Please tell me first how you siege with Malthael at all. Soak, yes. Siege… eh.
he has an aoe autoattack, if you played better than your opponent and forced him to half health while maintaining your own, auto attack a turret would also hit the fence and whatever is coming through the fence, not saying he would completely wreck the base in seconds if you were consistently playing better than your opponent, you could make progress in pushing. That is completely gone right now. And at least you had something to do that was actually helping you win and wasn’t boring as hell.
I really don’t think that you should be sieging with Malthael most of the time; however if it makes sense and the enemy (meele solo laner) just sits next to his turret in order to get hit by your cleave attacks at all times then his structures probably end up taking more damage than if he wouldve just cleared the wave.
Again as stated in other threads I’m sure that the team will adjust the anomaly and it’s definitely a possibility that over-time-damage and summon-damage will not be counted for tower/ fort aggro anymore, which would be one way to solve the issue you described.
Because Malthael’s cleaving and poison applying attack is very unique in those regards - Leoric doesn’t have poison at least and Qhira can decide who to damage very well; I don’t think that Malthael’s (and maybe Leoric’s) struggle that you describe are an issue for the other meele assassines/bruisers.
Random poke like Thrall’s chain lightning might be an issue as well, but it’s quite a niche case too. Maybe Cassia’s charged strikes as well, but it’s not really random.
Overall I don’t see it being problematic as it only affects a few heroes and even if the team wouldn’t change the anomaly to their favour, those heroes could get buffs in other ways for compensation, don’t you think?
The problem isn’t that it only affects a few heroes, it affects a few heroes in a terrible terrible way, other ones have problems to lesser extent but the main problem that this change is ruining pushing rather than diving remains. Any hero with a dot now has to wait with pushing and chill out, any hero with aoe has to stay constantly vigilant when using that aoe to push and put that together and you’re just getting severly slowed down gameplay which leads to stretched out games where scaling heroes become a very safe pick that doesn’t get punished and games almost always end on either a mistake or ridiculous scaling.
The buffs you are proposing are a misplaced bandaid on a problem that doesn’t need to exist, fence towers being like this doesn’t prevent diving because people don’t dive when the fence towers are up. The buffs are problematic as well because this problems doesn’t persist on every map, the game was reasonably well balanced before this patch went live and you are now going to make qhira, thrall, leoric and malthael who were all in pretty solid places (except maybe malthael who was on the weak side) buffs to compensate for their lack of push? That is going to make them even more dominating in what they were already doing, all to fix a problem that didn’t need to exist in the first place.
aaand uninstall.
NO. NO NO NO NO NO do not just copy that disgusting wretched hive League of Legends. Stop sanding off all of the things that made this game worth playing. What the hell is even the point of minions and summons anymore if they don’t distract enemy towers? What, you think Zagara summons these pathetic little roaches because of the damage they do? You people just can’t get enough of stripping the usefulness out of minion master characters. Xul used to have six skeletons. Azmodan’s lieutenants and heroic summons used to last way longer. Towers used to have ammo that summons could help deplete. There used to be a Specialist class that was suited to besieging buildings. And for some reason you never gave the Infested Admiral and the Skeleton King any minions at all.
But no screw all that, mrrrr big strategeric thinky hurt my widdle Assassin man brain. Game about fighty hero, fighty hero make best money, tower only get in way, who need complicated thing like variety and tactical planning skill.
As if I wasn’t already avoiding the Blizzard launcher app out of fear of it irrevocably ruining my Warcraft 3 files.
The change obviously affects all heroes in the game currently, I disagree heavily though that it affects them in a negative way. As I said it is unfavourable for the heroes that I mentioned earlier and they could be buffed in order to address their weakness, if it turns out to hurt their winrate.
it doesn’t affect every hero in a negative way, that wouldn’t make any sense, of course if you are looking at win rate, some are going to win and some are going to lose.
What it definitely hurts is the game flow, leading to way longer games where the scalers win hard.
The problem with simply buffing heroes that now have lower winrates is that you’re not addressing the thing that makes them weak.
If you now give qhira more damage because her winrates are low because she can’t push anymore, you’re creating an absolute beast in fights. That still won’t affect her winrate too much because people playing with her will still get bored and make mistakes but it will make her absolutely broken for the people who are willing to wait behind towers and only engage in teamfights.
Like I said, stuff was balanced, giving there heroes buffs isn’t necessary, and if that is the solution to their winrates dropping because people keep making mistakes with them out of boredom we are entering the absolute worst case scenario.
That’s not what I said, but I’m not going to waste more time trying to explain the changes and their effects to you as you’re just too stubborn and don’t want to see the points unfortunately. GL & HF though
so try explaining to me why the fence towers need this change as well as the forts and keeps. Because that is something that no one can clear up for me and it seems completely unnecessary
Man, how many double accounts are going to post in this thread and then try to proclaim that a majority of players don’t like the change?
Hi,
I like the changes to the towers! League of Legends has had something similar to this for years now. However, I have found one issue with splash damage. When a character is primarily auto-attacking a tower/fort/keep and an enemy approaches, the tower starts shooting at you! An example is with Tassadar and one of his new talents that allows his auto-attacks to chain to nearby enemies. This feels unintended.
is it that hard to believe that people just don’t like this change?
I’ve provided arguments and no one in this long thread has been able to explain to me why it is necessary for this change to be on the fence towers as well as the forts and keeps.
Also pretty sure that no one here can even build a reasonable argument on why it’s good that all games last for 15+ (but very often 20+ or 25+) minutes and why it is fair that scaling heroes are now pretty much by default better than their faster counterparts.
Why would you play raynor during this patch if you can also just play Zul Jin?
Right now the only safe thing you can do is aa. Ray, leo, zag, lunara, malty, fenix dva,hammer( she does out range so not really am issue), tracer and grey, can/ have problems even doing that. Some are base kit others are by talent. Thats not an issue for heroes that have strong aa, for every one else it dramatically drops thier structure dps.
Possibly a fake rant-account, but I take the bait.
All summons are still very helpful to siege, you just have to make sure that you don’t attack enemy heroes in range of buildings or to get right out of their range again and the towers will continue to prioritise minions and summons over heroes
You got to be joking. This change adds tons of depth and requires you to take additional decisions, gives you new strategic abilities. There was definitely way less to worry and think about before. And defending felt way more passive.
Amzo guys hqve a burning rage effect
Not a fan. Completely changing the strategy at the beginning of every SL season is ruining the game for me. It’s all I freaking play and the anomalies are ruining my WR for the first 20-30 games since starting this ignorant practice. Not to mention the overall negative changes.
Positive change:
Core special attacks- This was a good idea that didn’t change overall game play while boosting core defense and flavor.
Negative changes:
Armor reducing unlimited structure shots- They actually scale too, how in the hell did this seem fun for ANYONE that was not a turtle? Can’t fight in lane anywhere near a structure anymore. You die in 2-3 shots and the stunlock from the guy you just beat to near death. Just stupid!
Increasing average game time by double- Most of my games (Silver rank) were 14-18 minutes. Game time is well over a half an hour now. This absolutely SUCKS. Only late bloomer heroes benefit while all early strong heroes suffer.
Making filling toxic- No one wants to melee anymore. Not me or the team so now we fight about who fills. You’ve made drafting hell.
Meta Flipping- Instead of slower character adjustments which are meant to balance over tuned characters these anomalies are huge power shifts that you aren’t mitigating the negatives of before rolling them out. Example being the beginning of exp gloves, which unfortunately you left in. That change also favored ranged heroes heavily.
Suggestions to mitigate the negatives:
Add ammuntion back to gate towers. I get the big towers getting unlimited armor reducing garbage stupidly overpowered crap. Honestly ammunition to everything but core might be necessary but at the least the gate towers. So you can punish people fighting mid lane again after downing a gate tower. As it stands you can safely escape a fight in middle of the map with only the fort up and no movement bonus or ability. That’s garbage.
Turn off the scaling and make it an across the board armor reduction.
Make ammunition damage to heroes percentage based so those with small HP pools aren’t overly punished.
DO NOT PUT THESE CHANGES OUT AT THE BEGINNING OF A SL SEASON BUT DO THE ANNOUNCEMENT THEN. TRY THE DAMN MIDDLE SO THOSE PEOPLE HAVE TIME TO ADJUST THEIR PLAYSTYLES IN PRACTICE NOT LIVE GAMES.
Just meh at this crap. Why you devs hate vanilla HOTS so much?!?!
Perhaps not the intention, but that’s what it was. They asked everyone but the players on this. The AI is trash, the hero changes were utterly uncalled for. I have not had a single successful match since the changes came out. It has utterly killed my love of the game.
The entire game is nothing but Tass vs Tass and AI making even worse decisions than ever. Roll the patch back! This is utterly unacceptable! Who greenlit this thing? It’s a steaming pile! I was not deleting my account after the events last fall because of how much I love HotS, but this? After this I think I’m ok just nuking it all and walking away. The game is that bad.
All of this. Just… this patch is horrible. It’s utterly ruined the pacing of the game. Every match is a painful slog.
Here is another downside to add to all of this. Even when the objective IS running, meaning you have control of DK or the crypt spiders, the towers STILL wont even target the objective over players. If you touch anyone when it’s running, it’ll still focus you, not the main threat.
That’s ridiculous and goes to make the games even more obscene as far as babying players that can’t seem to understand what positioning means.
How did this make it through QA? Ok, you want to screw bruisers and tanks, gotcha. All you play is Li or Hanzo and want three personal bodyguards that will instantly give you the upper hand because you constantly make mistakes. But also sacrificing objective pushes? Why?
There was almost no thought that was put into this change.
LOL, someone who plays a ranged mage with a specific talent build discovers a downside that bruiser and tanks have been experiencing across all their classes. Weird… I swear it’s almost like some of you play three heroes, all ranged, and think this is the best change ever.
Leoric has a autocleave on his third hit.
Also I swear whoever is changing the AI is a absolute nitwit when it comes to strategy. If you’re going to give them this grand all encompassing ‘hive mind’, make sure you at least understand basic strategy.