Patch notes wishlist?

Not to worry. I already know not all my ideas are good ones.

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That is the truth. Some people can’t admit they are wrong even when presented with insurmountable evidence. Their ego compels them to be right no matter what so they abandon all principle to inflate their pride.

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You guys should check out the Diablo 2 Resurrected forums. There are way more active people and they’re all sure they’re right. Every day some new post is like: I’m pretty sure this aspect of the game is unintended. Then everyone pipes in, half about how fixing that would ruin the game completely, and the other half about how it is unintended and needs to be fixed. Both sides give the same levels of ‘proof’.

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Diablo :

  • Make lvl 7 Eternal Flames also refresh over minions.
  • Shorten lvl 10/20 Lightning Breath CD to 70sec instead of 90sec.

Tychus :

  • Revert back the last change on lvl 10/20 Drakken Laser Drill (right now it’s HP decay over time whereas it’s far too fragile compared to something like Nazeebo’s Gargantua). In my opinion, it is a bad change for him overall.

Butcher :

  • Make lvl 1 Invigoration stacking over multiple enemies to a minimum of 1 sec cooldown (or maybe slightly more).
  • Slightly Increase the range of lvl 13 Cleaver.
  • Create synergy between lvl 16 Blood Frenzy and lvl 13 Cleaver.
  • Change lvl 20 Fires of Hell to something better and more useful (ex: give him 2 charges on it and reduce the CD).
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There is no real point in worrying about whether it is a bad idea or not since none of us here are developers. Not like our ideas will be adopted and if we give the Janitor inspiration it is going to be changed so much we won’t recognize it.

Theory crafting can be a fun past time, though I admit I lost interested in tinkering with my Valeera thread as I reached my creative limit.

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If I could suggest some non-rework valeera changes:

Lvl 1 - Merge Vigor and Combat Readiness. Vigor is trash, 20 globes for 20 extra energy and +3 energy a second, whereas Subtlety is +50 energy over 5 seconds with no globe hunting required. Combat readiness giving more energy for longer fights seems more appealing though probably not as good as crippling poison.

Lvl 4 - Delete initiative (42% winrate talent lmao) and give the 15% movespeed for 3 seconds to Hemorrhage so AA valeera can be a bit stickier and maybe bodyblock a bit (very easy to walk away from)

Lvl 7 - Uncap Fatal Finesse, literally no reason to limit this talent to 90 bonus damage when the others give SO much more burst without any quest requirements

Lvl 10 - make cloak of shadows grant unrevealable if you use while stealthed. Skill based engage tool gives it more value in certain games. I still pick it very occasionally but hard to compete with 60 armor smoke bomb

Lvl 16 - Make thistle tea reset QWE cooldowns so you can pop it after missing a Q for an escape or to keep chasing your target. Also makes fatal finesse more appealing (kind of…)

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That could create problems with pathing meaning most of the movement abilities often wouldn’t make you travel the max possible distance. Temporarily removing unit collision during the animation to fix one issue could then negatively affect many other abilities which for example depend on units being crushed into terrain or walls.

  1. Valeera Rework
  2. Some Kael Buffs, like on Fel Infusion. From 4% to 10%. Sunfire Enchantment (7) can stack twice, if you take Twin Spheres on 16.
  3. Sgt. Hammers Orbital BFG feels way to weak, after they removed the Structure Damage.
  4. Buff Leorics Ghostform. Why he doesn’t benefits from all the talents, if he’s dead? Like, you picked the increased Q and W range talents, but they don’t work on his Ghostform. Why?

On Leoric. I don’t think I want to encourage people to die by buffing his dead form. Traits that don’t do anything unless you die are bad enough.

Could just have it if you die as a Leoric to a Fort/Keep you lose 50% effectiveness or so when you go all shady, perhaps even a 50% additional penalty to respawn reduction via his drain…or just respawn in general due to his unique afterlife capabilities.

If that were applicable, Leoric’s afterlife could be buffed, but dying via fort/keep or even tower would be a nasty smack up side the head that you’ll want to avoid as a Leoric player. Or at least a Leoric player that has more than two brain cells.

solo storm league would fix SO much. i still don’t know why they don’t enforce it. it would also help with the smurfing since a big reason people smurf is to play with friends in storm league / carry friends / help others cheese ranks.

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That could backfire though. Teamfights often happen around forts and keeps. So you’d get punished for joining your team.

Personally, I would re-design the game so no character would need to die to have a trait.

Because the population is too low. That’s why it was removed.

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About the only counter argument I could provide is giving Leoric a hidden passive where if more than one teammate is near them the penalty is negated, but that is over complicating things.

Anub’arak
New level 20 talent: Actual Cocoon
¡If the entrapped hero is not broken out buy their teammates, they get transformed into a beautiful butterfly for 3 (or more) seconds.

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With an aoe mind control, for all its nearby allies. Everyone is attracted to that beauty.

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Forum and game update: Have our in game avatars available for selection on here.

Edit: Also have us able to show our in game stats on here as well with us given the option to hide them alongside our post history.

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The only hard part about this idea is if they want to limit it to what each user has unlocked. If not, it could probably be done in an afternoon by any average web developer.

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It probably wouldn’t be that difficult and my tacked on stat thingy wouldn’t be either. They have a stat sheet for players over on the Diablo 3 forums and I wouldn’t be surprised if they also have something similar over in the Overwatch playground.

I’d honestly be totally fine if the rework in question was just nerfing L4 L7 L10 L16 and reworking L20’s 2 dead talents (play again’s upgrade and respawn time reduction). Assuming WR ends up around 50% I don’t really care I just want more talent variety.

I really don’t understand why the HotS team has always seemed so timid to rework them when I’d argue they have a very boring talent tree despite having so much potential to have one of the most interesting from them being able to choose between basic abilities or passives, just that half of the basic abilities in question are bribe and an unviable option.

Azmodan has been removed from ARAM

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