My idea to rework Tassadar's rework

Varian
Samuro
Illidan
Tracer
Zeratul
Diablo
Fenix
Raynor
Valla
Zuljin
Cassia
Artanis
Malthael
WM
Khara
Xul
Leo
Dva
Tass
Gazlowe
Qhira
Stukov
Uther
Alex
Zagara
Greymane
Johanna
Kerrigan
Muradin
Malganis
Falstad
Anduin
Blaze
Mei
Tychus
Valeera
Imperius
Rexxar
Hanzo

Just to name a few who can benefit from this “situational” talent.
Compare that to yours…

6 Likes

Idealism. You forget Cho’Gall was conceptualized back in the glory days of HotS (I use the term glory loosely) where the dev team had a much more substantial resources and manpower.

Right now asking for another rework for a hero who’s already been accepted and needing to create 5 new skins, not to mention more if future Protoss heroes should be added, is just a terrible idea and a waste of development time. There are other heroes more in need of a rework. Tassadar is fine. Support Tassadar may be gone but we can’t have everything

I was thinking that’s saved for duo heroes in the future. The Nexus originals Verrick and Dahlia(Delia?Dalia?) Comes to mind for me. Something like Xayah and Rakan having interactions between 2 heroes but unlike Cho and Gall, they don’t really need to be picked together to be viable.

I tried to think of situations where attack speed would benefit all the heroes you mentioned and I admit the synergy is there but how in the world can Johanna benefit from that talent a great deal?

I doubt it will ever happen

Current Tassadar is quite good and will be missed too if he just went away

I think you’re all being just a bit too negative about this whole thing

If someone told you that Cho’gall would be a hero played by two people with a shared lifebar where only one player controlled most of the movement before he actually came out I see you reacting in a similar way saying it’s too much work and too different from a gameplay standpoint

You would also say it’s hard to balance too

Same for Deathwing

If someone told you that Deathwing would be permanently unstoppable but could not benefit from allied abilities to balance this out I see many of you saying that this too is too different and hard to balance around

Storm tier talents are only at level twenty and are meant to be powerful

Archons are also easily countered by anything that does bonus damage to shields

Anyone who has played StarCraft competitively knows this

Come on this is a legitimately cool concept for Archon worth having in the nexus

Johanna benefits from AA speed cuz she can get cdr from AAs.

Also no one has problems against weird concepts like Cho and DW.
Your suggestion tho is objectively bad.

4 Likes

They do not anymore

Though I recall seeing posts about how Gall’s Dread Orb stun is overpowered

Deathwing OP threads were also quite common when he came out

Exactly how is my suggestion objectively bad?

Archon functioning how it does in actual StarCraft in Heroes of the Storm makes for a whole lot more sense than the underwhelming nonsense that ability currently is

Tassadar essentially has a Super Saiyan button

No Protoss have been able to become Archons by themselves

And Archons have NEVER been temporary either

I also see complains about other Heroes being op, it’s not about their design, it’s about their balance.

Lvl 20’s are hard to get in a lot of games.
It works only with an extremely small portion of Heroes.
Yet it requires a ton of work to make every Archon different on every skin ever.
So insane amount of work for an insanely rare scenario.
That’s why.
And ppl already explained this before me, but you just ignore it.

3 Likes

Fine then

How about just an Archon and a Dark Archon with all skins having the same models with the currently existing special Archon models being retained?

The designers are making new skins constantly so this should not be impossible

I do not ignore it

They just have not given a good enough reason for why REAL Archons should not be a thing

When did you see the last TLV skin? Making skins for 3 models is a lot of work they don’t find finicial and worthwhile.

When did you see the last Arthas or Artanis skin?

Oh that’s right here:

https://cdn.player.one/sites/player.one/files/2020/09/09/p1hotscraftwars.png

Take a good look

Vikings are most likely getting a lot of skins due to not having any good ideas for them

Not because there is no money in making a skin for them

How does that (dis)prove anything? :'D

There are a ton of good Viking skin ideas. Pretty sure the creative team did come up with some of their own or could do.
But they said in an AMA that it’s rare because they need to make “3 skins” for 1 Hero and that’s not worth it usually. That’s why you won’t see talents that create the same requirement and pressure.

3 Likes

It proves that new skins are not impossible to make

Name them and describe them here

If you’ve got any why not make a post about it and suggest them?

The developers would probably wish to know

Li Ming’s Archon begs to differ

It is solely a level twenty talent and has a skin unique to that talent only

Tassadar just needs two instead of one

One for Archon

Another for Dark Archon

Omg… that was never meant to be “proven”.

I did post TLV skin suggestions.
I even wrote them an email back in the days.
And I read some not that recently.
Plus there are the TLV seasonal portraits.
And you can even google some modeled concepts…
Are you a troll? Non-native? Kid? Anything that can explains your lazy stubborness and ignorance?

Ming’s Archon is just the same as the original skin with an easily edittable “filter”.

They just recolour her and there is a centre object, and a pattern that circles.
It doesn’t require extra modelling work. They basically just switch 3 files and it’s done.
Your Archon idea requires more.
But even if not, congrat, you “rebute” one of the arguments why it won’t happen.

3 Likes

I will let you try and figure that out

They could at least do this much for Tassadar then right?

A huge blue Tassadar with glowing filter for Archon

A huge red Tassadar with glowing filter for Dark Archon

What if one day it really does happen?

What would you say?

I think they should take parts of his old kit that were stripped out/radically changed, and make a new hero with them.

Make it Xel’naga who used Tassadar’s image.
Make it a Sentry.
IDGAF.

But keeping messing around with a character switching roles isn’t helpful. Especially when there is as close as is possible to a 100% chance Tassadar will never change roles again.

The issue is that the talent wouldn’t be helpful in a majority of games.
In order to justify it’s existence it would not be able to function as with another protoss.

At which point you lose all the flavor you had in it.

Also throwing in some random “in WoL beta Archon’s involved 3 High Templar channeling an archon” which doesn’t matter, but is interesting.

Also need to consider that in Starcraft 1, dark templar don’t fuse with high templar. They each fuse with each other. And Dark Templar exist. Although Tassadar did indeed channel the Void, so he could become a Dark Archon with Zeratul. I guess with Artanis also?

Anyhow, going off of lore makes abilities cool. But when you needlessly make it bad for gameplay to stick closer to lore you’re going in the wrong direction.

“Yeah, Tassadar, he basically lets his team turn one of their other heroes into a different hero at level 20”.

I will note, I don’t think it would be possible/make mechanical sense in game, but I would love to see an archon hero designed akin to Cho’gall, with two players controlling it.

1 Like

So… Varian?
Or am i forgetting another hero with bonus damage to shields?

Does KTZ? OR is that a talent that grants him shields. I forget.

You understand me well :smiley:

You can have the best of both worlds

It just takes some balancing and letting people get used to the idea

I would change this to “Yeah, Tassadar, he basically fuses with another hero on his team to become a different hero entirely”

Alexstrasza already becomes a different hero with her trait and Ragnaros does too so I think Tassadar getting Archon and Dark Archon at twenty can be really cool

Same here man

Fun and cool factor should be above everything else in my book

If people just want a competitive game there are others

Heroes of the Storm is one of the only places where you see Blizzard characters going at it

Tassadar is an icon

He deserves this

En Taro Tassadar!

Yes, but Alexstrasza’s change is PART OF HER KIT.
Guess what, so is Ragnaros!

In this case, you’re literally taking a hero who isn’t Tassadar, and changing their entire kit and playstyle.

It would be like if Varian could give an ally access to any of his passive bonuses, except on steroids.

I think if you really want an archon like this, you would have to do something like:
“Tassadar summons void energy to fuse with his Psionic energy in order to enable him to become a one person archon” with a whole new kit.

That’s the best way, IMO, to make a “proper archon” exist.

basically justifiy it enough that it kinda works in lore in a manner which is truly hero changing. :stuck_out_tongue:

a game being competitive, i.e. there being balance is part of what makes and keeps a game fun.
doh

Yes, as a damage dealing Overmind killing high templar. Facepalm

I loved tassadar as support, and i’ve barely played him as an assassin. But Assassin does fit his actions better imo.

Do you consider the Garden of Terror rework fun too then?

I think I should explain more exactly how Archon and Dark Archon work

So Dark Archon first since it’s a lot more interesting

Would have a little bit of health and a huge regenerating shield

Tassadar RETAINS all of his abilities and his trait is now always fully charged but Basic Attacks are now disabled

The Zeratul player is immobile like Gall and has the following abilites:

  • Feedback
  • Maelstrom
  • Mind Control

Feedback drains a percentage of an enemy hero’s mana and causes them to take equal damage to the amount drained

Cannot be used on heroes with no mana

Maelstrom stuns targets in an area for a short while

Mind Control is where the Dark Archon really shines

This one works like Sylvanas’ original Mind Control heroic ability

The Zeratul player loses their ability to cast spells and channels on an enemy hero to control their movement for a short while

Tassadar will lose all of his shields temporarily when Mind Control is used to balance this out and also because this is how it was in Brood War

Archon

Has even less health than Dark Archon but with EVEN MORE RIDICULOUS amount of SHIELD to make up for it

Archon has Basic Attacks and they can splash but the range of this attack is almost Melee Range

The Artanis player has access to very simple abilities:

  • Empower Archon’s Basic Attacks for a short time
  • Empower Archon’s Movement Speed for a short time
  • Restore Shields every sixty seconds(must be manually activated)

Zeratul and Artanis have their heroic abilities and traits disabled while merged with Tassadar(it’s only fair right?)

I consider it less fun than before it’s rework.
I think they should have just turned the map off from ranked like other less balanced maps.

They work exactly in the problematic way I described.

Zeratul changes from an “in your face/slippery” melee character into a ranged character with hard CC.

Artanis becomes, well, honestly I have no idea how to describe that set of abilities besides boring.