This map is so overwhelmingly dumb, that its just insane. How can be PVE oriented map located in PVP oriented game. Please delete this rubbish or at least add MAP BLACKLIST so we could disable map we do not want to play…
Pirate lives rent free in your head.
I’d happily swap this for haunted mines… and I like them both better than WHJ
BhB map is not in rotation just to inform you. So this is totaly useless topic
OP just love to spam BHB topics cause he is bored. Think he is responsible for atleast 95% of all BHB topics on this forums.
Every time I see their name I think of the restaurant chain Fazoli’s, which leads me to wanting to have a bowl of spaghetti as well as a desire to play BhB while doing so.
Daaang, I haven’t thought about Fazolis in probably 25 years, can’t believe they are still around!
They just need to significantly nerf the cannon balls damage. I’ve made posts in the past with the numbers on each shot; you essentially get 12 auto-targeted WHJ nukes per turn-in. Objective is beyond overtuned.
Tone it down and the map is fine.
It is kinda surprising at least around here due to the competition and reputation. Whenever I go into the major area where all the restaurants and stores are at there are so many options with Fazolio’s being at the bottom of the barrel. I have not been there in a long time, and I generally only go out to eat once or twice a year anyways.
I’d settle for a can of Chef Boyardi though.
They should remove all maps but one random map.
lol, good to see u around.
I never left.
I recently learned about Gareth yr orangwtan o Gaernarfon and fell in love with him at first sight.
I don’t mind that map. What’s the problem?
Just OP that spend most of his free time crying over a map he have no clue how to play.
The objective is insanely overtuned. Cannonballs do too much damage. Coins persist indefinitely and are very easy to collect so it snowballs thanks to no cooldown on turnins.
One cannonball does 2815 damage. You get 12 per turnin, so one single turn-in is 33,780 damage. This is enough to kill a full health/full shield core at its cap (33,000 health+shield at cap). No other objective in the game is this powerful. You also cannot counter it in any way once the turn-in happens.
The best comparison would be to Hanamura, since this has a similar objective reward (12 auto-shots at structures) and cannot be countered once completed. However, each payload shot there does much less damage (1900 * 12 = 22800) and doesn’t splash. Hanamura also doesn’t snowball because there’s a cooldown on the objective.
That’s the problem with BHB.
Since this has been necro’d, I’ll has; Nothing has changed for me
To be honest Blackheart’s bay is clearly an unfair map. If you start to stay ahead too long, most of the time the other team cannot comebacks. If you manage to take 1 or more keeps, then the pressure on the other team becomes too important for them to even be able to defend the objective and the other team only has to wait for the lanes to be pushed, to pay.
Everything is oddly designed on that map, the fact it’s a huge map, and where the lanes are located makes it really harder for the loosing team. It’s really a map with a huge snowball factor.
In mine too imao
Joke Aside, mayority of people hate that map for the looks of it. So many saying chat once game starts.
You Can counter it in a few ways, if your whole team get boss and get it walking near before they turn it and just rush core at that point. I have a few games where we won even if they turned in. You need 1 or 2 to delay the turn in anyway for this to work, very risky strategy but It works.
The thing about core is that at level 20 and after, it can die so much easier to heroes with high DPS like Valla for example (Im usually tanking it).
If I see the replays at some points, I’ll share what we done to win those games, it was so close some times while others we failed by merely 7% health.