Please give back the damage taken stat

It was quite fun and interesting to look at. Self-healing can be merged with the healing stat like before so we have one extra column for this.

Disclaimer because otherwise the whole thread will be only this response: I know this stat can be padded and doesn’t represent good play, and high damage taken doesn’t mean you played well, and you’re supposed to dodge skillshots bla bla bla, I know all the usual stuff. This applies to every stat though, every stat can be meaninglessly padded, every stat has to be seen within the context of the game and how the player is actually playing his hero.

I just think it’s a fun stat, especially for fat bois like Diablo and Stitches to look at. It’s harmless fun, and encourages more tank players and lord knows we need more tanks in the game. And it’s also quite useful to see who is playing more aggressively and who is playing way too safely.

Blizz please make it happen!

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What about “Damage Taken per life” so good players have more of the stat and poor players have less.

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You can just look at the deaths the player has? High damage taken high deaths not good. High damage taken low deaths, maybe good

Don’t complicate the stat too much I guess

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I can, but noobs won’t.

Noobs don’t look at anything before blaming lol, they see the first thing there is and blame you

I would like it back too, I made a thread about it when they first removed it:

As you can see many responses and 108 likes, but they never commented on why they removed, let alone returning it.

I like this idea, if it was removed because people didn’t understand it, present it this way.

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Wow nice thread

I also made a reddit thread here: https://www.reddit.com/r/heroesofthestorm/comments/gynihb/its_been_more_than_a_year_can_we_have_the_damage/

677 more upvotes than downvotes. I also asked in the most recent AMA about this. I’m not sure why blizzard hasn’t responded to at least say they’re considering it though, they kinda ignored my question (which usually means they’re not working on it), sadface

It’s obviously something that many many players want.

I wish blizzard could just tell us this is on their radar or something so we can stop asking them for it.

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In the AMA they just said something vague about custom stats or something like that. You’re right, they didn’t address this topic directly.

Give it back to tanks please. Sick of dumb allies who say “our tank did nothing” even though I probably sponged 200k damage and kept my team alive through constant peels and bodyblocking enemy skillshots.

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I want damage taken stat for everyone not only tanks.

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Erm… why? Selfhealing and allied healing is quite different and good to know the difference.
I’m not against getting the “dmg taken” back, but that’s the most useless stat of all so if the suggestion is not “get this too” but “get this instead of that” I’m highly against it instead of being supportive.

They never gave reddit people any responds on why they removed it. But i guess it was to remove the toxity tanks would get when his dmg dealers see they take more dmg then the tank does.

People forget this is not wow were tanks MUST have the highest dmg taken.
I remember i had games were bruisers would flame me for having more dmg taken then me. But they all forget how dmg taken stats actually works. High dmg taken can be farmed by standing in aoe or any dmg spell he can find.

Having unnessesary high dmg taken as tank is also bad for your healer casue he has to use alot of mana to get you back up again and then he has none left for the others. The tank need to peel for his team but on the other hand he also need to make sure he does not sit like a duck and let himself gets blown up by standing in every matter of dmg he can find.

This makes no sense though. For almost all the heroes u can tell instantly whether their healing stat is self-healing or allied healing since most non-healers can only heal themselves.

The only class of heroes it would make sense to have self healing and allied healing separated is healers who can heal themselves and allies but healers don’t even get a separate stat for self-healing or allied healing, it’s lumped in the same column

Merging self healing and healing stat into one column the only heroes it might affect are maybe zarya and yrel with gift of naru (but everyone takes hand of freedom anyway and yrel is not even a popular hero)

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100% signed. I found damage taken to be a far more useful stat that splitting group- and self-healing. We already know for which heroes that healing stat was all self-heals, so why bother telling us?

If I’m playing a support-build Yrel for example, you already know a solid portion (1/3-2/3) of my healing is self-healing, but it still helps the group if I have high damage taken compared to the rest of the team. That’s damage I took out of the group by drawing fire and then healed back up again. Splitting the stat seems like quibbling over “how” we took that damage out and drawing a distinction where there doesn’t need to be one.

That said, what I’d absolutely love would be a stat to see how much damage we prevented via armor buffs. That would give Morales and Uther actual metrics by which to judge their performance against other healers.

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Most, but not all.

Yrel, Etc, Chen, Tyrael (I guess whoever puts down the healing totem from Volskaya).

And I know that Healers just show heals, but the answer is not removing selfhealing, but to make it separate for Healers too.

And selfhealing still tells more than dmg taken, since that dmg you countered and not suffered.

That’s 4 heroes out of 89…

And that’s not even 4 heroes out of 89, that is 4 specific talents on 4 heroes out of 89 (only Tyrael’s isn’t a talent).

Not really sure if that justifies a separate column to be honest…

They should make this available in the replays so its too late to report someone

As I told you, Dmg selfhealed is more meaningful stat than dmg received/taken.
And on top of that there are Heroes who selfheal and heal allies too and it’s god to know who got how much.

While dmg taken is misleading.
Because it counts unnecessary dmg too (which you might unable to heal back) and Armor (what Garrosh, Anub and other with talents have) makes it even inaccurate, because it only counts the actual dmg your hp took and not the amount your Hero received.

So this is more important than the removed (who would’ve guessed), but if we can have all, pls give us all, since more information > less information.

I don’t think “Damage Taken” is a useful metric. Instead, it should be “Damage Mitigated/Tanked,” which measures all the damage to yourself that you have successfully managed to prevent, undo, or otherwise mitigate via self-applied effects, such as healing, shielding, armor, protection, etc.

This would be far more useful than “Damage Taken,” because getting high numbers on this stat wouldn’t just be stat padding. It would meaningfully reflect just how much of the enemy team’s damage against you that you have rendered useless.
“Damage Taken” just means you stood in a lot of AoEs or facetanked an ADC for a while, and padding this stat can actually be harmful to your team’s success because you may very well just be soaking damage pointlessly.
But showing how much of that damage you have mitigated, how much you’ve effectively made useless, would almost universally reflect positively on your performance.

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Self-healing can be padded the same way by taking unnecessary damage.

But I agree damage taken should be calculated before armour reductions, not after, to present a clearer picture that can be compared across different heroes equally

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