patches.
Lava Wave vs Sulfuros Smash
Pickrate: 72.72% vs 27.28%
Winrate: 52.74% vs 53.74%

If you think Lava Wave is over powered then I suggest playing Ragnaros. You will quickly find it is not the win button you currently think it is. You will still lose half your games on average, assuming average play and those sites having reasonably accurate statistics.

2 Likes

It’s played alot less, so the numbers on it isn’t as nuanced. It has a winrate below 1% higher if u filter to Master and Diamond, same if u filter only Master.
It’s consistently being picked less than Lava Wave.

The pickrate and winrate is higher for almost all maps, the ones where SS has higher Winrate, there’s few matches played to give an accurate number becuase the less matches played the higher the winrate will look.
I would say SS is a strong ability there’s no doubt about it, but one is follow-up bound the other works no matter what setup u go. LW is picked 4 out of 5 matches… So you will see LW far more than Sulfuros when you que for SL.

I still stand by ruining the CD or effectivity of LW.
Skill and Effort → Free Cookies
Sulfuros = skill and effort
Lava wave = No Skill and No effort.

I also still stand by that arguement that a Rag with Lava wave is usually just an Aba clone without an R in teamfights. You choose being weaker in tfs for macro.

2 Likes

You keep on saying “macro”… Lava wave is not a macro talent, he’s not even doing anything “macro”, it’s an overstatement for what LW actually is. He’s pressing R.

And have nothing for teamfights, yes. Just your regular aba clone with an almost free wave clear.

Edit: Btw rag lava wave can’t you win games against your feeder team that gives your enemy team more experience.

1 Like

It can be used on a TF lane, “nothing” is a miss-rep for the ult. It gives XP boost and is indirectly affecting the TF. You can’t ignore that, the amount of XP it gives can give you that lvl 16 talent you need when you are 1 level below and are about to fight for an Obj.

And i just can’t see the comparison between Lava Wave and Abathur monster. They are nothing alike.

Yeah it can be used, but it affects only bad players, because you have plenty of time to react to the wave.

That amount of XP rag can soak for his team is needed, because he’s crippling himself to an aba clone and when your team fails, Rags XP can’t safe you.

Edit: there is only scenario where Lava wave is indeed very strong, it’s on Braxis against the objektive. But again: Rag is crippling himself to an aba clone and there are other heroes, who are also superior on some specific maps like Greymane or Valla on BoE against the objektive.

1 Like

I think the main point is that you mainly draft rag due to his lava wave and the depush value it brings.
Thats why it has 85% pickrate.

If you want rag due to sulfuras and single target damage, there are better bruisers with escapes, better self-heals and with more HP or damage suited for that role.

2 Likes

I think that lava wave should replace meteor in molten core form (1 cast for normal, 2 casts for heroic difficulty) and Lava wave would be replaced by ultimate Volcano - creating stationary destroyable volcano throwing exploding molten rocks amount it - enemies hit suffers small damage, are slowed and have reduced armor.

Technically it is macro. Macro refers to any long term big strategy and skill that wins a game. For example in StarCraft II macro play is to gain a resource advantage and vision advantage over your opponent such that you have a bigger army or more reinforcements that can win.

This is the opposite of micro which usually involves metrics such as APM and ability to move one or more units tactically within a small area. For example in StarCraft II micro play is how well you can split groups of marines and stutter step them to avoid damage from Zerg Banelings.

Smash is a micro ability while Lava Wave is a macro ability.

Technically he is. He still has to select what lane it casts making it a point and click ability. It even has skill shot aspects if one intends it to damage heroes in lanes.

It is no worse than Consume Souls of Mephisto which literally just damages all enemy heroes and slows them when cast, no conditions. No aiming even required. If you are complaining about Lava Wave being too easy, why not complain about that as well?

Well technically it just gives standard lane experience possibly from far away. It does not give any experience bonus or boost. Like wise the enemy team can then clear the minion waves at their towers and get the same experience from it.

Its only advantage is with macro play. It allows Ragnaros to get experience and do something else, such as capture a merc camp. Or to depush a lane without having to be there. It also gives a good minion wave to push enemy defences along with other allied heroes. It practically never does hero damage in high rank, since enemies have awareness of it and will avoid the damage unless really close to his core.

It has some zoning potential, forcing enemies out of lane to avoid it. But being in lane is not that important late game with an objective winning it for you, and heroes with significant spell armor can out right ignore it.

This is an ultimate ability, and in some ways other ultimate abilities could even be considered more powerful. Yes it is strong, but it has to be since it is an ultimate ability.

I know what micro and macro is, i was saying it in some other sense. Technically it is macro, but im belitte’ing the effort placed over what the “technical” term macro means. He’s not doing anything but placing it, everything else is automated. It is macro but it’s not.

No he’s not doing anything, and this is not about Mephisto’s consume souls which is also a ridiculous ultimate even thou it could possibly be canceled during the brief channel he has to do to cast it.

Yes it does, it gives an xp boost AND it creates hard pressure on the lane it was placed on. Especially if there’s a camp coming from the same lane.

Ultimates should be impactful, but im against ultimates that brings value for doing nothing which Lava wave is unmatched at.