Why not go one step further? Most quests give a reward that is a significant power spike, so how about it gives him a burst of speed for a few seconds after activating twin blades? This would make it a tool for chases and escapes. Would that be too OP?
This is also a really good idea! It would make synergy talents more attractive.
I like to start out small and build up over time when making changes to existing talents and creating fresh new talents to replace generic or broken talents that becomes mandatory as the hero evolves in the hands of the players.
Demonstration
I have always devoutly believed that Imperius’ Lvl 1 Talent Burn the Impure is massively bonkers OP in amplifying Imperius’ damage output throughout the game. Yeah I understand he has weaknesses in being all-in and immobile without his Q, but another problem I have with this talent is that it makes Trait build the best build because of how easy it is compared to the other talents to get value out of. This talent is also a powerful example of powercreep by having an enhanced Giant Killer at LEVEL 1 while many others have it at Level 16.
Burn the Impure
Consuming a Valorous Brand mark deals bonus damage equal to 2.5% of the Hero’s maximum Health.
My idea of nerfing this talent to respectable levels would be slightly decreasing the bonus damage from 2.5% to 2.25%. This way, the talent doesn’t become completely obsolete and useless all the while the talent tier becomes a little more diverse with a breath of fresh oxygen.
See? different thoughts.
When I was young a teacher told my class a story about a dude who saw a pretty girl with pale skin in the middle of the forest, but when he got closer she disappeared. He spent days looking for that woman, just to discover that he only mistook the beauty light from the moon with the shape of a girl in a dress. Since the beginning the desires of men are unreachable, there is no doubt about why fiction is more popular among us.
I don’t really like that idea. Part of playing Artanis really well is budgeting and timing your TBs. Plus, I think the extra range from Zealot Charge makes for a great upgrade to Twin Blades, it just comes too late to be of any real value.
I love Triple Strike, it’s pretty much my go too because it really ramps up his TB build. Not even considering the 50% increased value you get out of Amateur Opponent and Titan Killer with it, it also increases TB’s trait CDR value by 50% while only increasing TB’s cooldown by 25%.
It’s a really strong talent, especially against comps with beefy or more mobile opponents.
That is another trap talent, as far as I am concerned. Unless you have something bizarre like a triple tank comp on the enemy team, I get far more value out of Blades of a Templar. The attack speed is good, but the slow means Artanis can stick to most heroes, which is something that Triple Strike and Titan Killer are terrible with. With Blades of a Templar, I honestly don’t miss Zealot Charge at all.
Given the extra CD on W with Triple Strike, I almost never take that talent. Really the only time I find it useful is on a map like BoE where I spend a good amount of time mindlessly hitting the boss.
I’ll be blunt, I’m pretty sure I was the original one to float this idea all the way back on the previous forums.
It’s still a solid change that would improve the talent SM over its current incarnation. It also helps with the feeling of not picking a complete talent when picking Zealot Charge.
The statistics don’t mean anything. Just cause a bronze 5 can make it work against other bronze 5,doesn’t mean it is any less of a noob trap. Artanis isn’t even an AA hero. The only real impact that talent has is on its twin blades damage. There was a huge analysis on it some time ago.
I really don’t like this. I almost never take that talent outside of brawl. I pick Artanis to take bosses or i go parry vs hard hitters and I only take it to troll in aram really or maybe vs murky/vikings but that’s so rare. It is also an incredibly powerful talent. Finally Artanis isn’t meant to stick on targets although he can and he does it exceptionally well. If you want to be an AA bot it’s hard but what he does he does well at higher levels of play. As for other talents, triple hit is the way to go because it’s burst and it synergizes. Titan slayer is amazing even vs 1 tank. It still SHREDS squishes but it really helps you pummel the enemy tank super quick and it’s very powerful vs diablo, cho’gall and muradin.
0.5% bonus damage on AAs just isn’t that impressive, and 1.5% on W attacks isn’t all that much better. I prefer the Attack Speed buff as not only is it more consistent damage, it also improves trait uptime. Having the slow on AAs also means I can stick to enemies much better, and it also benefits anyone on my team who gets bonus damage on disabled heroes, like an Ace in the Hole Jimmy.
Titan Killer just hasn’t been all that impressive since they changed it.
Edit: I almost forgot, the main reason you draft Artanis is for his single target PvE. Titan Killer works only on heroes, where Blades of a Templar works on anything he hits.
One of the big builds that put Artanis in the spotlight is the burst damage Artanis build. Follow through-triple strike-titan killer-zealot charge. It’s not exactly a good default go-to build, and it power spikes quite late, but against a team with poor self heal and weak CC, it can make for very one sided thrashing’s in Artanis’ favor.
That, or you can use it as a very all-in Hammer counter, but you will expect a lot of MAD between Art and Hammer, so make sure the team’s on board.
I am not suggesting his burst build is bad, but that I see a lot of people take it when other talents would make more sense. One of the reasons I love playing the hero so much, and why I find him a good pick even on maps where he isn’t often drafted, is that he has some of the best build diversity in the game. Taking Triple Strike against a burst mage comp when you could have taken Phase Bulwark and lived doesn’t make sense to me. Taking Titan Killer against a high mobility team when their only front line is Tyrael seems like a waste of a talent spot.
While I am perfectly happy going with Triple Strike/Titan Killer when it makes sense, many people treat that like the only build he has, which wastes a great deal of his potential.
Being able to deal an additional almost 5% of a target’s maximum health every 5 seconds is actually a pretty heft amount of damage, especially since it’s dealt in a single burst. With the full TB burst build, I can shred almost half most Assassins’ healthbars with a single TB cast and about a quarter to a third of most Tanks’ or Bruisers’.
I find that Artanis’ sustained damage output, while decent, isn’t reliable enough. I prefer blasting my way into a fight and bringing the pressure immediately, forcing enemies on the back foot as I come smashing into their healer or DPS. Artanis is a very initiative-centered hero – if he has the initiative he can really bring the pain, but if he loses it the tide quickly turns against him.
Either way, TS+TK and BoaT are both doing pretty well, statistically. I guess it’s just a matter of preferred playstyle.