Malthael too weak (full 1v1 list)

The main rule of playing for Malthael is focus on an enemy tank or bruiser. Advisable to take talents that increase damage to a single target.

The problem with that talent are the words “after 2 seconds”. That’s an insanely long time to wait for spell armor to activate. You basically have to make a prediction on when the damage will hit you.

Ok, lvl 1. I very strongly suggest picking “Fear the reaper”

Fear the Reaper

  • Cooldown: 25 seconds

Activate to increase Movement Speed by 25% and pass through other units for 4 seconds.

This talent will help you much more than death’s reach. You can still use W to reposition, but you now have an escape and chase tool. If an enemy is in killing range of last rites, but just out of cast range and running away, you can just pop your move speed, press R, then back off. And it also prevents body blocks. Lack of mobility is Malthael’s biggest weakness.

Ranged heroes are unlikely to be hit at max range, because Death shroud is one of the game’s slowest skill shot. And because the talent makes it longer,it becomes even easier to dodge at max range. They buffed the talent but it still isn’t worth it. If you want to win 1v1’s you have to pick “Die alone”

Die Alone

Soul Rip deals 50% more damage to Heroes if it hits only one Hero.

This talent is what makes duelling Malthael scary. Your Q deals 50% more damage, and it hits every 2 seconds. It doesn’t matter what your target’s maximum health is, it shreds everything. Some people think the talent won’t work often because it has to hit only one target. But that doesn’t mean that you can’t mark more than one target with your trait. It just means that you have to keep only 1 enemy in range of your Q. So you can benefit from it in team fights as well.

This is the solo/ 1v1 build.

1-Fear the reaper
4-Die alone
7-Cold hands
10-Last rites
13 is situational, But usually “Soul Siphon” or “Inevitable end”
16- Mortality
20- Often “Angel of death”, but depends on enemy comp and game state.

Tormented souls build can work as well, but I don’t recommend it if your enemies have silences (If you can’t hit Q, you still die). But not picking "Die Alone" is very likely why you lose to enemies you should be beating.

Thrall also wins against Malthael every time. He hits harder, and will match your sustain until you run our of mana and he doesn’t. Also, him having a root makes a huge difference.

I like Mortality because it’s both good in 1v1 and allows my team to secure kills by putting taggets in kill range for them within 6 seconds. And during Team fights, it’s easier to manage than die alone since you don’t care about range as much.

I would disagree. I go onto whichever target my team is focusing.

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Chen is absolute garbage

People say this sometimes, but I think it’s based entirely on the talent Die Alone.

Basic Attacks: AoE
Trait: Applies easily to multiple targets, but continuously applying to the same target doesn’t do much.
Soul Rip: AoE
Death Shroud: AoE
Tormented Souls: AoE

You might be playing him wrong.

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He literally does no damage to Malthael until Malthael runs out of mana, and Deckard is going to run out of health pots and mana well before Malthael will.

Ana has no stuns or baseline slows, only a sleep that is broken if she deals damage to him. She also deals basically no damage to Malthael, and her self-healing is pretty laughable.

Malfurion does not do nearly enough damage to kill Malthael, and he’ll run dry on mana trying to heal through Malthael’s damage.

He also does basically no damage, and his self-sustain is almost negated by Malthael’s trait. He’d be annoying, but no real threat to Malthael in a 1v1 is the Malthael isn’t an utter potato.

Oh, I agree with you on that, he’s worse at Tank-killing than most Mages, who usually aren’t geared towards killing Tanks.
But including the Healers he absolutely can beat in your list just gives the impression you don’t know what you’re doing and undermines your whole point.

How come he can only 1v1 5 of the healers?

This is interesting as I was trying to think what heroes I lose to in-lane on Malthael. There are probably 4-5 in the whole game, and you don’t lose by enough for it to matter – and you can out soak the few that win, still putting you up.

Malthael’s main “problem” is that he is relatively squishy against burst in team fights. Outside of high-burst team fights, he has few if any downsides. Don’t draft him into a blow-up comp when you are going to be the obvious target.

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Good players focus on the most easily accessible target, which is usually a tank or a bruiser.

Most duels is a skill matchup
Like sonya it depends who heals better on the wave. Malth can beat her if he can stay on a distance

lets say on the point of braxis he loses against
Alarak chen varian thrall

Most range also yes OP spoke true about that but most range doesnt have substain. Malthael wins vs most of them trough substain and brings the value of an extra body late game
Most annoying heroes accourding to malth mains are falst tychus valeera and zerathul

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I’ve never beaten a Raynor, Lunara, Fenix or even Valla.

Ive never seen a solo lane valla lunara or raynor before on a point like braxis
Fenix I have seen but then you just soak exp and loose slowly, wait for a gank and try to hit shades or W’s

Worst case scenario you switch lanes with somebody who can duel that hero

Watch good enough streams and Ana is beating everyone in solo lane (though it’s a GM smurfing in really low ranks). It really comes down only to skill, then the hero.

I’ve had a few teams send Lunara in the solo. And it’s a nightmare for any bruiser.

The actual worse case scenario is having teamates who will never rotate, no matter how many times you ask.

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Yeah that sucks. In malth case you just need to hope for lvl 4 so you can pick the range.
But losing slowly is better then losing hard. So soak that exp and cry in the corner

I’ve stated to not like soloing with Malthael , because your siege is so pitiful, that even if you kill the opposing solo laner, you don’t get much done.

Leave Sonya, or most Bruisers alone for a minute, and you lose a gate or tower.

Like on Dragon Shire, I was Malth against Yrel. I consistently beat her. But I can’t open the gates or remove the fountain. But if I get ganked, I will lose structures for sure.

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When I play with harby and plays him good. he has a 63% at high dia low master so I refrence him a lot

He rarely attacks buildings. Most of the times he just hides in a bush looking for possible ganks or spams camps. Or goes to the teamlane and gank the team. Goes for the minion wave so their minions wont att his.

He just does everything but sieging
with the exception of the first towers. He positions himself so he aa’s both tower and wall. So yes I think he finds it completely pointless to hard push with him

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Yrel can’t clear the bruiser camp as fast as Malthael. If top and mid are both pushed out after that camp, he can rotate to his team for 15 seconds.

I usually find myself unable to take camps, since no one will replace me in lane. When my wave is cleared, I’ll rotate and see if I can assist my team. But a lot of times I deny enemy soak by not killing the minions, when I see they’ve rotated mid. So it would be counterproductive.

No, but she can come steal it from you when you try to take it. Taking bruisers costs Malthael most of his health and mana. So unless someone covers the lane for you, you’re stuck not getting much value. (Plus I think Yrel’s E plus charged W is an auto steal against Malth)

If I’m soloing against a Malthael, and I think he’s taking bruisers, I’m 100% invading.

I do badly with the hero so the hero must be bad.

A tale as old as time.

1v1s are more often than not a skill matchup. If you lose more 1v1s than you win I suggest you change your approach or try a new hero.
That being said Malth isn’t exactly built for 1v1ing, he can do it if you’re very careful and if the enemy misplays but it’s often a huge risk depending on the enemy laner.

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Siege camps take away zero hp (because you can dodge their attacks).
Bruiser camps can be done with losing less than 25% of your hp: