I normally don’t make threads about nerfing and buffing heroes, but hear me out.
Imperius is one of the most unfun heroes to play against IMO not because of his mechanics, but because of the number behind then, he has tons of sustain damage and CC meaning his only weakness is waveclear (and mobility but Q can go over walls so…) dont get me wrong he is very fun to play and he does feel impactful but maybe a but too impactful
According to heroes profile at the time of posting this he has a 50.83% winrate, which doesn’t directly translate to balance and that’s the issue people are seeing, Players think because his winrate is average that he is balanced.
A good example of this is Medivh, look at his abilites, insane mobility for his whole team, untouchable mount, ally cant die for 2 seconds, insane spammable damage. Medivh has such an amazing broken kit, but since no one has enough skill to play him correctly, he is balanced, people look way too much into winrates for balance just cause bronze- gold players can’t play a hero correctly doesn’t mean they are balanced
so now on to my final point of comparing him to other bruisers. let me ask everyone a question , how many bruiser in this game would you pick over imperius? and out of the 15 bruisers in the entire game i think only Deathwing, Artanis and Imperius are viable for ranked, Imperius being the most broken of the 3 since Deathwing you can dodge fairly easily and Artanis is actually a little broken but not as much as imperius, because at least with his damage doesn’t kick off until around 13-20
In conclusion, i don’t think no waveclear is enough to compensate for his Damage CC and sustain, my suggested nerf would either be his level 1 % damage or his stun duration, because why do you need waveclear when you win 99% of duels.
Thank you for reading everyone, i hope you can understand my point of view
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