(ik he isnt an actual hero, but i LOVE the concept of an anti-mage )
the spellbreaker is a support who can branch into either defending his teammates from magic, or deal increased damage to mages. he can also mitigate the mana reduction of his teammates and cripples his enemy with mana problems, spell power reduction, and depression.
-health regen: 4.13
-mana: no mana
-AA dmg: 63
-AA freq.: 1.65/ sec
-AA range: 1.5
-unit radius: same as garrosh
trait: arcane armor:
the spelbreaker has 30% permenant spell armor. every 5th spell damage absorbed grants a charge of overcharge
activatable 1: overcharge:
target any allied hero, and give them 100 spell armor for 1.5 second. then, restore mana equal to 10% of the spell damage taken.
Q: throwing glaives : ( 8 sec CD )
increase your AA range by 3 for the next 3 seconds. it deals an additional 10% of their max MANA as dmg. ( ie naz with 1k mana is + 100 dmg )
W: mana cripple: ( 12 sec CD )
target an enemy, and zap it with green lightning, dealing 98 dmg to it and all nearby enemies ( radius of a zarya repulsion zone ), and giving heroes -50% max mana for 4 seconds and -20% spell damage for 5 seconds. deals 150% more dmg to minions, mercs, and monsters.
E: siphon: ( 12 sec CD ) ( 4 range )
target an enemy hero to siphon 15% of their mana over 3 seconds, deal damage equal to the mana stolen, and gain a shield equal to that amount. target any allied hero to restore 10% of their mana instantly and give them 350 shield for 5 seconds. ( for u logan )
- dispel magic: (50 sec CD activatable) ( 6 range )
target an ally to cleanse for 1 second. target an enemy to dispel all their effects for 2 seconds. ( they cannot be targeted, healed, or buffed by their allies for the duration, AND they will be rid of ALL pre-existing effects such as protected, armor, shields, etc…) ( cannot be targeted on any un-targetable unit (invulnerable, stasis), and for balancing issues, cannot be targeted on absorption)
passive: reduce siphon’s cooldown by 2 seconds and increase the baseline spell armor to 35%
- blood mana: (30 sec CD activatable)
activate to make your next mana burn take another 5% mana and deal 89 extra damage.
passive: reduce the cooldown of mana burn by 0.5 second for every enemy hit. doubled against heroes.
- WHERE IS THE SUNWELL?!?!?!: ( 30 sec CD activatable )
AA during the next throwing glaives bounces to 1 additional target prioritizing heroes.
passive: increase basic attack speed by 20% and reduce the cooldown of throwing glaives by 1 second.
- mana addicition:
at the end of siphon’s channel against enemy heroes, reduce siphon’s cooldown by 4 seconds.
- the royal guard: ( 70 sec CD activatable )
activate to increase your spell armor by 30 , and gain 20 physical armor for 3 seconds
passive : increase your max health by 20%
- loyal glaives: quest!
attack heroes 60 times
reward: your AA range is increased by 3 permanently, and the glaive now deals half the damage on the way to the target and return. this halved damage is affected by the damage buff of throwing glaives
- blood magic:
feedback also restores 15% of the damage taken as health
spells related to mana is a weird thing, but this hero’s thing is to be powerful early game. he can branch to dealing alot of damage, supporting allies and tanking, or take more mana from enemies.
i made him to be the first REAL counter against mages. if the enemy comp in a draft has alot of mages, he would be an ideal choice.
and i know that some heroes do not have mana, but THEY would be a counter then! because the spellbreaker, was ALREADY weak against melee stuff in wc3! there are very few heroes who do not follow mana, and he would rock the meta by alot too ^^ besides, he does not FULLY rely on mana-full heroes. he can still do alot of ranged damage and tank.
lastly: i made his mana steal abillities weak ( 10% and 15% MAX mana steal ) to avoid the situation where there is no counterplay. the spellbreaker’s cooldowns for mana steal abilities are not short, and you would use them mostly for their other effects. this can be countered by focusing the spellbreaker early in the teamfight. remember: he is a melee hero and he dosn’t have the largest health pool. you dont have to draft deckard for mana talent or malfurion. draft a strong diver or a DoT mage. and be careful with your mana.
counters against the spellbreaker:
qhira ( poison does NOT count for trait )
what the spellbreaker counters:
valeera( energy yes but she can barely touch him cuz spell armor)
ill finish the talents once u guys approve of the design.