I thought id give this a try. Heres my best attempt at updating Lili while still keeping true to what she is.
Trait: movement speed increased from 10% to 15%
Q: range reduced from 6 to 3
Healing increased from 175 to 195
I think its still important for Lili to be new player a friendly hero that a literal rock on the keyboard could play. That being said, the reduced range should make it more realistic to heal a specific person and the extra move speed should make this easier to do on the fly. This should give some agency to skilled players.
W: new functionality
cooldown reduced from 11 to 9
Summon a Cloud Serpent on target allied Hero. Each time that hero basic attacks, so does the cloud serpent dealing 62 damage and healing the ally for 85. The serpent attacks 3 times before disappearing and can only attack up to once every second.
Lili’s current W is a pretty uneventful ability unless you talent for it. Not 100% sure on this one but here it is.
E: adjusted functionality
cooldown increased from 12 to 14
target a direction, then throw a cloud of Blinding Wind at the 2 nearest enemies (prioritizing Heroes), dealing 84 damage. Affected targets miss all Basic Attacks for the next 1.5 seconds.
Then, .75 seconds later, launch a wave of wind and mist in the targeted direction dealing 120 damage to all enemies it passes through. Blinded enemies are also slowed by 50% for 1.5 seconds.
My attempt at giving a Lili without water dragon some more play making potential. The slow is meant to be achievable with the blind that the ability already puts out.
R1 and R2 are unchanged
Both ults are awesome and feel good to use already c:
Talents
Level 1
Free Drinks: Healing Brew’s range is increased by 100%. Healing Brew’s cooldown is reduced by 1 second and its Mana cost is refunded if it heals a Hero under 50% Health.
Wind Serpent: cloud serpents first attack heals for 100% more and fires a blinding wind tornado at the allies target instead. (And still heals)
Eager Adventurer: removed
Lets share!: Healing brew will no longer target Lili if another injured ally is in range. If healing brew heals another ally Lili is also healed by 85.
I just about never see anyone pick eager Adventurer and it diddnt really offer all that much to begin with so i replaced it with lets share.
Free drinks basically reverts Q back to what it was for those who liked it better that way.
Level 4
Serpent Sidekick: reworked
When Cloud serpent expired, it will fly over to another ally and help them for 2 attacks.Surging Winds: unchanged
Safety Sprint: adjusted
Cooldown: 25 seconds
Activate to gain Fast Feet for 3 seconds and increase its Movement Speed bonus to 30% while active.
Passive: Increases basic attack damage by 15% and Lili is healed for 18 each time she basic attacks.
Safety sprint change: people really like to play Lili this way so why not throw them a bone : p
Level 7
The good stuff: unchanged
Lightning serpent: damage increased from 13 to 32
Healing increased from 10 to 28Lets go!: healing increased from 140 to 170
Not much to say here. Adjusted Lightning serpent to fit new W.
Level 13
Gale force: Adjusted
Increases Blinding Wind’s duration by 0.75 second. Lili’s attack speed is increased by 50% for 3 seconds when she basic attacks a blinded enemy.Hindering Winds: added functionally
Blinding Wind Slows enemy Hero Movement Speed by 25% for 1 second and the wave of wind’s slow lasts 1 second longer.Mass vortex: damage bonus reduced from 75% to 60%
Mass vortex will increase the damage of both parts of Blinding wind.
Level 16
Two for one: unchanged
Pick me up: unchanged
Blessings of Yu’lon: adjusted
When an ally gets a Cloud serpent, increase their movement speed by 25% for 3 seconds and the Cloud Serpent heals its bearer for 5% of their maximum Health each time it attacks.
Having cloud serpent give movement speed should help Lili in the play making department. If only by a little.
Level 20
Jug of 1,000,000 cups: unchanged
Double dragon: unchanged
Mistweaver: Adjusted
cooldown reduced from 30 to 17 and hitting heroes blinding wind also reduces the cooldown by 1 second.Shake it off: armor now decays by 8 every .5 seconds while fast feet is not active.
Just a minor change to shake it off and cd changes to Mistweaver to compensate for Cloud serpent changes.