Role: Support
Health: 850
Trait:Security Escort: Mengsk is unable to auto attack, but instead has 2 Son of Korhal Marines that follow him around. The marines can be controlled individually with the 1 and 2 command and pressing the 3 key selects mengsk, using A click causes the marines to attack the targeted area or unit. Pressing the Trait key will recall the marines to Mengsk side, and they will automatically target enemy heroes that damage Mengsk. Marines give .25 kill credit on death, respawn timer increases as the game goes on (10 seconds-20seconds).
Have a 12 unit range leash
Marine stats
Health: 1250
Attack Range: 5.0
Attack Damage: 70
Attack Speed: 1.5
Q:Riot Control: 9 second cooldown,
Mengsk orders one of his marines to charge in a straight line, dealing 150 damage to non-heroes and knocking them aside. If a marine collides with a hero, they stop and knock the enemy hero back. Each Marine has their own cooldown
W:Imperial Address: 16 second cooldown
Mengsk begins to give a speech, filling his allies with hope and determination. Allied hero in range of Imperial Address gain 50% cooldown reduction, and have the effects on non-stasis Crowd Control reduced by 25% for 5 seconds. Mengsk can still issue marine commands and use his Q and E during Imperial Address.
E:For The Dominion: 15 second cooldown
Passive-If a marine is within 5 units of Mengsk, 50% of the damage he takes is instead transferred to the Marine, dealing damage to the highest health marine if more than 1 is present.
Active-The marines gain 25% attack speed and 25 armor, and apply For The Dominion to other nearby heroes for 4 seconds
R1:Royal Guard: 70 second cooldown
Mengsk orders a pair of Aegis Guard to replace his marines for 10 seconds. Aegis Guard have 33% more health than marines, and deal 50% more damage and deal damage in area with each attack, but only have half the attack speed of marines. During Royal Guard Q and E are changed to:
Q: Suppression Grenade: 5 second cooldown
The Aegis Guard fire a grenade at the targeted location that explodes, dealing 125 damage and slowing enemies by 40%. Each Aegis Guard has their own cooldown.
E:Aegis Barrier: 10 second cooldown
Instead of granting armor, the Aegis Guard gains a shield equal to 33% of their current health, and applies the same amount of shielding to 1 nearby allied hero who doesn’t already have the shield, lasting for 4 seconds. Still applies For The Dominion’s passive effect to nearby allied heroes.
R2: Earth Splitter Bombardment 40 second cooldown, stores up to 3 charges with a 7 second cooldown between charges.
Mengsk Orders a Bombardment at a targeted location, which after a 1.25 second delay, Deals up to 250 damage in a large area on impact. This Impact also slows enemy heroes hit by 50% for 2 seconds, and silence and blinds them for 1 second. Has massive range
Upgrade R1: Best of The Best: Aegis Guard gain 17% more health and last for 5 more seconds. Activating Aegis Barrier increases their attack speed by 75% for 5 seconds.
Upgrade R2: Contaminated Strike: The damage of Earth Splitter Ordnance is increased by 150% but its damage is applied overtime for 3 seconds. Instead of blinding and silencing enemies hit, force them to run around in fear for 1 second upon impact.