Patch notes wishlist?

I’d rather see everyone that picks azmodan and only shoots globes at minions to get removed from the game. Nothing worse than a good pick being wasted on a bad player.

we have to

it’s a talent that changes Abathur from an interesting omni-present design that has to quietly be everywhere and do everything into a monstrous “only hat the hypercarry” psuedo-Gall that makes everyone groan on matchfind

1 Like

Mostly just little things:

  • Tyrande rework reverted
  • Whitemane rework reverted
  • Chromie back to an artillery character. If Azmo is allowed to be the way he is, the argument that Chromie was annyoing can not be defended by anybody sincerely.
    Making the three hits of her W freely (non-overlapping) placeable would be a great start, maybe a talent to fuse it back into one big-area nuke.
3 Likes

Adding a new customisable settings /quick cast option for the Warhead Junction map. This is actually not the case and i think it would avoid some people to shoot at only the door/towers (believing thet cannot reach the fort). I saw many people doing that so this gave to me the idea. Being able to see the range could help a lot people to shoot as intended.

5 Likes

Santa Clause will bring you all that.

2 Likes

As a Stiches main, he needs a lot of love to bring up his low overall winrate.

-Q build stitches is his only viable build. Stitches needs more diversity.

-E quest at level one is a joke talent because the regen reward is too weak, his trait gas damage is too low and the quest can never be completed in a game. This talent should become a baseline quest in my honest opinion and it should be replaced by his old E talent where he used to heal an extra 15% of his max health over time.

-Tenderizer talent at level 4 used to have a slow buff if they were hit with stitches W’s slow, that’s gone for no reason.

-Master hooker at level 20 is the perfect talent to have it become a Mythic quest reward for landing hooks with the Serrated hooks at level 7 or alternatively both Serrated hook and master hook become a baseline quest with tiered rewards as you land hooks.

-Also BRING BACK THE LITTLE BELCHLING CREATURE HE USED TO HAVE, via reward E quest completion at level 1.

1 Like

Combat readiness? You mean subtlety, right?

My suggestion was to merge it with vigor

  • Johanna
    • Add a channel to Johanna’s Shield throw ult.
    • Reduce shield amount of her Trait.
  • Ragnaros
    • Reduce or remove Lava wave XP yield.
  • Mal’Ganis
    • Preferably remove him from the game.
    • Reduce his hp
  • Uther
    • Rework his abilities/talents so that he’s not a cooldown bot.
  • Tyrande
    • Her talents are just so unimpactful. I’d love to see a proper rethink on her build choices.

I am pleasantly surprised they’ve decided to buff qhira’s late game while slightly nerfing her early. The spin buff definitely is a blessing. As with most other melee assassins (except alarak who doesn’t have to commit) I struggle to be worth more in a teamfight than a bruiser with CC.

Now with a bleed damage quest baseline and guaranteed full spin, the old lvl 1 quest and the spell armor talent got indirectly buffed. Hopefully they didn’t remove the 6 s bleed from 4 s from the old quest.

Some mana efficiency for him and Kharazim wouldn’t hurt because they both still feel very frustrating to play in a team of randoms where every fight often turns into a game of endurance. Maybe offer a small mana refund if the straight line or circle based heals fail to land on another friendly hero besides themselves (because self-healing is included).

2 Likes

Yrel:

Bubble Hearth removed:

New Storm Talent:

Exarch of the Draenei:

Yrel’s abilities charge 50% faster and her movement speed is no longer affected. In addition, fully charging an ability increases that ability’s effect by 25%.

Overpowered? Probably. Do I care? Nope.

1 Like

Nerf Thrall. 15% less HP and 15% less self-healing.

There was a suppose to be added feature for Yrel, where her charge up times were faster and the animation was sped up to compensate.

It didn’t come because Yrel happened to be in a good spot or something like that after people found out how to play her, from what I remember. I could be wrong.

2 Likes

Ooh, with you right there rcw.

I didn’t mind the old chromie, the only thing that bugged me was that goodbye talent since it was too easy, but yeah.

Substantially nerf Johanna out of S-Tier and remove at least one-two utilities from her. She can do everything right now. Self-heal, absorb, blind, CC, escape, self-cleanse, interrupt, pull, etc. Not one other hero on this roster is capable of that, let alone a tank. It’s time to redesign her back in line with the rest of the category.

Buff Malth, specifically his survivability (which is beyond abysmal for a bruiser), and Tormented Souls. Black Harvest should be more rewarding considering the time it requires too.

Make Vile Infection baseline for Nazeebo.

Remove ZJ’s death penalty on stacks (who even thought this was a good idea?)

Maybe throw those previous weather effects into QM/AI for one week every month to spice the game up (but not ranked).

Make the Christmas Board Game Quest event permanent and non-Christmas themed.

1 Like

She came out the gate slightly overtuned in some areas and underperforming in others. She wasn’t as bad as Leoric was when he was released, but she was still quite the bully while people were figuring out to play against and with her.

Maraad’s Insight used to proc on hitting anything with an ability up until 2018-ish which gave her incredible lane sustain and she has had at least one talent removed called Samaara’s Light which gave her a 15% move speed boost while above 50% health at level 7.

Some changes were reverts for years prior such as Templar’s Verdict’s health percentage damage going back down to 6%.

So as far as I am aware of Yrel never dropped like a rock in rankings nor did she completely dominate them.

Bubble Hearth has been there through it all.

1 Like

Work in progress, I assume.

Last PTR patch 2-3 months ago, the 16s D slipped inside the PTR, but was quickly removed.

Now, it’s introduced, but at 12s.

1 Like

Small correction, Yrel was undertuned, overturned after the buff patch she got.

1 Like

Ragnaros W quest turned mythic: final reward W get 2 charges(rain of meatballs)

Jaina changes, currently Q and W build are weak, Q build requires you to give up appealing mana talents. Both builds get outclassed by E build. Both could combine or rework talents into mythics

Johanna double blind talent turned into a mythic quest for the second charge. Currently it gives too much instant power and completely outclasses the other 2 talents

Abathur hatting a fort should reach the ranged minions XP globes, but this feels more like a bug fix tbh

1 Like