New support character ideas

Since we only have 5 support characters, who or what kind of character would you like to see in game to fill out this group of useful but situational heroes?

Sombra
-(Q) - Hack - Point and click silence, can turn off structures for short duration, can change colour of globes, temporarily posesses a minion/mercenary.
-(W) - Translocator - throws device that can be destroyed by enemy but lasts indefinitely if not used. Can travel across terrain. Delay before reactivation which allows sombra to teleport to it, removing it in the process.
-(E) - Stealth - 1 second activation time that can be interrupted before going into stealth and gaining increased move speed. Upon exiting stealth, there is a short delay before sombra can attack or use abilities. Reactivate to exit stealth.
-Ā® - EMP - essentially twilight dream but with no damage but uses all of hacks effects.
-(R2) - Motherboard - Sombra channels for a second and hacks an enemy hero, refreshing their abilities and allowing control of them, but ultimate ability isn’t available. Sombra continues to channel and can be interrupted. Reactivate to exit, lasts a short duration (5-10 secs)
AA - similar to tychus, fast, lower damage, better range and inability to stutter step.

Aldaris - macro protoss
Overmind- another macro zerg
Mengsk- macro terran
Old god- macro wow/chthulu type character

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I forgot about the translocator and movement speed. This killed my desire to have the character in-game.

Vomit rise up.

The movement speed wouldn’t need to be any more than Nova’s.

Translocator would be strong, but could be balanced with a long cooldown that only starts when translocator is destroyed or teleported to.

Balance druid

Sustained/Burst damage mage with strong offhealing capabilities. Naturally this also means Shadow Priests and Retribution Paladins are also good contenders for Zarya-like damage+support roles.

Q: Sunfire - Small instant AoE damage, 6s DoT on enemies hti. 2s CD.
W: Starfire - 6-7s cd, cast time point-and-click damage, bursty.
E: Healing Touch - 8-11s cd, cast time, Burst heal with heal over time
D - eclipse? i’m not touching that one today, som1 else today. How about Nature’s Grasp: 15s CD skillshot targeted like a smaller Orphea ā€˜Dread’, root one target for 1.5s.
R1: Starsurge - Starfire can be recast instantly to launch a surge of Arcane magic forward, dealing (60% Starfire damage) in an area around the first enemy hit. Hitting enemy Heroes with Starsurge reduces Starfire’s cooldown by 1 second. Each time Sunfire damages an enemy hero, reduce Starfire’s cooldown by 0.15 seconds.
R2 Astral Communion 90 second cooldown. Gain 25 armor and decrease cooldown of Healing Touch by 5-8 seconds. Casting Sunfire will summon a Solar Beam in the area for 2 seconds, reducing movement speed and damage dealt by heroes in the area by 25%.

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Karax!! The protoss engineer guy. no clue what his kit would be, but he fits lorewise

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I’ll never understand how people can say that the community would want her in the game. People can’t even handle Valeera being in the game with a point click silence. Sombra is basically Valeera, but with a way more viable kit.

The community would be out with their pitchforks if they put Sombra in this game anywhere close to how she works in Overwatch. I’d love to play her if she ever made it into the game as a hero, but I can almost taste the tears of the salty already.

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Valeera is already a pain to deal with, you have to have lightning reaction speed to hit her with a skillshot before she teleports. Since Sombra will have a lower damage output compared to Valeera, they’ll have to empower her in other areas, and I don’t think anyone wants to see a point and click silence that has a longer range than Valeeras tele and possibly longer duration than 2.5 seconds. And on top of all of that, she wouldn’t have to be in stealth to get the silence off.

For a new support, I think we should stick more to the mentality of ā€œhealers that don’t healā€ instead of ā€œmacro heroesā€. TLV is already one of the most niche picks in the game, I don’t think adding more heroes that focus on macro like that would be beneficial. Instead we could try and think of heroes that could provide additional mobility teamwide or provide damage mitigation through shields or other methods. Like you could have Duriel be a support who takes a portion of the damage an ally takes, and then he could mitigate that damage and reflect it back at the enemies?

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I had a sorta-idea a while back. Imagine a hero that’d focus more on manipulating the terrain and forcing opponents into bad positions while generating obstacles? Would make sense for Wrathion IMO, since he’s less of a direct fighter, while still preserving the nature of the Black Dragonflight as earth-manipulators.

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Admiral Gerard DuGalle can be macro terran too.

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Not to sound like a broken record every time this is brought up, but
:clap:Viper or defiler hero :clap:

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I’ll review and tweak a bit of my old Nozdormu concept and post it here asap. Keywords are passive health regen, cooldown reduction, speed boost, respawn time reduction. Kind of a non-passive Blessing of the Bronze before it was cool.

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We desperatly need some sort of Diablo Support Hero … only universe without a support atm; but I never played diablo, so someone else will have to come up with an idea.

Abilities that work mainly with shielding minions / structures would be something rather ā€œnewā€, since most of the present supports work with shielding allies (yes, I know there is mule, Tyrael shields for minonwaves and Tassadars shield that can go on fort / keep, but those are just talents or side-effects of abilities meant for allies) …
… or ā€œmagneticā€ shields cast on enemies that pull skillshots to that target (maybe the shield would make their hitbox bigger for a small time).

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Right after I commented on here, I’ve set to work on building a Duriel support design. The main idea is that he chooses a target ally and takes a portion of the damage in their stead, and then deals it back, with plenty of ways to mitigate the amounts of damage he will be recieving, from a large healthpool to selfhealing and armor. Essentially he’s the antithesis of Auriel, instead of healing through the damage dealt by a Assassin, he mitigates damage dealt to his tanks by soaking up some of it and dishing it back out.

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Two characters come to mind that can fulfill the support role and be some kind of ā€œshieldersā€ similar to Tassadar:

Lady Vashj from Warcraft (Mana Shield)
Symmetra from Overwatch (Photon Shield)

Of-course the list for support heroes never end, I once made a very simple Neptulon concept that can place allies in stasis and can also be seen as a support hero. (Heroes of the Storm Forums).

As for your suggestion; I can also see Sombra in game, but in order for her to be a support hero, she needs to actually support her team. Some random thoughts: I can see her Stealth (E) being used on allies as well. Hack (Q) needs to have more to it than just point and click, hmm for example, if it’s point and click then imo it should have maybe a channel time or instead of silence it causes their basic abilities to recharge % slower, it can also affect allies but does the opposite. Another interesting idea, using Hack on a Hero, steals their Q ability for one cast and puts their Q on full cooldown if used on an enemy or grants them additional one time charge if used on an ally, maybe then balanced by giving Hack longer CD and the additional Q charge less spell power. I like the other suggestions that it can steal Regen Globes or temporarily possess an enemy merc.

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To be fair, I don’t want any OW heroes. She was just one of the two I liked when I played that game. Haven’t played in over a year so memory is a little fuzzy.

Also cute gril, deny that point.

I can’t.

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per diablo-verse ideas; I’ve had two I thought up back on the old boards, but I’ve selectively been trying to flesh out the ideas into full hero suggestions.

Like androski, I agree with the notion of Duriel redirecting some damage to himself (as pain is his domain) but I didn’t think of a fully-fleshed out unique kit in that area, so I thought part of the unique flare could be bolstered by having the hero use both Duriel and his twin, andariel, as her domain is anguish, and I don’t see the two (being cast as anti-auriel) as quite enough enough to get both separately, so having the two together provide a better chance for a unique player experience.



The other support idea I’ve had could be the Druid. Warcraft and Diablo share the class in name, and with there being a number of named warcraft druids that could be added to HotS, the unique part from Sanctuary would be the Wind magics, so my idea would focus on those effects instead of any shapeshifting.

[Q] Summon ally: a lvl 1 talent option for wolves, vines, or nature spirit. Each has a passive component while summoned, and then an active effect that dismisses the ally afterward.

  • wolves could improve ally damage or be used to deal burst damage on a target
  • creeper vine would be aoe damage and perhaps lifedrain on active
  • nature spirit could be increased hp regen that then toggles to increase the regen based on %hp missing for allies in target area

W: Westerly Wind: manipulates the airflow away from the druid

E: Easterly: guides the airflow toward the druid.

Both W and E would have a primary effect on the first target hit, and then a secondary effect to any units that cross a trailing effect after the primary point of contact (akin to tyrael’s smite). One wind would predominately benefit allies, while the other harm enemies. When W & E meet at he same point, it’d create a cyclone.

The cyclones would have a minor passive effect in the area, but could be talented for conditional potency.

D: trait key, would then direct any cyclones built to either converge. If the convergence is an ally, they get Cyclone armor, if they don’t converge on an ally, then they could form a tornado that damages units in a vector path.

Heroics could be Volcano and Hurricane:

Volcano summons a unit that creates a weaker Rain of Destruction that also ignites cyclones or tornadoes in the area.

Hurricane is a delayed spell (like D.Va’s self-destruct) that can have the timer manipulated by the Druid’s basic abilities. When the timer ends, the area becomes a massive displacement akin to having several junkrat mines exploding at once.

You can check my recent concept. Just be warned that he is healer with focus on shielding not an actual support.