per diablo-verse ideas; Iāve had two I thought up back on the old boards, but Iāve selectively been trying to flesh out the ideas into full hero suggestions.
Like androski, I agree with the notion of Duriel redirecting some damage to himself (as pain is his domain) but I didnāt think of a fully-fleshed out unique kit in that area, so I thought part of the unique flare could be bolstered by having the hero use both Duriel and his twin, andariel, as her domain is anguish, and I donāt see the two (being cast as anti-auriel) as quite enough enough to get both separately, so having the two together provide a better chance for a unique player experience.
The other support idea Iāve had could be the Druid. Warcraft and Diablo share the class in name, and with there being a number of named warcraft druids that could be added to HotS, the unique part from Sanctuary would be the Wind magics, so my idea would focus on those effects instead of any shapeshifting.
[Q] Summon ally: a lvl 1 talent option for wolves, vines, or nature spirit. Each has a passive component while summoned, and then an active effect that dismisses the ally afterward.
- wolves could improve ally damage or be used to deal burst damage on a target
- creeper vine would be aoe damage and perhaps lifedrain on active
- nature spirit could be increased hp regen that then toggles to increase the regen based on %hp missing for allies in target area
W: Westerly Wind: manipulates the airflow away from the druid
E: Easterly: guides the airflow toward the druid.
Both W and E would have a primary effect on the first target hit, and then a secondary effect to any units that cross a trailing effect after the primary point of contact (akin to tyraelās smite). One wind would predominately benefit allies, while the other harm enemies. When W & E meet at he same point, itād create a cyclone.
The cyclones would have a minor passive effect in the area, but could be talented for conditional potency.
D: trait key, would then direct any cyclones built to either converge. If the convergence is an ally, they get Cyclone armor, if they donāt converge on an ally, then they could form a tornado that damages units in a vector path.
Heroics could be Volcano and Hurricane:
Volcano summons a unit that creates a weaker Rain of Destruction that also ignites cyclones or tornadoes in the area.
Hurricane is a delayed spell (like D.Vaās self-destruct) that can have the timer manipulated by the Druidās basic abilities. When the timer ends, the area becomes a massive displacement akin to having several junkrat mines exploding at once.